Fix GDCLASS when inherited class is in another namespace
parent
4d9fe6dfaa
commit
6fdcb18f6a
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@ -54,6 +54,10 @@ protected:
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Wrapped(GodotObject *p_godot_object);
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Wrapped(GodotObject *p_godot_object);
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public:
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public:
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static const char *get_class_static() {
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return "Wrapped";
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}
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// Must be public but you should not touch this.
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// Must be public but you should not touch this.
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GodotObject *_owner = nullptr;
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GodotObject *_owner = nullptr;
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};
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};
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@ -102,7 +106,7 @@ public:
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} \
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} \
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\
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\
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static const char *get_parent_class_static() { \
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static const char *get_parent_class_static() { \
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return #m_inherits; \
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return m_inherits::get_class_static(); \
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} \
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} \
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\
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\
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static GDNativeObjectPtr create(void *data) { \
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static GDNativeObjectPtr create(void *data) { \
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@ -157,7 +161,7 @@ public:
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} \
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} \
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\
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\
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static const char *get_parent_class_static() { \
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static const char *get_parent_class_static() { \
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return #m_inherits; \
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return m_inherits::get_class_static(); \
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} \
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} \
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\
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\
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static void *___binding_create_callback(void *p_token, void *p_instance) { \
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static void *___binding_create_callback(void *p_token, void *p_instance) { \
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