Fix deriving a custom class with virtual methods
parent
a330342e4f
commit
5de2c059d1
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@ -1071,17 +1071,22 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append(method_signature + ";")
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result.append("protected:")
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result.append("\ttemplate <class T>")
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# T is the custom class we want to register (from which the call initiates, going up the inheritance chain),
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# B is its base class (can be a custom class too, that's why we pass it).
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result.append("\ttemplate <class T, class B>")
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result.append("\tstatic void register_virtuals() {")
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if class_name != "Object":
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result.append(f"\t\t{inherits}::register_virtuals<T>();")
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result.append(f"\t\t{inherits}::register_virtuals<T, B>();")
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if "methods" in class_api:
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for method in class_api["methods"]:
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if not method["is_virtual"]:
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continue
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method_name = escape_identifier(method["name"])
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result.append(
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f"\t\tif constexpr (!std::is_same_v<decltype(&{class_name}::{method_name}),decltype(&T::{method_name})>) {{"
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# If the method is different from the base class, it means T overrides it, so it needs to be bound.
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# Note that with an `if constexpr`, the code inside the `if` will not even be compiled if the
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# condition returns false (in such cases it can't compile due to ambiguity).
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f"\t\tif constexpr (!std::is_same_v<decltype(&B::{method_name}),decltype(&T::{method_name})>) {{"
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)
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result.append(f"\t\t\tBIND_VIRTUAL_METHOD(T, {method_name});")
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result.append("\t\t}")
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@ -145,9 +145,9 @@ protected:
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return (::godot::String(::godot::Wrapped::*)()) & m_class::_to_string; \
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} \
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\
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template <class T> \
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template <class T, class B> \
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static void register_virtuals() { \
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m_inherits::register_virtuals<T>(); \
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m_inherits::register_virtuals<T, B>(); \
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} \
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\
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public: \
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@ -159,7 +159,7 @@ public:
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m_inherits::initialize_class(); \
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if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
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_bind_methods(); \
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m_inherits::register_virtuals<m_class>(); \
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m_inherits::register_virtuals<m_class, m_inherits>(); \
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} \
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initialized = true; \
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} \
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@ -89,10 +89,12 @@ public:
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std::unordered_map<std::string, GDNativeExtensionClassCallVirtual> virtual_methods;
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std::set<std::string> property_names;
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std::set<std::string> constant_names;
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// Pointer to the parent custom class, if any. Will be null if the parent class is a Godot class.
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ClassInfo *parent_ptr = nullptr;
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};
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private:
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// This may only contain custom classes, not Godot classes
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static std::unordered_map<std::string, ClassInfo> classes;
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static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount);
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@ -158,10 +160,12 @@ void ClassDB::register_class() {
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cl.name = T::get_class_static();
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cl.parent_name = T::get_parent_class_static();
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cl.level = current_level;
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classes[cl.name] = cl;
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if (classes.find(cl.parent_name) != classes.end()) {
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cl.parent_ptr = &classes[cl.parent_name];
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std::unordered_map<std::string, ClassInfo>::iterator parent_it = classes.find(cl.parent_name);
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if (parent_it != classes.end()) {
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// Assign parent if it is also a custom class
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cl.parent_ptr = &parent_it->second;
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}
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classes[cl.name] = cl;
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// Register this class with Godot
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GDNativeExtensionClassCreationInfo class_info = {
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@ -277,20 +277,29 @@ void ClassDB::bind_integer_constant(const char *p_class_name, const char *p_enum
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}
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GDNativeExtensionClassCallVirtual ClassDB::get_virtual_func(void *p_userdata, const char *p_name) {
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// This is called by Godot the first time it calls a virtual function, and it caches the result, per object instance.
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// Because of this, it can happen from different threads at once.
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// It should be ok not using any mutex as long as we only READ data.
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const char *class_name = (const char *)p_userdata;
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std::unordered_map<std::string, ClassInfo>::iterator type_it = classes.find(class_name);
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ERR_FAIL_COND_V_MSG(type_it == classes.end(), nullptr, "Class doesn't exist.");
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ClassInfo &type = type_it->second;
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const ClassInfo *type = &type_it->second;
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std::unordered_map<std::string, GDNativeExtensionClassCallVirtual>::iterator method_it = type.virtual_methods.find(p_name);
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// Find method in current class, or any of its parent classes (Godot classes not included)
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while (type != nullptr) {
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std::unordered_map<std::string, GDNativeExtensionClassCallVirtual>::const_iterator method_it = type->virtual_methods.find(p_name);
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if (method_it == type.virtual_methods.end()) {
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return nullptr;
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if (method_it != type->virtual_methods.end()) {
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return method_it->second;
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}
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type = type->parent_ptr;
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}
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return method_it->second;
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return nullptr;
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}
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void ClassDB::bind_virtual_method(const char *p_class, const char *p_method, GDNativeExtensionClassCallVirtual p_call) {
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