commit
6f8ce54b1a
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@ -88,17 +88,17 @@ def generate_class_header(used_classes, c):
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used_class_name = remove_enum_prefix(extract_nested_type(used_class))
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used_class_name = remove_enum_prefix(extract_nested_type(used_class))
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if used_class_name not in included:
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if used_class_name not in included:
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included.append(used_class_name)
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included.append(used_class_name)
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source.append("#include <" + used_class_name + ".hpp>")
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source.append("#include \"" + used_class_name + ".hpp\"")
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elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
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elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
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used_class_name = remove_enum_prefix(used_class)
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used_class_name = remove_enum_prefix(used_class)
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if used_class_name not in included:
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if used_class_name not in included:
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included.append(used_class_name)
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included.append(used_class_name)
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source.append("#include <" + used_class_name + ".hpp>")
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source.append("#include \"" + used_class_name + ".hpp\"")
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source.append("")
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source.append("")
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if c["base_class"] != "":
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if c["base_class"] != "":
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source.append("#include <" + strip_name(c["base_class"]) + ".hpp>")
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source.append("#include \"" + strip_name(c["base_class"]) + ".hpp\"")
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@ -251,7 +251,7 @@ def generate_class_header(used_classes, c):
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def generate_class_implementation(icalls, used_classes, c):
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def generate_class_implementation(icalls, used_classes, c):
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class_name = strip_name(c["name"])
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class_name = strip_name(c["name"])
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source = []
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source = []
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source.append("#include <" + class_name + ".hpp>")
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source.append("#include \"" + class_name + ".hpp\"")
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source.append("")
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source.append("")
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source.append("")
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source.append("")
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@ -271,7 +271,7 @@ def generate_class_implementation(icalls, used_classes, c):
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if is_enum(used_class):
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if is_enum(used_class):
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continue
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continue
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else:
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else:
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source.append("#include <" + strip_name(used_class) + ".hpp>")
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source.append("#include \"" + strip_name(used_class) + ".hpp\"")
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source.append("")
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source.append("")
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source.append("")
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source.append("")
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@ -342,8 +342,8 @@ def generate_class_implementation(icalls, used_classes, c):
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source.append("\t___singleton_init();")
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source.append("\t___singleton_init();")
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source.append("\tstatic godot_method_bind *mb = NULL;")
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source.append("\tstatic godot_method_bind *mb = nullptr;")
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source.append("\tif (mb == NULL) {")
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source.append("\tif (mb == nullptr) {")
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source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
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source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
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source.append("\t}")
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source.append("\t}")
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@ -481,7 +481,7 @@ def generate_icall_header(icalls):
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source.append("")
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source.append("")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <Object.hpp>")
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source.append("#include \"Object.hpp\"")
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source.append("")
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source.append("")
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source.append("")
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source.append("")
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@ -532,7 +532,7 @@ def generate_icall_implementation(icalls):
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source.append("#include <core/GodotGlobal.hpp>")
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source.append("#include <core/GodotGlobal.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <Object.hpp>")
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source.append("#include \"Object.hpp\"")
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source.append("")
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source.append("")
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source.append("")
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source.append("")
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@ -41,8 +41,8 @@ public:
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AABB merge(const AABB& p_with) const;
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AABB merge(const AABB& p_with) const;
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void merge_with(const AABB& p_aabb); ///merge with another AABB
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void merge_with(const AABB& p_aabb); ///merge with another AABB
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AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
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AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
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bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
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bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
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bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
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bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
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bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
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bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
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bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
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bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
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@ -4,7 +4,7 @@
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namespace godot {
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namespace godot {
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enum Error {
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enum class Error {
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OK,
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OK,
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FAILED, ///< Generic fail error
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FAILED, ///< Generic fail error
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ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
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ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
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@ -8,13 +8,13 @@
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#include <nativescript/godot_nativescript.h>
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#include <nativescript/godot_nativescript.h>
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#include <core/CoreTypes.hpp>
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#include "CoreTypes.hpp"
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#include <core/Variant.hpp>
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#include "Variant.hpp"
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#include <core/Ref.hpp>
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#include "Ref.hpp"
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#include <Object.hpp>
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#include "Object.hpp"
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#include <core/GodotGlobal.hpp>
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#include "GodotGlobal.hpp"
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namespace godot {
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namespace godot {
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@ -454,7 +454,7 @@ void register_signal(String name, Dictionary args = Dictionary())
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signal.num_args = args.size();
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signal.num_args = args.size();
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signal.num_default_args = 0;
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signal.num_default_args = 0;
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// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to NULL.
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// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
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if(signal.num_args != 0) {
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if(signal.num_args != 0) {
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signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
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signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
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memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
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memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
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@ -25,7 +25,7 @@ public:
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godot_pool_byte_array_read_access *_read_access;
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godot_pool_byte_array_read_access *_read_access;
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public:
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public:
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inline Read() {
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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}
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inline Read(const Read & p_other) {
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inline Read(const Read & p_other) {
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@ -54,7 +54,7 @@ public:
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godot_pool_byte_array_write_access *_write_access;
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godot_pool_byte_array_write_access *_write_access;
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public:
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public:
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inline Write() {
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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}
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inline Write(const Write & p_other) {
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inline Write(const Write & p_other) {
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@ -121,7 +121,7 @@ public:
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godot_pool_int_array_read_access *_read_access;
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godot_pool_int_array_read_access *_read_access;
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public:
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public:
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inline Read() {
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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}
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inline Read(const Read & p_other) {
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inline Read(const Read & p_other) {
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@ -150,7 +150,7 @@ public:
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godot_pool_int_array_write_access *_write_access;
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godot_pool_int_array_write_access *_write_access;
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public:
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public:
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inline Write() {
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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}
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inline Write(const Write & p_other) {
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inline Write(const Write & p_other) {
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@ -217,7 +217,7 @@ public:
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godot_pool_real_array_read_access *_read_access;
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godot_pool_real_array_read_access *_read_access;
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public:
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public:
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inline Read() {
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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}
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inline Read(const Read & p_other) {
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inline Read(const Read & p_other) {
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@ -246,7 +246,7 @@ public:
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godot_pool_real_array_write_access *_write_access;
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godot_pool_real_array_write_access *_write_access;
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public:
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public:
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inline Write() {
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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}
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inline Write(const Write & p_other) {
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inline Write(const Write & p_other) {
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@ -313,7 +313,7 @@ public:
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godot_pool_string_array_read_access *_read_access;
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godot_pool_string_array_read_access *_read_access;
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public:
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public:
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inline Read() {
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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}
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inline Read(const Read & p_other) {
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inline Read(const Read & p_other) {
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@ -342,7 +342,7 @@ public:
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godot_pool_string_array_write_access *_write_access;
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godot_pool_string_array_write_access *_write_access;
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public:
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public:
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inline Write() {
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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}
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inline Write(const Write & p_other) {
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inline Write(const Write & p_other) {
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@ -410,7 +410,7 @@ public:
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godot_pool_vector2_array_read_access *_read_access;
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godot_pool_vector2_array_read_access *_read_access;
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public:
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public:
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inline Read() {
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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}
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inline Read(const Read & p_other) {
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inline Read(const Read & p_other) {
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@ -439,7 +439,7 @@ public:
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godot_pool_vector2_array_write_access *_write_access;
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godot_pool_vector2_array_write_access *_write_access;
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public:
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public:
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inline Write() {
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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}
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inline Write(const Write & p_other) {
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inline Write(const Write & p_other) {
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@ -506,7 +506,7 @@ public:
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godot_pool_vector3_array_read_access *_read_access;
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godot_pool_vector3_array_read_access *_read_access;
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public:
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public:
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inline Read() {
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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}
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inline Read(const Read & p_other) {
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inline Read(const Read & p_other) {
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@ -535,7 +535,7 @@ public:
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godot_pool_vector3_array_write_access *_write_access;
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godot_pool_vector3_array_write_access *_write_access;
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public:
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public:
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inline Write() {
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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}
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inline Write(const Write & p_other) {
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inline Write(const Write & p_other) {
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@ -602,7 +602,7 @@ public:
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godot_pool_color_array_read_access *_read_access;
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godot_pool_color_array_read_access *_read_access;
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public:
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public:
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inline Read() {
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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}
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inline Read(const Read & p_other) {
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inline Read(const Read & p_other) {
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@ -631,7 +631,7 @@ public:
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godot_pool_color_array_write_access *_write_access;
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godot_pool_color_array_write_access *_write_access;
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public:
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public:
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inline Write() {
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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}
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inline Write(const Write & p_other) {
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inline Write(const Write & p_other) {
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@ -14,7 +14,7 @@ class String;
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typedef Vector2 Size2;
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typedef Vector2 Size2;
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typedef Vector2 Point2;
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typedef Vector2 Point2;
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class Transform2D;
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struct Transform2D;
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struct Rect2 {
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struct Rect2 {
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@ -45,7 +45,7 @@ struct Rect2 {
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bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
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bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
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bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
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bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
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inline bool encloses(const Rect2& p_rect) const {
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inline bool encloses(const Rect2& p_rect) const {
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@ -12,7 +12,7 @@ namespace godot {
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template <class T>
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template <class T>
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class Ref {
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class Ref {
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|
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T *reference = NULL;
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T *reference = nullptr;
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|
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void ref(const Ref &p_from) {
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void ref(const Ref &p_from) {
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@ -101,7 +101,7 @@ public:
|
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//r.reference = Object::cast_to<T>(refb);
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//r.reference = Object::cast_to<T>(refb);
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r.reference = (T*)refb;
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r.reference = (T*)refb;
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ref(r);
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ref(r);
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r.reference = NULL;
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r.reference = nullptr;
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}
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}
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|
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void operator=(const Variant &p_variant) {
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void operator=(const Variant &p_variant) {
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@ -117,19 +117,19 @@ public:
|
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//r.reference = Object::cast_to<T>(refb);
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//r.reference = Object::cast_to<T>(refb);
|
||||||
r.reference = (T *)refb;
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r.reference = (T *)refb;
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ref(r);
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ref(r);
|
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r.reference = NULL;
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r.reference = nullptr;
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}
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}
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|
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Ref(const Ref &p_from) {
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Ref(const Ref &p_from) {
|
||||||
|
|
||||||
reference = NULL;
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reference = nullptr;
|
||||||
ref(p_from);
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ref(p_from);
|
||||||
}
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}
|
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|
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template <class T_Other>
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template <class T_Other>
|
||||||
Ref(const Ref<T_Other> &p_from) {
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Ref(const Ref<T_Other> &p_from) {
|
||||||
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|
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reference = NULL;
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reference = nullptr;
|
||||||
// TODO We need a safe cast
|
// TODO We need a safe cast
|
||||||
Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
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Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
|
||||||
if (!refb) {
|
if (!refb) {
|
||||||
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@ -141,7 +141,7 @@ public:
|
||||||
//r.reference = Object::cast_to<T>(refb);
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//r.reference = Object::cast_to<T>(refb);
|
||||||
r.reference = (T *)refb;
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r.reference = (T *)refb;
|
||||||
ref(r);
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ref(r);
|
||||||
r.reference = NULL;
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r.reference = nullptr;
|
||||||
}
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}
|
||||||
|
|
||||||
Ref(T *p_reference) {
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Ref(T *p_reference) {
|
||||||
|
@ -149,12 +149,12 @@ public:
|
||||||
if (p_reference)
|
if (p_reference)
|
||||||
ref_pointer(p_reference);
|
ref_pointer(p_reference);
|
||||||
else
|
else
|
||||||
reference = NULL;
|
reference = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref(const Variant &p_variant) {
|
Ref(const Variant &p_variant) {
|
||||||
|
|
||||||
reference = NULL;
|
reference = nullptr;
|
||||||
// TODO We need a safe cast
|
// TODO We need a safe cast
|
||||||
Reference *refb = (Reference *) (Object *) p_variant;
|
Reference *refb = (Reference *) (Object *) p_variant;
|
||||||
if (!refb) {
|
if (!refb) {
|
||||||
|
@ -166,11 +166,11 @@ public:
|
||||||
//r.reference = Object::cast_to<T>(refb);
|
//r.reference = Object::cast_to<T>(refb);
|
||||||
r.reference = (T *)refb;
|
r.reference = (T *)refb;
|
||||||
ref(r);
|
ref(r);
|
||||||
r.reference = NULL;
|
r.reference = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool is_valid() const { return reference != NULL; }
|
inline bool is_valid() const { return reference != nullptr; }
|
||||||
inline bool is_null() const { return reference == NULL; }
|
inline bool is_null() const { return reference == nullptr; }
|
||||||
|
|
||||||
void unref() {
|
void unref() {
|
||||||
//TODO this should be moved to mutexes, since this engine does not really
|
//TODO this should be moved to mutexes, since this engine does not really
|
||||||
|
@ -182,7 +182,7 @@ public:
|
||||||
//memdelete(reference);
|
//memdelete(reference);
|
||||||
delete reference;
|
delete reference;
|
||||||
}
|
}
|
||||||
reference = NULL;
|
reference = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void instance() {
|
void instance() {
|
||||||
|
@ -192,7 +192,7 @@ public:
|
||||||
|
|
||||||
Ref() {
|
Ref() {
|
||||||
|
|
||||||
reference = NULL;
|
reference = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
~Ref() {
|
~Ref() {
|
||||||
|
|
|
@ -8,7 +8,7 @@ namespace godot {
|
||||||
|
|
||||||
typedef Vector2 Size2;
|
typedef Vector2 Size2;
|
||||||
|
|
||||||
class Rect2;
|
struct Rect2;
|
||||||
|
|
||||||
struct Transform2D {
|
struct Transform2D {
|
||||||
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
|
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
void *_RegisterState::nativescript_handle;
|
void *_RegisterState::nativescript_handle;
|
||||||
const godot_gdnative_core_api_struct *api = NULL;
|
const godot_gdnative_core_api_struct *api = nullptr;
|
||||||
const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL;
|
const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
|
||||||
|
|
||||||
void Godot::print(const String& message)
|
void Godot::print(const String& message)
|
||||||
{
|
{
|
||||||
|
@ -21,13 +21,13 @@ void Godot::print_warning(const String& description, const String& function, con
|
||||||
char * c_func = function.alloc_c_string();
|
char * c_func = function.alloc_c_string();
|
||||||
char * c_file = file.alloc_c_string();
|
char * c_file = file.alloc_c_string();
|
||||||
|
|
||||||
if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
|
if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
|
||||||
godot::api->godot_print_warning(c_desc, c_func, c_file, line);
|
godot::api->godot_print_warning(c_desc, c_func, c_file, line);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (c_desc != NULL) godot::api->godot_free(c_desc);
|
if (c_desc != nullptr) godot::api->godot_free(c_desc);
|
||||||
if (c_func != NULL) godot::api->godot_free(c_func);
|
if (c_func != nullptr) godot::api->godot_free(c_func);
|
||||||
if (c_file != NULL) godot::api->godot_free(c_file);
|
if (c_file != nullptr) godot::api->godot_free(c_file);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Godot::print_error(const String& description, const String& function, const String& file, int line)
|
void Godot::print_error(const String& description, const String& function, const String& file, int line)
|
||||||
|
@ -38,13 +38,13 @@ void Godot::print_error(const String& description, const String& function, const
|
||||||
char * c_func = function.alloc_c_string();
|
char * c_func = function.alloc_c_string();
|
||||||
char * c_file = file.alloc_c_string();
|
char * c_file = file.alloc_c_string();
|
||||||
|
|
||||||
if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
|
if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
|
||||||
godot::api->godot_print_error(c_desc, c_func, c_file, line);
|
godot::api->godot_print_error(c_desc, c_func, c_file, line);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (c_desc != NULL) godot::api->godot_free(c_desc);
|
if (c_desc != nullptr) godot::api->godot_free(c_desc);
|
||||||
if (c_func != NULL) godot::api->godot_free(c_func);
|
if (c_func != nullptr) godot::api->godot_free(c_func);
|
||||||
if (c_file != NULL) godot::api->godot_free(c_file);
|
if (c_file != nullptr) godot::api->godot_free(c_file);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Godot::gdnative_init(godot_gdnative_init_options *options)
|
void Godot::gdnative_init(godot_gdnative_init_options *options)
|
||||||
|
|
Loading…
Reference in New Issue