Add generics to PackedScene instance
parent
bfdf55afd9
commit
736573a7f4
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@ -361,6 +361,20 @@ def generate_class_header(used_classes, c, use_template_get_node):
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source.append("\treturn get_node_internal(path);")
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source.append("\treturn get_node_internal(path);")
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source.append("}")
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source.append("}")
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source.append("")
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source.append("")
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elif use_template_get_node and class_name == "PackedScene":
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source.append("\ttemplate <class T = Node>")
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source.append("\tT *instance(const int64_t edit_state = 0) const {")
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source.append("\t\treturn Object::cast_to<T>(instance(edit_state));")
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source.append("\t}")
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source.append("};")
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source.append("")
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source.append("template <>")
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source.append("inline Node *PackedScene::instance<Node>(const int64_t edit_state) const {")
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source.append("\treturn instance(edit_state);")
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source.append("}")
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source.append("")
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else:
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else:
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source.append("};")
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source.append("};")
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source.append("")
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source.append("")
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