Add a method for auto-renaming the PDB
parent
48afa82f29
commit
62a820d9fb
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@ -35,8 +35,13 @@ elif env["platform"] == "ios":
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source=sources,
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source=sources,
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)
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)
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else:
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else:
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library_path = "project/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"])
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if env.get("is_msvc", False) and env["debug_symbols"] and env["use_hot_reload"]:
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env.MSVCTryRenamePDB(library_path)
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library = env.SharedLibrary(
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library = env.SharedLibrary(
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"project/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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library_path,
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source=sources,
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source=sources,
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)
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)
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@ -1,7 +1,8 @@
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[configuration]
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[configuration]
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entry_symbol = "example_library_init"
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entry_symbol = "example_library_init"
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compatibility_minimum = "4.1"
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compatibility_minimum = "4.2"
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reloadable = true
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[libraries]
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[libraries]
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@ -1,4 +1,5 @@
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import os, sys, platform
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import os, sys, platform
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import methods
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from SCons.Variables import EnumVariable, PathVariable, BoolVariable
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from SCons.Variables import EnumVariable, PathVariable, BoolVariable
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from SCons.Tool import Tool
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from SCons.Tool import Tool
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@ -316,6 +317,9 @@ def generate(env):
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env.Append(BUILDERS={"GodotCPPBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
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env.Append(BUILDERS={"GodotCPPBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
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env.AddMethod(_godot_cpp, "GodotCPP")
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env.AddMethod(_godot_cpp, "GodotCPP")
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# Global methods
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env.AddMethod(methods.msvc_try_rename_pdb, "MSVCTryRenamePDB")
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def _godot_cpp(env):
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def _godot_cpp(env):
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extension_dir = normalize_path(env.get("gdextension_dir", env.Dir("gdextension").abspath), env)
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extension_dir = normalize_path(env.get("gdextension_dir", env.Dir("gdextension").abspath), env)
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@ -0,0 +1,61 @@
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import os
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# Useful methods for custom scripts
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# A utility function for getting the name of an unblocked file
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def _get_unblocked_file_name(original_file_path, new_file_ext, max_files=256, keep_newest_one=True):
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lib_dir = os.path.normpath(os.path.dirname(original_file_path))
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lib_name = os.path.splitext(os.path.basename(original_file_path))[0]
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# Collect all matching files
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found_files = [
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f
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for f in os.listdir(lib_dir)
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if os.path.isfile(os.path.join(lib_dir, f)) and f.startswith(lib_name) and f.endswith("." + new_file_ext)
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]
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found_files = sorted(found_files, key=lambda x: os.path.getmtime(os.path.join(lib_dir, x)))
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# Clean up the old files if possible, except for the newest one
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if found_files:
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if keep_newest_one:
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found_files.pop()
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for f in found_files:
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try:
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os.remove(os.path.join(lib_dir, f))
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except:
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pass
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# Search for a unblocked file name
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file_name = ""
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for s in range(max_files):
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file_name = "{}_{}.{}".format(os.path.join(lib_dir, lib_name), s, new_file_ext)
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if not os.path.exists(file_name):
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break
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try:
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with open(file_name, "a") as f:
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pass
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except IOError:
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continue
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break
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return file_name
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# This is necessary to support debugging and Hot-Reload at the same time when building using MSVC
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def msvc_try_rename_pdb(env, full_lib_path):
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if not env.get("is_msvc", False):
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print("Renaming the PDB file will be ignored because of a compiler mismatch.")
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return
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if not env["debug_symbols"]:
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print("Renaming the PDB file will be ignored because debug symbols generation is disabled.")
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return
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if not env["use_hot_reload"]:
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print("Renaming the PDB file will be ignored because Hot-Reload is disabled.")
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return
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pdb_name = _get_unblocked_file_name(full_lib_path, "pdb")
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print("New path to the PDB: " + pdb_name)
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# Explicit assignment of the PDB path
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env.Append(LINKFLAGS=["/PDB:" + pdb_name])
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