Upgrade 3.x CI to Godot 3.5-stable
parent
02333f8dae
commit
62714899ff
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@ -14,8 +14,8 @@ jobs:
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.release.64.a
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godot_zip: Godot_v3.4-stable_linux_server.64.zip
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executable: Godot_v3.4-stable_linux_server.64
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godot_zip: Godot_v3.5-stable_linux_server.64.zip
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executable: Godot_v3.5-stable_linux_server.64
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2019
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@ -36,7 +36,7 @@ jobs:
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.osx.release.64.a
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flags: macos_arch=universal
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godot_zip: Godot_v3.4-stable_osx.universal.zip
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godot_zip: Godot_v3.5-stable_osx.universal.zip
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executable: Godot.app/Contents/MacOS/Godot
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- name: 🤖 Android (arm64)
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@ -94,7 +94,7 @@ jobs:
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- name: Run test GDNative library
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if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
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run: |
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curl -LO https://downloads.tuxfamily.org/godotengine/3.4/${{ matrix.godot_zip }}
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curl -LO https://downloads.tuxfamily.org/godotengine/3.5/${{ matrix.godot_zip }}
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unzip ${{ matrix.godot_zip }}
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./${{ matrix.executable }} --path test -s script.gd
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@ -106,7 +106,7 @@ jobs:
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if-no-files-found: error
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static-checks:
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name: Static Checks (clang-format)
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name: 📊 Static Checks (clang-format)
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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@ -1,4 +1,5 @@
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# Misc
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gen/*
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logs/*
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*.log
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