Merge pull request #975 from asmaloney/cmake-static-and-pic

{cmake} Use STATIC and POSITION_INDEPENDENT_CODE
pull/1033/head
Rémi Verschelde 2023-02-08 14:46:32 +01:00
commit 52e63ddd22
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GPG Key ID: C3336907360768E1
2 changed files with 17 additions and 15 deletions

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@ -52,6 +52,11 @@ if(${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
set(GODOT_CPP_BUILDING_SELF ON)
endif()
# Set some helper variables for readability
set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" )
set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" )
# Default build type is Debug in the SConstruct
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
set(CMAKE_BUILD_TYPE Debug)
@ -78,7 +83,6 @@ if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
endif()
set(GODOT_COMPILE_FLAGS )
set(GODOT_LINKER_FLAGS )
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# using Visual Studio C++
@ -94,11 +98,6 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
add_definitions(-DNOMINMAX)
else() # GCC/Clang
set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
if(NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
set(GODOT_COMPILE_FLAGS "-fPIC")
endif()
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g")
if(CMAKE_BUILD_TYPE MATCHES Debug)
@ -135,7 +134,7 @@ file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.c**)
file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS include/*.h**)
# Define our godot-cpp library
add_library(${PROJECT_NAME}
add_library(${PROJECT_NAME} STATIC
${SOURCES}
${HEADERS}
${GENERATED_FILES_LIST}
@ -160,11 +159,18 @@ target_compile_definitions(${PROJECT_NAME} PUBLIC
DEBUG_ENABLED
DEBUG_METHODS_ENABLED
>
$<${compiler_is_msvc}:
TYPED_METHOD_BIND
>
)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
target_compile_definitions(${PROJECT_NAME} PUBLIC TYPED_METHOD_BIND)
endif()
target_link_options(${PROJECT_NAME} PRIVATE
$<$<NOT:${compiler_is_msvc}>:
-static-libgcc
-static-libstdc++
-Wl,-R,'$$ORIGIN'
>
)
# Optionally mark headers as SYSTEM
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE "")
@ -180,7 +186,6 @@ target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE}
# Add the compile flags
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
# Create the correct name (godot.os.build_type.system_bits)
string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
@ -199,6 +204,7 @@ endif()
set_target_properties(${PROJECT_NAME}
PROPERTIES
CXX_EXTENSIONS OFF
POSITION_INDEPENDENT_CODE ON
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"

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@ -1,9 +1,5 @@
# Add warnings based on compiler & version
# Set some helper variables for readability
set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" )
set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" )
set( compiler_less_than_v8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>" )
set( compiler_greater_than_or_equal_v9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>" )
set( compiler_greater_than_or_equal_v11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>" )