Merge pull request #880 from aaronfranke/struct
Use `struct` instead of `class` for core structurespull/806/merge
commit
50a534bf55
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@ -362,7 +362,7 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
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result.append("")
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for type_name in used_classes:
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if is_native_struct(type_name):
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if is_struct_type(type_name):
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result.append(f"struct {type_name};")
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else:
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result.append(f"class {type_name};")
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@ -1109,7 +1109,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append("")
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for type_name in used_classes:
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if is_native_struct(type_name):
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if is_struct_type(type_name):
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result.append(f"struct {type_name};")
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else:
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result.append(f"class {type_name};")
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@ -1831,15 +1831,18 @@ def is_pod_type(type_name):
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def is_included_type(type_name):
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"""
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Those are types for which we already have a class file implemented.
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"""
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# Types which we already have implemented.
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return is_included_struct_type(type_name) or type_name in ["ObjectID"]
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def is_included_struct_type(type_name):
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# Struct types which we already have implemented.
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return type_name in [
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"AABB",
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"Basis",
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"Color",
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"ObjectID",
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"Plane",
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"Projection",
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"Quaternion",
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"Rect2",
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"Rect2i",
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@ -1851,7 +1854,6 @@ def is_included_type(type_name):
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"Vector3i",
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"Vector4",
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"Vector4i",
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"Projection",
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]
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@ -1927,9 +1929,10 @@ def is_engine_class(type_name):
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return type_name == "Object" or type_name in engine_classes
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def is_native_struct(type_name):
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def is_struct_type(type_name):
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# This is used to determine which keyword to use for forward declarations.
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global native_structures
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return type_name in native_structures
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return is_included_struct_type(type_name) or type_name in native_structures
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def is_refcounted(type_name):
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@ -72,6 +72,10 @@
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#endif
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#endif
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#ifndef _NO_DISCARD_
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#define _NO_DISCARD_ [[nodiscard]]
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#endif
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// Windows badly defines a lot of stuff we'll never use. Undefine it.
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#ifdef _WIN32
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#undef min // override standard definition
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@ -43,12 +43,7 @@
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namespace godot {
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class AABB {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ AABB {
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Vector3 position;
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Vector3 size;
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@ -37,12 +37,7 @@
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namespace godot {
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class Basis {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Basis {
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Vector3 rows[3] = {
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Vector3(1, 0, 0),
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Vector3(0, 1, 0),
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@ -37,12 +37,7 @@ namespace godot {
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class String;
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class Color {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Color {
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union {
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struct {
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float r;
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@ -37,12 +37,7 @@
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namespace godot {
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class Plane {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Plane {
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Vector3 normal;
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real_t d = 0;
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@ -39,18 +39,13 @@
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namespace godot {
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class AABB;
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class Plane;
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class Rect2;
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class Transform3D;
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class Vector2;
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struct AABB;
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struct Plane;
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struct Rect2;
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struct Transform3D;
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struct Vector2;
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class Projection {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Projection {
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enum Planes {
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PLANE_NEAR,
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PLANE_FAR,
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@ -36,12 +36,7 @@
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namespace godot {
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class Quaternion {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Quaternion {
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union {
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struct {
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real_t x;
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@ -37,16 +37,11 @@
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namespace godot {
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class Rect2i;
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class String;
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class Transform2D;
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struct Rect2i;
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struct Transform2D;
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class Rect2 {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Rect2 {
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Point2 position;
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Size2 size;
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@ -37,15 +37,10 @@
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namespace godot {
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class Rect2;
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class String;
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struct Rect2;
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class Rect2i {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Rect2i {
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Point2i position;
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Size2i size;
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@ -39,12 +39,7 @@
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namespace godot {
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class Transform2D {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Transform2D {
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// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
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// M = (columns[0][0] columns[1][0])
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// (columns[0][1] columns[1][1])
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@ -39,12 +39,7 @@
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namespace godot {
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class Transform3D {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Transform3D {
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Basis basis;
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Vector3 origin;
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@ -37,14 +37,9 @@
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namespace godot {
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class String;
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class Vector2i;
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struct Vector2i;
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class Vector2 {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Vector2 {
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static const int AXIS_COUNT = 2;
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enum Axis {
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@ -37,14 +37,9 @@
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namespace godot {
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class String;
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class Vector2;
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struct Vector2;
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class Vector2i {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Vector2i {
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static const int AXIS_COUNT = 2;
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enum Axis {
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@ -36,17 +36,12 @@
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namespace godot {
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class Basis;
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class String;
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class Vector2;
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class Vector3i;
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struct Basis;
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struct Vector2;
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struct Vector3i;
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class Vector3 {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Vector3 {
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static const int AXIS_COUNT = 3;
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enum Axis {
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@ -37,14 +37,9 @@
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namespace godot {
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class String;
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class Vector3;
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struct Vector3;
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class Vector3i {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Vector3i {
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static const int AXIS_COUNT = 3;
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enum Axis {
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@ -38,12 +38,7 @@ namespace godot {
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class String;
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class Vector4 {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Vector4 {
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static const int AXIS_COUNT = 4;
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enum Axis {
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@ -37,14 +37,9 @@
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namespace godot {
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class String;
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class Vector4;
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struct Vector4;
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class Vector4i {
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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struct _NO_DISCARD_ Vector4i {
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static const int AXIS_COUNT = 4;
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enum Axis {
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@ -107,67 +107,67 @@ Variant::Variant(const String &v) {
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}
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Variant::Variant(const Vector2 &v) {
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from_type_constructor[VECTOR2](_native_ptr(), v._native_ptr());
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from_type_constructor[VECTOR2](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Vector2i &v) {
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from_type_constructor[VECTOR2I](_native_ptr(), v._native_ptr());
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from_type_constructor[VECTOR2I](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Rect2 &v) {
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from_type_constructor[RECT2](_native_ptr(), v._native_ptr());
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from_type_constructor[RECT2](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Rect2i &v) {
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from_type_constructor[RECT2I](_native_ptr(), v._native_ptr());
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from_type_constructor[RECT2I](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Vector3 &v) {
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from_type_constructor[VECTOR3](_native_ptr(), v._native_ptr());
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from_type_constructor[VECTOR3](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Vector3i &v) {
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from_type_constructor[VECTOR3I](_native_ptr(), v._native_ptr());
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from_type_constructor[VECTOR3I](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Transform2D &v) {
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from_type_constructor[TRANSFORM2D](_native_ptr(), v._native_ptr());
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from_type_constructor[TRANSFORM2D](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Vector4 &v) {
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from_type_constructor[VECTOR4](_native_ptr(), v._native_ptr());
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from_type_constructor[VECTOR4](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Vector4i &v) {
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from_type_constructor[VECTOR4I](_native_ptr(), v._native_ptr());
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from_type_constructor[VECTOR4I](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Plane &v) {
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from_type_constructor[PLANE](_native_ptr(), v._native_ptr());
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from_type_constructor[PLANE](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Quaternion &v) {
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from_type_constructor[QUATERNION](_native_ptr(), v._native_ptr());
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from_type_constructor[QUATERNION](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const godot::AABB &v) {
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from_type_constructor[AABB](_native_ptr(), v._native_ptr());
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from_type_constructor[AABB](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Basis &v) {
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from_type_constructor[BASIS](_native_ptr(), v._native_ptr());
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from_type_constructor[BASIS](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Transform3D &v) {
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from_type_constructor[TRANSFORM3D](_native_ptr(), v._native_ptr());
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from_type_constructor[TRANSFORM3D](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Projection &v) {
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from_type_constructor[PROJECTION](_native_ptr(), v._native_ptr());
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from_type_constructor[PROJECTION](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const Color &v) {
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from_type_constructor[COLOR](_native_ptr(), v._native_ptr());
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from_type_constructor[COLOR](_native_ptr(), (GDNativeTypePtr)&v);
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}
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Variant::Variant(const StringName &v) {
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|
@ -289,97 +289,97 @@ Variant::operator String() const {
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Variant::operator Vector2() const {
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Vector2 result;
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to_type_constructor[VECTOR2](result._native_ptr(), _native_ptr());
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to_type_constructor[VECTOR2]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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}
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Variant::operator Vector2i() const {
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Vector2i result;
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to_type_constructor[VECTOR2I](result._native_ptr(), _native_ptr());
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to_type_constructor[VECTOR2I]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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}
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Variant::operator Rect2() const {
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Rect2 result;
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to_type_constructor[RECT2](result._native_ptr(), _native_ptr());
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to_type_constructor[RECT2]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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}
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Variant::operator Rect2i() const {
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Rect2i result;
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to_type_constructor[RECT2I](result._native_ptr(), _native_ptr());
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to_type_constructor[RECT2I]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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}
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Variant::operator Vector3() const {
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Vector3 result;
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to_type_constructor[VECTOR3](result._native_ptr(), _native_ptr());
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to_type_constructor[VECTOR3]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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}
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Variant::operator Vector3i() const {
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Vector3i result;
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to_type_constructor[VECTOR3I](result._native_ptr(), _native_ptr());
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to_type_constructor[VECTOR3I]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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}
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Variant::operator Transform2D() const {
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Transform2D result;
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to_type_constructor[TRANSFORM2D](result._native_ptr(), _native_ptr());
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to_type_constructor[TRANSFORM2D]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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}
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Variant::operator Vector4() const {
|
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Vector4 result;
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to_type_constructor[VECTOR4](result._native_ptr(), _native_ptr());
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||||
to_type_constructor[VECTOR4]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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||||
}
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|
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Variant::operator Vector4i() const {
|
||||
Vector4i result;
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to_type_constructor[VECTOR4I](result._native_ptr(), _native_ptr());
|
||||
to_type_constructor[VECTOR4I]((GDNativeTypePtr)&result, _native_ptr());
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return result;
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||||
}
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|
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Variant::operator Plane() const {
|
||||
Plane result;
|
||||
to_type_constructor[PLANE](result._native_ptr(), _native_ptr());
|
||||
to_type_constructor[PLANE]((GDNativeTypePtr)&result, _native_ptr());
|
||||
return result;
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||||
}
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||||
|
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Variant::operator Quaternion() const {
|
||||
Quaternion result;
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||||
to_type_constructor[QUATERNION](result._native_ptr(), _native_ptr());
|
||||
to_type_constructor[QUATERNION]((GDNativeTypePtr)&result, _native_ptr());
|
||||
return result;
|
||||
}
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||||
Variant::operator godot::AABB() const {
|
||||
godot::AABB result;
|
||||
to_type_constructor[AABB](result._native_ptr(), _native_ptr());
|
||||
to_type_constructor[AABB]((GDNativeTypePtr)&result, _native_ptr());
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Basis() const {
|
||||
Basis result;
|
||||
to_type_constructor[BASIS](result._native_ptr(), _native_ptr());
|
||||
to_type_constructor[BASIS]((GDNativeTypePtr)&result, _native_ptr());
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Transform3D() const {
|
||||
Transform3D result;
|
||||
to_type_constructor[TRANSFORM3D](result._native_ptr(), _native_ptr());
|
||||
to_type_constructor[TRANSFORM3D]((GDNativeTypePtr)&result, _native_ptr());
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Projection() const {
|
||||
Projection result;
|
||||
to_type_constructor[PROJECTION](result._native_ptr(), _native_ptr());
|
||||
to_type_constructor[PROJECTION]((GDNativeTypePtr)&result, _native_ptr());
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Color() const {
|
||||
Color result;
|
||||
to_type_constructor[COLOR](result._native_ptr(), _native_ptr());
|
||||
to_type_constructor[COLOR]((GDNativeTypePtr)&result, _native_ptr());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue