Merge pull request #1603 from Faless/build/fix_wasm_bigint

[SCons] Enable WASM_BIGINT in web builds
pull/1595/head
David Snopek 2024-09-23 10:45:56 -05:00 committed by GitHub
commit 64221facda
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1 changed files with 4 additions and 0 deletions

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@ -42,6 +42,10 @@ def generate(env):
env.Append(CCFLAGS=["-sSIDE_MODULE=1"]) env.Append(CCFLAGS=["-sSIDE_MODULE=1"])
env.Append(LINKFLAGS=["-sSIDE_MODULE=1"]) env.Append(LINKFLAGS=["-sSIDE_MODULE=1"])
# Enable WebAssembly BigInt <-> i64 conversion.
# This must match the flag used to build Godot (true in official builds since 4.3)
env.Append(LINKFLAGS=["-sWASM_BIGINT"])
# Force wasm longjmp mode. # Force wasm longjmp mode.
env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"]) env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"]) env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])