[OSX] Add universal build support.

pull/634/head
Fabio Alessandrelli 2021-09-29 22:19:36 +02:00
parent ad11bbb584
commit 67f9109d1f
2 changed files with 16 additions and 9 deletions

View File

@ -116,13 +116,13 @@ jobs:
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
scons target=release generate_bindings=yes macos_arch=x86_64 -j $(sysctl -n hw.logicalcpu)
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: godot-cpp-macos-x86_64-release
path: bin/libgodot-cpp.osx.release.64.a
path: bin/libgodot-cpp.osx.release.x86_64.a
if-no-files-found: error
macos-arm64:

View File

@ -78,7 +78,7 @@ elif sys.platform == "darwin":
elif sys.platform == "win32" or sys.platform == "msys":
host_platform = "windows"
else:
raise ValueError("Could not detect platform automatically, please specify with " "platform=<platform>")
raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
env = Environment(ENV=os.environ)
@ -124,7 +124,7 @@ opts.Add(
opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
opts.Add("macos_deployment_target", "macOS deployment target", "default")
opts.Add("macos_sdk_path", "macOS SDK path", "")
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "x86_64", ["x86_64", "arm64"]))
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
opts.Add(
@ -187,7 +187,14 @@ elif env["platform"] == "osx":
if env["bits"] == "32":
raise ValueError("Only 64-bit builds are supported for the macOS target.")
env.Append(CCFLAGS=["-std=c++17", "-arch", env["macos_arch"]])
if env["macos_arch"] == "universal":
env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
else:
env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
env.Append(CCFLAGS=["-arch", env["macos_arch"]])
env.Append(CCFLAGS=["-std=c++17"])
if env["macos_deployment_target"] != "default":
env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
@ -199,8 +206,6 @@ elif env["platform"] == "osx":
env.Append(
LINKFLAGS=[
"-arch",
env["macos_arch"],
"-framework",
"Cocoa",
"-Wl,-undefined,dynamic_lookup",
@ -454,10 +459,12 @@ add_sources(sources, "gen/src/classes", "cpp")
arch_suffix = env["bits"]
if env["platform"] == "android":
arch_suffix = env["android_arch"]
if env["platform"] == "ios":
elif env["platform"] == "ios":
arch_suffix = env["ios_arch"]
if env["platform"] == "javascript":
elif env["platform"] == "javascript":
arch_suffix = "wasm"
elif env["platform"] == "osx":
arch_suffix = env["macos_arch"]
library = env.StaticLibrary(
target="bin/" + "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"]),