included godot_headers as submodule
parent
fe38da6cb3
commit
684a06daf2
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@ -2,7 +2,6 @@
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src/*.cpp
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src/*.cpp
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src/*.hpp
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src/*.hpp
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include/*.hpp
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include/*.hpp
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*.json
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# Misc
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# Misc
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logs/*
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logs/*
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@ -1,3 +1,3 @@
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[submodule "godot_headers"]
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[submodule "godot_headers"]
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path = godot_headers
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path = godot_headers
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url = ./godot_headers
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url = git@github.com:GodotNativeTools/godot_headers.git
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8
Makefile
8
Makefile
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@ -1,12 +1,10 @@
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GENERATE_BINDINGS = no
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GODOT_BIN_PATH = ../godot_fork/bin/godot.x11.tools.64.llvm
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HEADERS = godot_headers
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REGENERATE_BINDINGS = no
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HEADERS = ../godot_headers
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TARGET = debug
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TARGET = debug
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NAME = godot-cpp
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NAME = godot-cpp
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USE_CLANG = no
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USE_CLANG = no
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BASE = scons n=$(NAME) use_llvm=$(USE_CLANG) regenerate_bindings=$(REGENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) godotbinpath=$(GODOT_BIN_PATH) -j4
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BASE = scons n=$(NAME) use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
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LINUX = $(BASE) p=linux
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LINUX = $(BASE) p=linux
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WINDOWS = $(BASE) p=windows
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WINDOWS = $(BASE) p=windows
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OSX = $(BASE) p=osx
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OSX = $(BASE) p=osx
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16
SConstruct
16
SConstruct
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@ -16,8 +16,7 @@ target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
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# default to debug build, must be same setting as used for cpp_bindings
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# default to debug build, must be same setting as used for cpp_bindings
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target = ARGUMENTS.get('target', 'debug')
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target = ARGUMENTS.get('target', 'debug')
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# Local dependency paths, adapt them to your setup
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# Local dependency paths, adapt them to your setup
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godot_headers = ARGUMENTS.get('headers', '../godot_headers')
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godot_headers = ARGUMENTS.get('headers', 'godot_headers')
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godot_bin_path = ARGUMENTS.get('godotbinpath', os.getenv('GODOT_BIN_PATH', '../godot_fork/bin/godot.x11.tools.64.llvm'))
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result_path = 'bin'
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result_path = 'bin'
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result_name = ARGUMENTS.get('n', ARGUMENTS.get('name', os.path.relpath('.', '..')))
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result_name = ARGUMENTS.get('n', ARGUMENTS.get('name', os.path.relpath('.', '..')))
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@ -25,7 +24,6 @@ result_name = ARGUMENTS.get('n', ARGUMENTS.get('name', os.path.relpath('.', '..'
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if target_platform == 'linux':
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if target_platform == 'linux':
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result_name += '.linux.' + target_arch
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result_name += '.linux.' + target_arch
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env['CXX']='gcc-5'
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if ARGUMENTS.get('use_llvm', 'no') == 'yes':
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if ARGUMENTS.get('use_llvm', 'no') == 'yes':
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env['CXX'] = 'clang++'
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env['CXX'] = 'clang++'
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@ -80,19 +78,21 @@ elif target_platform == 'osx':
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env.Append(CPPPATH=['.', godot_headers, 'include', 'include/core'])
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env.Append(CPPPATH=['.', godot_headers, 'include', 'include/core'])
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# Generate bindings?
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json_api_file = ''
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# Generate bindings
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if ARGUMENTS.get('use_custom_api_file', 'no') == 'yes':
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json_api_file = os.path.join(os.getcwd(), 'godot_api.json')
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json_api_file = ARGUMENTS.get('custom_api_file', '')
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if os.path.exists(json_api_file) == False or ARGUMENTS.get('regenerate_bindings', 'no') == 'yes':
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else:
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subprocess.call([os.path.expanduser(godot_bin_path), '--gdnative-generate-json-api', json_api_file])
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json_api_file = os.path.join(os.getcwd(), 'godot_api.json')
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if ARGUMENTS.get('generate_bindings', 'no') == 'yes':
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# actually create the bindings here
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# actually create the bindings here
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import binding_generator
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import binding_generator
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binding_generator.generate_bindings(json_api_file)
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binding_generator.generate_bindings(json_api_file)
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sources = []
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sources = []
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add_sources(sources, 'src/core', 'cpp')
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add_sources(sources, 'src/core', 'cpp')
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add_sources(sources, 'src', 'cpp')
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add_sources(sources, 'src', 'cpp')
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