Run scripts to format and make headers consistent
parent
bcfa3bf320
commit
592bd15c7a
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_REF_HPP
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#ifndef GODOT_REF_HPP
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#define GODOT_CPP_REF_HPP
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#define GODOT_REF_HPP
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/defs.hpp>
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@ -281,4 +281,4 @@ struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_CPP_REF_HPP
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#endif // GODOT_REF_HPP
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_WRAPPED_HPP
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#ifndef GODOT_WRAPPED_HPP
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#define GODOT_CPP_WRAPPED_HPP
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#define GODOT_WRAPPED_HPP
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/core/memory.hpp>
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@ -384,4 +384,4 @@ public:
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}; \
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}; \
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m_class() : m_class(#m_class) {}
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m_class() : m_class(#m_class) {}
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#endif // ! GODOT_CPP_WRAPPED_HPP
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#endif // GODOT_WRAPPED_HPP
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_BINDER_COMMON_HPP
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#ifndef GODOT_BINDER_COMMON_HPP
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#define GODOT_CPP_BINDER_COMMON_HPP
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#define GODOT_BINDER_COMMON_HPP
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#include <godot/gdnative_interface.h>
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#include <godot/gdnative_interface.h>
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@ -582,4 +582,4 @@ void call_with_ptr_args_static_method_ret(R (*p_method)(P...), const GDNativeTyp
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#include <godot_cpp/classes/global_constants_binds.hpp>
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#include <godot_cpp/classes/global_constants_binds.hpp>
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#include <godot_cpp/variant/builtin_binds.hpp>
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#include <godot_cpp/variant/builtin_binds.hpp>
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#endif // ! GODOT_CPP_BINDER_COMMON_HPP
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#endif // GODOT_BINDER_COMMON_HPP
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_BUILTIN_PTRCALL_HPP
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#ifndef GODOT_BUILTIN_PTRCALL_HPP
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#define GODOT_CPP_BUILTIN_PTRCALL_HPP
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#define GODOT_BUILTIN_PTRCALL_HPP
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#include <godot/gdnative_interface.h>
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#include <godot/gdnative_interface.h>
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@ -77,4 +77,4 @@ T _call_builtin_ptr_getter(const GDNativePtrGetter getter, const GDNativeTypePtr
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_CPP_BUILTIN_PTRCALL_HPP
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#endif // GODOT_BUILTIN_PTRCALL_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef CLASS_DB_HPP
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#ifndef GODOT_CLASS_DB_HPP
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#define CLASS_DB_HPP
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#define GODOT_CLASS_DB_HPP
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#include <godot/gdnative_interface.h>
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#include <godot/gdnative_interface.h>
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@ -254,4 +254,4 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, const char *p_name, M
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} // namespace godot
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} // namespace godot
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#endif // ! CLASS_DB_HPP
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#endif // GODOT_CLASS_DB_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef DEFS_H
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#ifndef GODOT_DEFS_HPP
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#define DEFS_H
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#define GODOT_DEFS_HPP
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#include <cstddef>
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#include <cstddef>
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#include <cstdint>
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#include <cstdint>
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template <size_t... Is>
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template <size_t... Is>
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struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
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struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
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#endif // ! DEFS_H
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#endif // GODOT_DEFS_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_ENGINE_PTRCALL_HPP
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#ifndef GODOT_ENGINE_PTRCALL_HPP
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#define GODOT_CPP_ENGINE_PTRCALL_HPP
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#define GODOT_ENGINE_PTRCALL_HPP
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#include <godot/gdnative_interface.h>
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#include <godot/gdnative_interface.h>
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_CPP_ENGINE_PTRCALL_HPP
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#endif // GODOT_ENGINE_PTRCALL_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_ERROR_MACROS_HPP
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#ifndef GODOT_ERROR_MACROS_HPP
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#define GODOT_CPP_ERROR_MACROS_HPP
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#define GODOT_ERROR_MACROS_HPP
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/string.hpp>
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#define CHECK_METHOD_BIND(m_mb)
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#define CHECK_METHOD_BIND(m_mb)
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#endif
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#endif
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#endif // ! GODOT_CPP_ERROR_MACROS_HPP
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#endif // GODOT_ERROR_MACROS_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_MEMORY_HPP
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#ifndef GODOT_MEMORY_HPP
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#define GODOT_CPP_MEMORY_HPP
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#define GODOT_MEMORY_HPP
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#include <cstddef>
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#include <cstddef>
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#include <cstdint>
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#include <cstdint>
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_CPP_MEMORY_HPP
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#endif // GODOT_MEMORY_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_METHOD_BIND_HPP
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#ifndef GODOT_METHOD_BIND_HPP
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#define GODOT_CPP_METHOD_BIND_HPP
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#define GODOT_METHOD_BIND_HPP
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#include <godot_cpp/core/binder_common.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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#include <godot_cpp/core/type_info.hpp>
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#include <godot_cpp/core/type_info.hpp>
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_CPP_METHOD_BIND_HPP
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#endif // GODOT_METHOD_BIND_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_CPP_METHOD_PTRCALL_HPP
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#ifndef GODOT_METHOD_PTRCALL_HPP
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#define GODOT_CPP_METHOD_PTRCALL_HPP
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#define GODOT_METHOD_PTRCALL_HPP
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/defs.hpp>
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_CPP_METHOD_PTRCALL_HPP
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#endif // GODOT_METHOD_PTRCALL_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef MUTEX_LOCK_HPP
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#ifndef GODOT_MUTEX_LOCK_HPP
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#define MUTEX_LOCK_HPP
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#define GODOT_MUTEX_LOCK_HPP
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#include <godot_cpp/classes/mutex.hpp>
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#include <godot_cpp/classes/mutex.hpp>
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} // namespace godot
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} // namespace godot
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#endif // ! MUTEX_LOCK_HPP
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#endif // GODOT_MUTEX_LOCK_HPP
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_OBJECT_HPP
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#endif // GODOT_OBJECT_HPP
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_OBJECT_HPP
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#endif // GODOT_PROPERTY_INFO_HPP
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_TYPE_INFO_HPP
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#endif // GODOT_TYPE_INFO_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef GODOT_HPP
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#ifndef GODOT_GODOT_HPP
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#define GODOT_HPP
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#define GODOT_GODOT_HPP
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#include <godot/gdnative_interface.h>
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#include <godot/gdnative_interface.h>
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} // namespace godot
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} // namespace godot
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#endif // ! GODOT_HPP
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#endif // GODOT_GODOT_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef COWDATA_HPP
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#ifndef GODOT_COWDATA_HPP
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#define COWDATA_HPP
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#define GODOT_COWDATA_HPP
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/class_db.hpp>
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} // namespace godot
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} // namespace godot
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#endif // ! COWDATA_HPP
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#endif // GODOT_COWDATA_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef HASH_MAP_HPP
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#ifndef GODOT_HASH_MAP_HPP
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#define HASH_MAP_HPP
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#define GODOT_HASH_MAP_HPP
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/core/memory.hpp>
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} // namespace godot
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} // namespace godot
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#endif // HASH_MAP_HPP
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#endif // GODOT_HASH_MAP_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef HASH_SET_HPP
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#ifndef GODOT_HASH_SET_HPP
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#define HASH_SET_HPP
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#define GODOT_HASH_SET_HPP
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/core/memory.hpp>
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} // namespace godot
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} // namespace godot
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#endif // HASH_SET_HPP
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#endif // GODOT_HASH_SET_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef HASHFUNCS_HPP
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#ifndef GODOT_HASHFUNCS_HPP
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#define HASHFUNCS_HPP
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#define GODOT_HASHFUNCS_HPP
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// Needed for fastmod.
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// Needed for fastmod.
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#if defined(_MSC_VER)
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#if defined(_MSC_VER)
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} // namespace godot
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} // namespace godot
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#endif // HASHFUNCS_HPP
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#endif // GODOT_HASHFUNCS_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef LIST_HPP
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#ifndef GODOT_LIST_HPP
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#define LIST_HPP
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#define GODOT_LIST_HPP
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/core/memory.hpp>
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} // namespace godot
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} // namespace godot
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#endif // ! LIST_HPP
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#endif // GODOT_LIST_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef PAIR_HPP
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#ifndef GODOT_PAIR_HPP
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#define PAIR_HPP
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#define GODOT_PAIR_HPP
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namespace godot {
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namespace godot {
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} // namespace godot
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} // namespace godot
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#endif // ! PAIR_HPP
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#endif // GODOT_PAIR_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef RB_MAP_HPP
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#ifndef GODOT_RB_MAP_HPP
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#define RB_MAP_HPP
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#define GODOT_RB_MAP_HPP
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/core/memory.hpp>
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} // namespace godot
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} // namespace godot
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#endif // MAP_HPP
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#endif // GODOT_RB_MAP_HPP
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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|
||||||
#ifndef RB_SET_HPP
|
#ifndef GODOT_RB_SET_HPP
|
||||||
#define RB_SET_HPP
|
#define GODOT_RB_SET_HPP
|
||||||
|
|
||||||
#include <godot_cpp/core/memory.hpp>
|
#include <godot_cpp/core/memory.hpp>
|
||||||
|
|
||||||
|
@ -711,4 +711,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // SET_HPP
|
#endif // GODOT_RB_SET_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef RID_OWNER_HPP
|
#ifndef GODOT_RID_OWNER_HPP
|
||||||
#define RID_OWNER_HPP
|
#define GODOT_RID_OWNER_HPP
|
||||||
|
|
||||||
#include <godot_cpp/core/memory.hpp>
|
#include <godot_cpp/core/memory.hpp>
|
||||||
#include <godot_cpp/godot.hpp>
|
#include <godot_cpp/godot.hpp>
|
||||||
|
@ -462,4 +462,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! RID_OWNER_HPP
|
#endif // GODOT_RID_OWNER_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef SAFE_REFCOUNT_HPP
|
#ifndef GODOT_SAFE_REFCOUNT_HPP
|
||||||
#define SAFE_REFCOUNT_HPP
|
#define GODOT_SAFE_REFCOUNT_HPP
|
||||||
|
|
||||||
#if !defined(NO_THREADS)
|
#if !defined(NO_THREADS)
|
||||||
|
|
||||||
|
@ -323,4 +323,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! SAFE_REFCOUNT_HPP
|
#endif // GODOT_SAFE_REFCOUNT_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef SEARCH_ARRAY_HPP
|
#ifndef GODOT_SEARCH_ARRAY_HPP
|
||||||
#define SEARCH_ARRAY_HPP
|
#define GODOT_SEARCH_ARRAY_HPP
|
||||||
|
|
||||||
#include <godot_cpp/templates/sort_array.hpp>
|
#include <godot_cpp/templates/sort_array.hpp>
|
||||||
|
|
||||||
|
@ -68,4 +68,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! SEARCH_ARRAY_HPP
|
#endif // GODOT_SEARCH_ARRAY_HPP
|
||||||
|
|
|
@ -28,11 +28,11 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef SELF_LIST_HPP
|
#ifndef GODOT_SELF_LIST_HPP
|
||||||
#define SELF_LIST_HPP
|
#define GODOT_SELF_LIST_HPP
|
||||||
|
|
||||||
#include <godot_cpp/core/error_macros.hpp>
|
|
||||||
#include <godot_cpp/core/defs.hpp>
|
#include <godot_cpp/core/defs.hpp>
|
||||||
|
#include <godot_cpp/core/error_macros.hpp>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
|
@ -140,4 +140,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // SELF_LIST_HPP
|
#endif // GODOT_SELF_LIST_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef SORT_ARRAY_HPP
|
#ifndef GODOT_SORT_ARRAY_HPP
|
||||||
#define SORT_ARRAY_HPP
|
#define GODOT_SORT_ARRAY_HPP
|
||||||
|
|
||||||
#include <godot_cpp/core/error_macros.hpp>
|
#include <godot_cpp/core/error_macros.hpp>
|
||||||
|
|
||||||
|
@ -320,4 +320,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! SORT_ARRAY_HPP
|
#endif // GODOT_SORT_ARRAY_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef SPIN_LOCK_HPP
|
#ifndef GODOT_SPIN_LOCK_HPP
|
||||||
#define SPIN_LOCK_HPP
|
#define GODOT_SPIN_LOCK_HPP
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
|
|
||||||
|
@ -51,4 +51,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! SPIN_LOCK_HPP
|
#endif // GODOT_SPIN_LOCK_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef THREAD_WORK_POOL_HPP
|
#ifndef GODOT_THREAD_WORK_POOL_HPP
|
||||||
#define THREAD_WORK_POOL_HPP
|
#define GODOT_THREAD_WORK_POOL_HPP
|
||||||
|
|
||||||
#include <godot_cpp/classes/os.hpp>
|
#include <godot_cpp/classes/os.hpp>
|
||||||
#include <godot_cpp/classes/semaphore.hpp>
|
#include <godot_cpp/classes/semaphore.hpp>
|
||||||
|
@ -202,4 +202,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! THREAD_WORK_POOL_HPP
|
#endif // GODOT_THREAD_WORK_POOL_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef VECTOR_HPP
|
#ifndef GODOT_VECTOR_HPP
|
||||||
#define VECTOR_HPP
|
#define GODOT_VECTOR_HPP
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @class Vector
|
* @class Vector
|
||||||
|
@ -318,4 +318,4 @@ void Vector<T>::fill(T p_elem) {
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! VECTOR_HPP
|
#endif // GODOT_VECTOR_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef VMAP_HPP
|
#ifndef GODOT_VMAP_HPP
|
||||||
#define VMAP_HPP
|
#define GODOT_VMAP_HPP
|
||||||
|
|
||||||
#include <godot_cpp/templates/cowdata.hpp>
|
#include <godot_cpp/templates/cowdata.hpp>
|
||||||
|
|
||||||
|
@ -201,4 +201,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! VMAP_H
|
#endif // GODOT_VMAP_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef VSET_HPP
|
#ifndef GODOT_VSET_HPP
|
||||||
#define VSET_HPP
|
#define GODOT_VSET_HPP
|
||||||
|
|
||||||
#include <godot_cpp/templates/vector.hpp>
|
#include <godot_cpp/templates/vector.hpp>
|
||||||
|
|
||||||
|
@ -142,4 +142,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // VSET_H
|
#endif // GODOT_VSET_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef GODOT_CPP_CHAR_STRING_HPP
|
#ifndef GODOT_CHAR_STRING_HPP
|
||||||
#define GODOT_CPP_CHAR_STRING_HPP
|
#define GODOT_CHAR_STRING_HPP
|
||||||
|
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
@ -110,4 +110,4 @@ public:
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! GODOT_CPP_CHAR_STRING_HPP
|
#endif // GODOT_CHAR_STRING_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef CHAR_UTILS_HPP
|
#ifndef GODOT_CHAR_UTILS_HPP
|
||||||
#define CHAR_UTILS_HPP
|
#define GODOT_CHAR_UTILS_HPP
|
||||||
|
|
||||||
static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
|
static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
|
||||||
return (c >= 'A' && c <= 'Z');
|
return (c >= 'A' && c <= 'Z');
|
||||||
|
@ -87,4 +87,4 @@ static _FORCE_INLINE_ bool is_underscore(char32_t p_char) {
|
||||||
return (p_char == '_');
|
return (p_char == '_');
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // CHAR_UTILS_HPP
|
#endif // GODOT_CHAR_UTILS_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef GODOT_CPP_TYPED_ARRAY_HPP
|
#ifndef GODOT_TYPED_ARRAY_HPP
|
||||||
#define GODOT_CPP_TYPED_ARRAY_HPP
|
#define GODOT_TYPED_ARRAY_HPP
|
||||||
|
|
||||||
#include <godot_cpp/variant/array.hpp>
|
#include <godot_cpp/variant/array.hpp>
|
||||||
#include <godot_cpp/variant/variant.hpp>
|
#include <godot_cpp/variant/variant.hpp>
|
||||||
|
@ -123,4 +123,4 @@ MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // GODOT_CPP_TYPED_ARRAY_HPP
|
#endif // GODOT_TYPED_ARRAY_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef UCAPS_HPP
|
#ifndef GODOT_UCAPS_HPP
|
||||||
#define UCAPS_HPP
|
#define GODOT_UCAPS_HPP
|
||||||
|
|
||||||
// satan invented unicode?
|
// satan invented unicode?
|
||||||
#define CAPS_LEN 666
|
#define CAPS_LEN 666
|
||||||
|
@ -1412,4 +1412,4 @@ static int _find_lower(int ch) {
|
||||||
return ch;
|
return ch;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // UCAPS_HPP
|
#endif // GODOT_UCAPS_HPP
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef GODOT_CPP_VARIANT_HPP
|
#ifndef GODOT_VARIANT_HPP
|
||||||
#define GODOT_CPP_VARIANT_HPP
|
#define GODOT_VARIANT_HPP
|
||||||
|
|
||||||
#include <godot_cpp/core/defs.hpp>
|
#include <godot_cpp/core/defs.hpp>
|
||||||
|
|
||||||
|
@ -320,4 +320,4 @@ struct VariantComparator {
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // ! GODOT_CPP_VARIANT_HPP
|
#endif // GODOT_VARIANT_HPP
|
||||||
|
|
Loading…
Reference in New Issue