Fix GDCLASS when inherited class is in another namespace

pull/708/head
Marc Gilleron 2022-02-20 19:23:14 +00:00
parent 4d9fe6dfaa
commit 6fdcb18f6a
1 changed files with 6 additions and 2 deletions

View File

@ -54,6 +54,10 @@ protected:
Wrapped(GodotObject *p_godot_object); Wrapped(GodotObject *p_godot_object);
public: public:
static const char *get_class_static() {
return "Wrapped";
}
// Must be public but you should not touch this. // Must be public but you should not touch this.
GodotObject *_owner = nullptr; GodotObject *_owner = nullptr;
}; };
@ -102,7 +106,7 @@ public:
} \ } \
\ \
static const char *get_parent_class_static() { \ static const char *get_parent_class_static() { \
return #m_inherits; \ return m_inherits::get_class_static(); \
} \ } \
\ \
static GDNativeObjectPtr create(void *data) { \ static GDNativeObjectPtr create(void *data) { \
@ -157,7 +161,7 @@ public:
} \ } \
\ \
static const char *get_parent_class_static() { \ static const char *get_parent_class_static() { \
return #m_inherits; \ return m_inherits::get_class_static(); \
} \ } \
\ \
static void *___binding_create_callback(void *p_token, void *p_instance) { \ static void *___binding_create_callback(void *p_token, void *p_instance) { \