Fix object return value of builtin types' methods.
parent
0ddef6ed96
commit
6a3753c076
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@ -964,8 +964,19 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
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result.append(method_signature + "{")
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result.append(method_signature + "{")
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method_call = "\t"
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method_call = "\t"
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is_ref = False
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if "return_type" in method:
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if "return_type" in method:
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method_call += f'return internal::_call_builtin_method_ptr_ret<{correct_type(method["return_type"])}>('
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return_type = method["return_type"]
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if is_enum(return_type):
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method_call += f"return ({get_gdextension_type(correct_type(return_type))})internal::_call_builtin_method_ptr_ret<int64_t>("
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elif is_pod_type(return_type) or is_variant(return_type):
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method_call += f"return internal::_call_builtin_method_ptr_ret<{get_gdextension_type(correct_type(return_type))}>("
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elif is_refcounted(return_type):
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method_call += f"return Ref<{return_type}>::_gde_internal_constructor(internal::_call_builtin_method_ptr_ret_obj<{return_type}>("
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is_ref = True
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else:
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method_call += f"return internal::_call_builtin_method_ptr_ret_obj<{return_type}>("
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else:
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else:
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method_call += "internal::_call_builtin_method_ptr_no_ret("
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method_call += "internal::_call_builtin_method_ptr_no_ret("
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method_call += f'_method_bindings.method_{method["name"]}, '
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method_call += f'_method_bindings.method_{method["name"]}, '
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@ -986,6 +997,9 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
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result += encode
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result += encode
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arguments.append(arg_name)
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arguments.append(arg_name)
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method_call += ", ".join(arguments)
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method_call += ", ".join(arguments)
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if is_ref:
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method_call += ")" # Close Ref<> constructor.
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method_call += ");"
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method_call += ");"
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result.append(method_call)
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result.append(method_call)
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@ -32,6 +32,7 @@
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#define GODOT_BUILTIN_PTRCALL_HPP
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#define GODOT_BUILTIN_PTRCALL_HPP
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#include <gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <godot_cpp/core/object.hpp>
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#include <array>
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#include <array>
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@ -39,6 +40,17 @@ namespace godot {
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namespace internal {
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namespace internal {
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template <class O, class... Args>
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O *_call_builtin_method_ptr_ret_obj(const GDExtensionPtrBuiltInMethod method, GDExtensionTypePtr base, const Args &...args) {
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GodotObject *ret = nullptr;
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std::array<GDExtensionConstTypePtr, sizeof...(Args)> call_args = { { (GDExtensionConstTypePtr)args... } };
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method(base, call_args.data(), &ret, sizeof...(Args));
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if (ret == nullptr) {
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return nullptr;
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}
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return reinterpret_cast<O *>(internal::get_object_instance_binding(ret));
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}
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template <class... Args>
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template <class... Args>
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void _call_builtin_constructor(const GDExtensionPtrConstructor constructor, GDExtensionTypePtr base, Args... args) {
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void _call_builtin_constructor(const GDExtensionPtrConstructor constructor, GDExtensionTypePtr base, Args... args) {
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std::array<GDExtensionConstTypePtr, sizeof...(Args)> call_args = { { (GDExtensionConstTypePtr)args... } };
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std::array<GDExtensionConstTypePtr, sizeof...(Args)> call_args = { { (GDExtensionConstTypePtr)args... } };
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