[CI] Remove duplicate builds.

Leftovers from the CI matrix PR.
pull/743/head
Fabio Alessandrelli 2022-04-27 07:32:27 +02:00
parent 6123a61a49
commit 69aefe5c79
1 changed files with 0 additions and 98 deletions

View File

@ -142,40 +142,6 @@ jobs:
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
cmake --build . -j $(nproc) cmake --build . -j $(nproc)
windows-msvc:
name: Build (Windows, MSVC)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v3
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
- name: Build test project
run: |
cd test
scons target=release -j $env:NUMBER_OF_PROCESSORS
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: godot-cpp-windows-msvc2019-x86_64-release
path: bin/libgodot-cpp.windows.release.64.lib
if-no-files-found: error
windows-msvc-cmake: windows-msvc-cmake:
name: Build (Windows, MSVC, CMake) name: Build (Windows, MSVC, CMake)
runs-on: windows-2019 runs-on: windows-2019
@ -195,70 +161,6 @@ jobs:
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
cmake --build . cmake --build .
windows-mingw:
name: Build (Windows, MinGW)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v3
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Setup MinGW for Windows/MinGW build
uses: egor-tensin/setup-mingw@v2
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
#- name: Build test project (TODO currently not supported, leaving uncommented as a reminder to fix this)
# run: |
# cd test
# scons target=release use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: godot-cpp-linux-mingw-x86_64-release
path: bin/libgodot-cpp.windows.release.64.a
if-no-files-found: error
macos:
name: Build (macOS, Clang, universal / x86_64 + arm64)
runs-on: macos-11
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v3
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
- name: Build test project
run: |
cd test
scons target=release -j $(sysctl -n hw.logicalcpu)
static-checks: static-checks:
name: Static Checks (clang-format) name: Static Checks (clang-format)
runs-on: ubuntu-20.04 runs-on: ubuntu-20.04