commit
57a5d0cf7e
54
README.md
54
README.md
|
@ -26,20 +26,20 @@ $ cd cpp_bindings
|
|||
|
||||
Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bin_path = "../godot_fork/bin/"`,
|
||||
|
||||
Building core/bindings, (`libgodot_cpp_core.so` , `libgodot_cpp_bindings.so`)
|
||||
Building cpp_bindings
|
||||
```
|
||||
$ scons p=linux
|
||||
$ scons p=linux target=bindings generate_bindings=yes
|
||||
```
|
||||
resulting libraries will be placed under `bin/` and generated bindings will be found under `includes/*`
|
||||
resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*`
|
||||
|
||||
Note: Use `use_llvm=yes` to use clang.
|
||||
Note:
|
||||
Using `generate_bindings=yes` you can generate `godot_api.json` (Godot API)
|
||||
Use `use_llvm=yes` to use clang++.
|
||||
|
||||
copy Core && Bindings librarys into `SimpleLibrary/lib` folder
|
||||
Copy bindings librarys into `SimpleLibrary/lib` folder
|
||||
```
|
||||
$ cd ..
|
||||
$ cp cpp_bindings/bin/libgodot_cpp_core.so lib/
|
||||
$ cp cpp_bindings/bin/libgodot_cpp_bindings.so lib/
|
||||
$ cp cpp_bindings/bin/libgodot_cpp_bindings.a lib/
|
||||
```
|
||||
And our file structure will be
|
||||
```
|
||||
|
@ -47,19 +47,15 @@ And our file structure will be
|
|||
├── cpp_bindings/
|
||||
├── godot_headers/
|
||||
├── lib/
|
||||
│ ├── libgodot_cpp_core.so
|
||||
│ ├── libgodot_cpp_bindings.so
|
||||
│ └──libgodot_cpp_bindings.a
|
||||
└── src/
|
||||
```
|
||||
|
||||
# Creating simple class
|
||||
|
||||
Create `init.cpp` under `SimpleLibrary/src/` and add the following code
|
||||
```cpp
|
||||
#include <godot.h>
|
||||
|
||||
```
|
||||
#include <core/Godot.hpp>
|
||||
#include <core/GodotGlobal.hpp>
|
||||
#include <Reference.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
@ -82,10 +78,29 @@ public:
|
|||
|
||||
static void _register_methods() {
|
||||
register_method("method", &SimpleClass::method);
|
||||
|
||||
/**
|
||||
* How to register exports like gdscript
|
||||
* export var _name = "SimpleClass"
|
||||
**/
|
||||
register_property((char *)"base/name", &SimpleClass::_name, String("SimpleClass"));
|
||||
}
|
||||
|
||||
String _name;
|
||||
};
|
||||
|
||||
GODOT_NATIVE_INIT(godot_native_init_options *options) {
|
||||
/** GDNative Initialize **/
|
||||
GDNATIVE_INIT(godot_gdnative_init_options *options) {
|
||||
|
||||
}
|
||||
|
||||
/** GDNative Terminate **/
|
||||
GDNATIVE_TERMINATE(godot_gdnative_terminate_options *options) {
|
||||
|
||||
}
|
||||
|
||||
/** NativeScript Initialize **/
|
||||
NATIVESCRIPT_INIT() {
|
||||
register_class<SimpleClass>();
|
||||
}
|
||||
```
|
||||
|
@ -93,16 +108,17 @@ GODOT_NATIVE_INIT(godot_native_init_options *options) {
|
|||
# Compiling
|
||||
```
|
||||
$ cd ..
|
||||
$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Icpp_bindings/include -Igodot_headers -Icpp_bindings/include/core
|
||||
$ clang -o lib/libtest.so -shared src/init.os -Llib -lgodot_cpp_core -lgodot_cpp_bindings
|
||||
$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Icpp_bindings/include -Igodot_headers -Icpp_bindings/include/
|
||||
$ clang -o lib/libtest.so -shared src/init.os -Llib -lgodot_cpp_bindings
|
||||
```
|
||||
This creates the file `libtest.so` in your `SimpleLibrary/lib` directory. For windows you need to find out what compiler flags need to be used.
|
||||
|
||||
# Creating `.gdn` file
|
||||
follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md) file to create the `.gdn`
|
||||
# Creating `.gdns` file
|
||||
follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md#how-do-i-use-native-scripts-from-the-editor) to create the `.gdns`
|
||||
|
||||
# Implementing with gdscript
|
||||
```gdscript
|
||||
var simpleclass = load("res://simpleclass.gdn").new();
|
||||
var simpleclass = load("res://simpleclass.gdns").new();
|
||||
simpleclass.method("Test argument");
|
||||
```
|
||||
|
||||
|
|
Loading…
Reference in New Issue