[SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with the following notable exceptions: - The default target is "template_debug", since it's compatible with editor builds (and TOOLS_ENABLED is never used internally). - separate_debug_symbols is still not supported, and will be done in a separate commit.pull/867/head
parent
fa4d18f21c
commit
64b2c9be0b
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@ -21,14 +21,14 @@ jobs:
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os: ubuntu-18.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
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artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
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cache-name: linux-x86_64
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- name: 🐧 Linux (GCC, Double Precision)
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os: ubuntu-18.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
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artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
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artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
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flags: float=64
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cache-name: linux-x86_64-f64
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@ -36,14 +36,14 @@ jobs:
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os: windows-2019
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platform: windows
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib
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artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
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cache-name: windows-x86_64-msvc
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- name: 🏁 Windows (x86_64, MinGW)
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os: windows-2019
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platform: windows
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artifact-name: godot-cpp-linux-mingw-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.x86_64.a
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artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
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flags: use_mingw=yes
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cache-name: windows-x86_64-mingw
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@ -51,7 +51,7 @@ jobs:
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os: macos-11
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platform: macos
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.macos.release.universal.a
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artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
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flags: arch=universal
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cache-name: macos-universal
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@ -59,7 +59,7 @@ jobs:
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os: ubuntu-18.04
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platform: android
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artifact-name: godot-cpp-android-arm64-release
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artifact-path: bin/libgodot-cpp.android.release.arm64.a
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artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
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flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64
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cache-name: android-arm64
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@ -67,7 +67,7 @@ jobs:
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os: macos-11
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platform: ios
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artifact-name: godot-cpp-ios-arm64-release
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artifact-path: bin/libgodot-cpp.ios.release.arm64.a
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artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
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flags: arch=arm64
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cache-name: ios-arm64
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@ -107,17 +107,17 @@ jobs:
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- name: Build godot-cpp (debug)
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run: |
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scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }}
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scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
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- name: Build test without rebuilding godot-cpp (debug)
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run: |
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cd test
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scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no
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scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no
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- name: Build test and godot-cpp (release, with debug symbols)
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- name: Build test and godot-cpp (release)
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run: |
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cd test
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scons platform=${{ matrix.platform }} target=release debug_symbols=yes ${{ matrix.flags }}
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scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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@ -8,6 +8,9 @@
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include/gen
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src/gen
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# Build configuarion.
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/custom.py
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# Misc
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logs/*
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*.log
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39
SConstruct
39
SConstruct
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@ -48,8 +48,17 @@ if env.GetOption("num_jobs") == altered_num_jobs:
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)
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env.SetOption("num_jobs", safer_cpu_count)
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# Custom options and profile flags.
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customs = ["custom.py"]
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profile = ARGUMENTS.get("profile", "")
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if profile:
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if os.path.isfile(profile):
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customs.append(profile)
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elif os.path.isfile(profile + ".py"):
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customs.append(profile + ".py")
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opts = Variables(customs, ARGUMENTS)
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platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
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opts = Variables([], ARGUMENTS)
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opts.Add(
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EnumVariable(
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"platform",
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@ -60,8 +69,12 @@ opts.Add(
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)
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)
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# Must be the same setting as used for cpp_bindings
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opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
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# Editor and template_debug are compatible (i.e. you can use the same binary for Godot editor builds and Godot debug templates).
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# Godot release templates are only compatible with "template_release" builds.
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# For this reason, we default to template_debug builds, unlike Godot which defaults to editor builds.
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opts.Add(
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EnumVariable("target", "Compilation target", "template_debug", ("editor", "template_release", "template_debug"))
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)
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opts.Add(
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PathVariable(
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"headers_dir", "Path to the directory containing Godot headers", "godot-headers", PathVariable.PathIsDir
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@ -156,13 +169,9 @@ if env.get("is_msvc", False):
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else:
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env.Append(CXXFLAGS=["-std=c++17"])
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if env["target"] == "debug":
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env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
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if env["float"] == "64":
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env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
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# Generate bindings
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env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
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json_api_file = ""
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@ -198,13 +207,21 @@ add_sources(sources, "src/core", "cpp")
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add_sources(sources, "src/variant", "cpp")
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sources.extend([f for f in bindings if str(f).endswith(".cpp")])
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env["arch_suffix"] = env["arch"]
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suffix = ".{}.{}".format(env["platform"], env["target"])
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if env.dev_build:
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suffix += ".dev"
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if env["float"] == "64":
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suffix += ".double"
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suffix += "." + env["arch"]
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if env["ios_simulator"]:
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env["arch_suffix"] += ".simulator"
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suffix += ".simulator"
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# Expose it when included from another project
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env["suffix"] = suffix
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library = None
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env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["OBJSUFFIX"])
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library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["LIBSUFFIX"])
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env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
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library_name = "libgodot-cpp{}{}".format(suffix, env["LIBSUFFIX"])
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if env["build_library"]:
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library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
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@ -25,9 +25,7 @@ if env["platform"] == "macos":
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)
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else:
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library = env.SharedLibrary(
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"demo/bin/libgdexample.{}.{}.{}{}".format(
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env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]
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),
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"demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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source=sources,
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)
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@ -3,13 +3,13 @@
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>libgdexample.debug</string>
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<string>libgdexample.template_debug</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.libgdexample</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>libgdexample.osx.debug</string>
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<string>libgdexample.macos.template_debug</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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@ -3,13 +3,13 @@
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>libgdexample.release</string>
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<string>libgdexample.template_release</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.libgdexample</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>libgdexample.osx.release</string>
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<string>libgdexample.macos.template_release</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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@ -4,15 +4,15 @@ entry_symbol = "example_library_init"
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[libraries]
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macos.debug = "res://bin/libgdexample.macos.debug.framework"
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macos.release = "res://bin/libgdexample.macos.release.framework"
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windows.debug.x86_32 = "res://bin/libgdexample.windows.debug.x86_32.dll"
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windows.release.x86_32 = "res://bin/libgdexample.windows.release.x86_32.dll"
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windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll"
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windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll"
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linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so"
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linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so"
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linux.debug.arm64 = "res://bin/libgdexample.linux.debug.arm64.so"
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linux.release.arm64 = "res://bin/libgdexample.linux.release.arm64.so"
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linux.debug.rv64 = "res://bin/libgdexample.linux.debug.rv64.so"
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linux.release.rv64 = "res://bin/libgdexample.linux.release.rv64.so"
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macos.debug = "res://bin/libgdexample.macos.template_debug.framework"
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macos.release = "res://bin/libgdexample.macos.template_release.framework"
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windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
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windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll"
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linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so"
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linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so"
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linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so"
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linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
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linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
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linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so"
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@ -1,6 +1,19 @@
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import os
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import sys
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from SCons.Script import ARGUMENTS
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from SCons.Variables import *
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from SCons.Variables.BoolVariable import _text2bool
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def get_cmdline_bool(option, default):
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"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
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and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
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"""
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cmdline_val = ARGUMENTS.get(option)
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if cmdline_val is not None:
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return _text2bool(cmdline_val)
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else:
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return default
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def options(opts):
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EnumVariable(
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"optimize",
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"The desired optimization flags",
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"auto",
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("auto", "none", "debug", "speed", "size", "0", "1", "2", "3"),
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"speed_trace",
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("none", "custom", "debug", "speed", "speed_trace", "size"),
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)
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)
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opts.Add(BoolVariable("debug_symbols", "Add debugging symbols to release builds", False))
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opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
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opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
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def exists(env):
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@ -20,38 +34,55 @@ def exists(env):
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def generate(env):
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if env["optimize"] == "auto":
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env["optimize"] = "speed" if env["target"] == "release" else "debug"
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env["debug_symbols"] = env["debug_symbols"] or env["target"] == "debug"
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env.dev_build = env["dev_build"]
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env.debug_features = env["target"] in ["editor", "template_debug"]
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env.editor_build = env["target"] == "editor"
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if env.editor_build:
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env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"])
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if env.debug_features:
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env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
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if env.dev_build:
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opt_level = "none"
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env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
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elif env.debug_features:
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opt_level = "speed_trace"
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else: # Release
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opt_level = "speed"
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env["optimize"] = ARGUMENTS.get("optimize", opt_level)
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env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
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if "is_msvc" in env and env["is_msvc"]:
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if env["debug_symbols"]:
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env.Append(CCFLAGS=["/Z7", "/D_DEBUG"])
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env.Append(CCFLAGS=["/Zi", "/FS"])
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env.Append(LINKFLAGS=["/DEBUG:FULL"])
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else:
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env.Append(CCFLAGS=["/Z7", "/DNDEBUG"])
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if env["optimize"] == "speed":
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if env["optimize"] == "speed" or env["optimize"] == "speed_trace":
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env.Append(CCFLAGS=["/O2"])
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env.Append(LINKFLAGS=["/OPT:REF"])
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elif env["optimize"] == "size":
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env.Append(CCFLAGS=["/Os"])
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elif env["optimize"] == "debug":
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env.Append(CCFLAGS=["/O1"])
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env.Append(LINKFLAGS=["/OPT:REF"])
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elif env["optimize"] == "debug" or env["optimize"] == "none":
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env.Append(CCFLAGS=["/Od"])
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elif env["optimize"] == "none":
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env.Append(CCFLAGS=["/Od"])
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else:
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env.Append(CCFLAGS=["/O%s" % env["optimize"]])
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else:
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if env["debug_symbols"]:
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env.Append(CCFLAGS=["-g"])
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if env.dev_build:
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env.Append(CCFLAGS=["-g3"])
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else:
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env.Append(CCFLAGS=["-g2"])
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if env["optimize"] == "speed":
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env.Append(CCFLAGS=["-O3"])
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# `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
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elif env["optimize"] == "speed_trace":
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env.Append(CCFLAGS=["-O2"])
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elif env["optimize"] == "size":
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env.Append(CCFLAGS=["-Os"])
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elif env["optimize"] == "debug":
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env.Append(CCFLAGS=["-Og"])
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elif env["optimize"] == "none":
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env.Append(CCFLAGS=["-O0"])
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else:
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env.Append(CCFLAGS=["-O%s" % env["optimize"]])
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