commit
5eebc6b20c
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@ -123,6 +123,7 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
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include_gen_folder / "variant" / "variant_size.hpp",
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include_gen_folder / "classes" / "global_constants.hpp",
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include_gen_folder / "classes" / "global_constants_binds.hpp",
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include_gen_folder / "core" / "version.hpp",
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]:
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files.append(str(path.as_posix()))
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if sources:
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@ -173,6 +174,7 @@ def generate_bindings(api_filepath, use_template_get_node, bits="64", precision=
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print("Built-in type config: " + real_t + "_" + bits)
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generate_global_constants(api, target_dir)
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generate_version_header(api, target_dir)
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generate_global_constant_binds(api, target_dir)
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generate_builtin_bindings(api, target_dir, real_t + "_" + bits)
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generate_engine_classes_bindings(api, target_dir, use_template_get_node)
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@ -1668,6 +1670,35 @@ def generate_global_constants(api, output_dir):
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header_file.write("\n".join(header))
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def generate_version_header(api, output_dir):
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header = []
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header_filename = "version.hpp"
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add_header(header_filename, header)
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include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "core"
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include_gen_folder.mkdir(parents=True, exist_ok=True)
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header_file_path = include_gen_folder / header_filename
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header_guard = "GODOT_CPP_VERSION_HPP"
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header.append(f"#ifndef {header_guard}")
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header.append(f"#define {header_guard}")
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header.append("")
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header.append(f"#define GODOT_VERSION_MAJOR {api['header']['version_major']}")
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header.append(f"#define GODOT_VERSION_MINOR {api['header']['version_minor']}")
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header.append(f"#define GODOT_VERSION_PATCH {api['header']['version_patch']}")
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header.append(f"#define GODOT_VERSION_STATUS \"{api['header']['version_status']}\"")
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header.append(f"#define GODOT_VERSION_BUILD \"{api['header']['version_build']}\"")
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header.append("")
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header.append(f"#endif // {header_guard}")
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header.append("")
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with header_file_path.open("w+", encoding="utf-8") as header_file:
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header_file.write("\n".join(header))
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def generate_global_constant_binds(api, output_dir):
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include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
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source_gen_folder = Path(output_dir) / "src" / "classes"
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