Merge pull request #867 from Faless/build/4.x_unify_targets

[SCons] Unify tools/target build type configuration
pull/880/head
Rémi Verschelde 2022-10-04 16:39:51 +02:00
commit 4e5d0ee3a8
8 changed files with 109 additions and 60 deletions

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@ -21,14 +21,14 @@ jobs:
os: ubuntu-18.04 os: ubuntu-18.04
platform: linux platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.release.x86_64.a artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
cache-name: linux-x86_64 cache-name: linux-x86_64
- name: 🐧 Linux (GCC, Double Precision) - name: 🐧 Linux (GCC, Double Precision)
os: ubuntu-18.04 os: ubuntu-18.04
platform: linux platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path: bin/libgodot-cpp.linux.release.x86_64.a artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
flags: float=64 flags: float=64
cache-name: linux-x86_64-f64 cache-name: linux-x86_64-f64
@ -36,14 +36,14 @@ jobs:
os: windows-2019 os: windows-2019
platform: windows platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
cache-name: windows-x86_64-msvc cache-name: windows-x86_64-msvc
- name: 🏁 Windows (x86_64, MinGW) - name: 🏁 Windows (x86_64, MinGW)
os: windows-2019 os: windows-2019
platform: windows platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.x86_64.a artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
flags: use_mingw=yes flags: use_mingw=yes
cache-name: windows-x86_64-mingw cache-name: windows-x86_64-mingw
@ -51,7 +51,7 @@ jobs:
os: macos-11 os: macos-11
platform: macos platform: macos
artifact-name: godot-cpp-macos-universal-release artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.macos.release.universal.a artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
flags: arch=universal flags: arch=universal
cache-name: macos-universal cache-name: macos-universal
@ -59,7 +59,7 @@ jobs:
os: ubuntu-18.04 os: ubuntu-18.04
platform: android platform: android
artifact-name: godot-cpp-android-arm64-release artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.release.arm64.a artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64 flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64
cache-name: android-arm64 cache-name: android-arm64
@ -67,7 +67,7 @@ jobs:
os: macos-11 os: macos-11
platform: ios platform: ios
artifact-name: godot-cpp-ios-arm64-release artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.release.arm64.a artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
flags: arch=arm64 flags: arch=arm64
cache-name: ios-arm64 cache-name: ios-arm64
@ -107,17 +107,17 @@ jobs:
- name: Build godot-cpp (debug) - name: Build godot-cpp (debug)
run: | run: |
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
- name: Build test without rebuilding godot-cpp (debug) - name: Build test without rebuilding godot-cpp (debug)
run: | run: |
cd test cd test
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no
- name: Build test and godot-cpp (release, with debug symbols) - name: Build test and godot-cpp (release)
run: | run: |
cd test cd test
scons platform=${{ matrix.platform }} target=release debug_symbols=yes ${{ matrix.flags }} scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
- name: Upload artifact - name: Upload artifact
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3

3
.gitignore vendored
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@ -8,6 +8,9 @@
include/gen include/gen
src/gen src/gen
# Build configuarion.
/custom.py
# Misc # Misc
logs/* logs/*
*.log *.log

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@ -48,8 +48,17 @@ if env.GetOption("num_jobs") == altered_num_jobs:
) )
env.SetOption("num_jobs", safer_cpu_count) env.SetOption("num_jobs", safer_cpu_count)
# Custom options and profile flags.
customs = ["custom.py"]
profile = ARGUMENTS.get("profile", "")
if profile:
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile + ".py"):
customs.append(profile + ".py")
opts = Variables(customs, ARGUMENTS)
platforms = ("linux", "macos", "windows", "android", "ios", "javascript") platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
opts = Variables([], ARGUMENTS)
opts.Add( opts.Add(
EnumVariable( EnumVariable(
"platform", "platform",
@ -60,8 +69,12 @@ opts.Add(
) )
) )
# Must be the same setting as used for cpp_bindings # Editor and template_debug are compatible (i.e. you can use the same binary for Godot editor builds and Godot debug templates).
opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2)) # Godot release templates are only compatible with "template_release" builds.
# For this reason, we default to template_debug builds, unlike Godot which defaults to editor builds.
opts.Add(
EnumVariable("target", "Compilation target", "template_debug", ("editor", "template_release", "template_debug"))
)
opts.Add( opts.Add(
PathVariable( PathVariable(
"headers_dir", "Path to the directory containing Godot headers", "godot-headers", PathVariable.PathIsDir "headers_dir", "Path to the directory containing Godot headers", "godot-headers", PathVariable.PathIsDir
@ -156,13 +169,9 @@ if env.get("is_msvc", False):
else: else:
env.Append(CXXFLAGS=["-std=c++17"]) env.Append(CXXFLAGS=["-std=c++17"])
if env["target"] == "debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
if env["float"] == "64": if env["float"] == "64":
env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"]) env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
# Generate bindings # Generate bindings
env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)}) env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
json_api_file = "" json_api_file = ""
@ -198,13 +207,21 @@ add_sources(sources, "src/core", "cpp")
add_sources(sources, "src/variant", "cpp") add_sources(sources, "src/variant", "cpp")
sources.extend([f for f in bindings if str(f).endswith(".cpp")]) sources.extend([f for f in bindings if str(f).endswith(".cpp")])
env["arch_suffix"] = env["arch"] suffix = ".{}.{}".format(env["platform"], env["target"])
if env.dev_build:
suffix += ".dev"
if env["float"] == "64":
suffix += ".double"
suffix += "." + env["arch"]
if env["ios_simulator"]: if env["ios_simulator"]:
env["arch_suffix"] += ".simulator" suffix += ".simulator"
# Expose it when included from another project
env["suffix"] = suffix
library = None library = None
env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["OBJSUFFIX"]) env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["LIBSUFFIX"]) library_name = "libgodot-cpp{}{}".format(suffix, env["LIBSUFFIX"])
if env["build_library"]: if env["build_library"]:
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources) library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)

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@ -25,9 +25,7 @@ if env["platform"] == "macos":
) )
else: else:
library = env.SharedLibrary( library = env.SharedLibrary(
"demo/bin/libgdexample.{}.{}.{}{}".format( "demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]
),
source=sources, source=sources,
) )

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@ -3,13 +3,13 @@
<plist version="1.0"> <plist version="1.0">
<dict> <dict>
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>libgdexample.debug</string> <string>libgdexample.template_debug</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string> <string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundleName</key> <key>CFBundleName</key>
<string>libgdexample.osx.debug</string> <string>libgdexample.macos.template_debug</string>
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>FMWK</string> <string>FMWK</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>

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@ -3,13 +3,13 @@
<plist version="1.0"> <plist version="1.0">
<dict> <dict>
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>libgdexample.release</string> <string>libgdexample.template_release</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string> <string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundleName</key> <key>CFBundleName</key>
<string>libgdexample.osx.release</string> <string>libgdexample.macos.template_release</string>
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>FMWK</string> <string>FMWK</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>

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@ -4,15 +4,15 @@ entry_symbol = "example_library_init"
[libraries] [libraries]
macos.debug = "res://bin/libgdexample.macos.debug.framework" macos.debug = "res://bin/libgdexample.macos.template_debug.framework"
macos.release = "res://bin/libgdexample.macos.release.framework" macos.release = "res://bin/libgdexample.macos.template_release.framework"
windows.debug.x86_32 = "res://bin/libgdexample.windows.debug.x86_32.dll" windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/libgdexample.windows.release.x86_32.dll" windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll" windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll" windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll"
linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so" linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so" linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so"
linux.debug.arm64 = "res://bin/libgdexample.linux.debug.arm64.so" linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/libgdexample.linux.release.arm64.so" linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
linux.debug.rv64 = "res://bin/libgdexample.linux.debug.rv64.so" linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/libgdexample.linux.release.rv64.so" linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so"

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@ -1,6 +1,19 @@
import os import os
import sys import sys
from SCons.Script import ARGUMENTS
from SCons.Variables import * from SCons.Variables import *
from SCons.Variables.BoolVariable import _text2bool
def get_cmdline_bool(option, default):
"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
"""
cmdline_val = ARGUMENTS.get(option)
if cmdline_val is not None:
return _text2bool(cmdline_val)
else:
return default
def options(opts): def options(opts):
@ -8,11 +21,12 @@ def options(opts):
EnumVariable( EnumVariable(
"optimize", "optimize",
"The desired optimization flags", "The desired optimization flags",
"auto", "speed_trace",
("auto", "none", "debug", "speed", "size", "0", "1", "2", "3"), ("none", "custom", "debug", "speed", "speed_trace", "size"),
) )
) )
opts.Add(BoolVariable("debug_symbols", "Add debugging symbols to release builds", False)) opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
def exists(env): def exists(env):
@ -20,38 +34,55 @@ def exists(env):
def generate(env): def generate(env):
if env["optimize"] == "auto": env.dev_build = env["dev_build"]
env["optimize"] = "speed" if env["target"] == "release" else "debug" env.debug_features = env["target"] in ["editor", "template_debug"]
env["debug_symbols"] = env["debug_symbols"] or env["target"] == "debug" env.editor_build = env["target"] == "editor"
if env.editor_build:
env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"])
if env.debug_features:
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
if env.dev_build:
opt_level = "none"
env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
elif env.debug_features:
opt_level = "speed_trace"
else: # Release
opt_level = "speed"
env["optimize"] = ARGUMENTS.get("optimize", opt_level)
env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
if "is_msvc" in env and env["is_msvc"]: if "is_msvc" in env and env["is_msvc"]:
if env["debug_symbols"]: if env["debug_symbols"]:
env.Append(CCFLAGS=["/Z7", "/D_DEBUG"]) env.Append(CCFLAGS=["/Zi", "/FS"])
env.Append(LINKFLAGS=["/DEBUG:FULL"]) env.Append(LINKFLAGS=["/DEBUG:FULL"])
else:
env.Append(CCFLAGS=["/Z7", "/DNDEBUG"])
if env["optimize"] == "speed": if env["optimize"] == "speed" or env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["/O2"]) env.Append(CCFLAGS=["/O2"])
env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "size": elif env["optimize"] == "size":
env.Append(CCFLAGS=["/Os"]) env.Append(CCFLAGS=["/O1"])
elif env["optimize"] == "debug": env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "debug" or env["optimize"] == "none":
env.Append(CCFLAGS=["/Od"]) env.Append(CCFLAGS=["/Od"])
elif env["optimize"] == "none":
env.Append(CCFLAGS=["/Od"])
else:
env.Append(CCFLAGS=["/O%s" % env["optimize"]])
else: else:
if env["debug_symbols"]: if env["debug_symbols"]:
env.Append(CCFLAGS=["-g"]) if env.dev_build:
env.Append(CCFLAGS=["-g3"])
else:
env.Append(CCFLAGS=["-g2"])
if env["optimize"] == "speed": if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"]) env.Append(CCFLAGS=["-O3"])
# `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
elif env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["-O2"])
elif env["optimize"] == "size": elif env["optimize"] == "size":
env.Append(CCFLAGS=["-Os"]) env.Append(CCFLAGS=["-Os"])
elif env["optimize"] == "debug": elif env["optimize"] == "debug":
env.Append(CCFLAGS=["-Og"]) env.Append(CCFLAGS=["-Og"])
elif env["optimize"] == "none": elif env["optimize"] == "none":
env.Append(CCFLAGS=["-O0"]) env.Append(CCFLAGS=["-O0"])
else:
env.Append(CCFLAGS=["-O%s" % env["optimize"]])