diff --git a/include/godot_cpp/variant/rect2.hpp b/include/godot_cpp/variant/rect2.hpp index f696bca9..65e80059 100644 --- a/include/godot_cpp/variant/rect2.hpp +++ b/include/godot_cpp/variant/rect2.hpp @@ -37,6 +37,8 @@ namespace godot { +class Rect2i; +class String; class Transform2D; class Rect2 { @@ -326,6 +328,7 @@ public: } operator String() const; + operator Rect2i() const; Rect2() {} Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : diff --git a/include/godot_cpp/variant/rect2i.hpp b/include/godot_cpp/variant/rect2i.hpp index 9d82668b..d1618c14 100644 --- a/include/godot_cpp/variant/rect2i.hpp +++ b/include/godot_cpp/variant/rect2i.hpp @@ -31,11 +31,15 @@ #ifndef GODOT_RECT2I_HPP #define GODOT_RECT2I_HPP -#include +#include +#include #include namespace godot { +class Rect2; +class String; + class Rect2i { _FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; } @@ -206,15 +210,10 @@ public: return position + size; } - operator String() const { return String(position) + ", " + String(size); } - - operator Rect2() const { return Rect2(position, size); } + operator String() const; + operator Rect2() const; Rect2i() {} - Rect2i(const Rect2 &p_r2) : - position(p_r2.position), - size(p_r2.size) { - } Rect2i(int p_x, int p_y, int p_width, int p_height) : position(Point2i(p_x, p_y)), size(Size2i(p_width, p_height)) { diff --git a/include/godot_cpp/variant/vector2.hpp b/include/godot_cpp/variant/vector2.hpp index 72b45e31..aba1da8f 100644 --- a/include/godot_cpp/variant/vector2.hpp +++ b/include/godot_cpp/variant/vector2.hpp @@ -32,10 +32,10 @@ #define GODOT_VECTOR2_HPP #include -#include namespace godot { +class String; class Vector2i; class Vector2 { diff --git a/include/godot_cpp/variant/vector2i.hpp b/include/godot_cpp/variant/vector2i.hpp index 69c68971..373bedf8 100644 --- a/include/godot_cpp/variant/vector2i.hpp +++ b/include/godot_cpp/variant/vector2i.hpp @@ -32,11 +32,12 @@ #define GODOT_VECTOR2I_HPP #include -#include -#include namespace godot { +class String; +class Vector2; + class Vector2i { _FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; } @@ -96,14 +97,9 @@ public: Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } operator String() const; - - operator Vector2() const { return Vector2((real_t)x, (real_t)y); } + operator Vector2() const; inline Vector2i() {} - inline Vector2i(const Vector2 &p_vec2) { - x = (int32_t)p_vec2.x; - y = (int32_t)p_vec2.y; - } inline Vector2i(int32_t p_x, int32_t p_y) { x = p_x; y = p_y; diff --git a/include/godot_cpp/variant/vector3.hpp b/include/godot_cpp/variant/vector3.hpp index f34aa054..ca7ba298 100644 --- a/include/godot_cpp/variant/vector3.hpp +++ b/include/godot_cpp/variant/vector3.hpp @@ -32,11 +32,11 @@ #define GODOT_VECTOR3_HPP #include -#include namespace godot { class Basis; +class String; class Vector3i; class Vector3 { @@ -159,7 +159,6 @@ public: y = p_y; z = p_z; } - Vector3(const Vector3i &p_ivec); }; Vector3 Vector3::cross(const Vector3 &p_b) const { diff --git a/include/godot_cpp/variant/vector3i.hpp b/include/godot_cpp/variant/vector3i.hpp index 9aa03411..b1623b19 100644 --- a/include/godot_cpp/variant/vector3i.hpp +++ b/include/godot_cpp/variant/vector3i.hpp @@ -32,10 +32,12 @@ #define GODOT_VECTOR3I_HPP #include -#include namespace godot { +class String; +class Vector3; + class Vector3i { _FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; } @@ -107,6 +109,7 @@ public: inline bool operator>=(const Vector3i &p_v) const; operator String() const; + operator Vector3() const; inline Vector3i() {} inline Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) { diff --git a/src/variant/rect2.cpp b/src/variant/rect2.cpp index 176a2506..7ca87190 100644 --- a/src/variant/rect2.cpp +++ b/src/variant/rect2.cpp @@ -30,6 +30,8 @@ #include +#include +#include #include namespace godot { @@ -268,4 +270,12 @@ next4: return true; } +Rect2::operator String() const { + return String(position) + ", " + String(size); +} + +Rect2::operator Rect2i() const { + return Rect2i(position, size); +} + } // namespace godot diff --git a/src/variant/rect2i.cpp b/src/variant/rect2i.cpp index 92db0c93..ab3ad7dc 100644 --- a/src/variant/rect2i.cpp +++ b/src/variant/rect2i.cpp @@ -30,4 +30,17 @@ #include -// No implementation left. This is here to add the header as a compiled unit. +#include +#include + +namespace godot { + +Rect2i::operator String() const { + return String(position) + ", " + String(size); +} + +Rect2i::operator Rect2() const { + return Rect2(position, size); +} + +} // namespace godot diff --git a/src/variant/vector2.cpp b/src/variant/vector2.cpp index 7ba09102..c5858924 100644 --- a/src/variant/vector2.cpp +++ b/src/variant/vector2.cpp @@ -28,21 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include + #include #include -#include #include namespace godot { -Vector2::operator String() const { - return String::num(x, 5) + ", " + String::num(y, 5); -} - -Vector2::operator Vector2i() const { - return Vector2i(x, y); -} - real_t Vector2::angle() const { return Math::atan2(y, x); } @@ -200,4 +193,12 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const { return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y); } +Vector2::operator String() const { + return String::num(x, 5) + ", " + String::num(y, 5); +} + +Vector2::operator Vector2i() const { + return Vector2i(x, y); +} + } // namespace godot diff --git a/src/variant/vector2i.cpp b/src/variant/vector2i.cpp index fa2d3abc..ed9d5ad5 100644 --- a/src/variant/vector2i.cpp +++ b/src/variant/vector2i.cpp @@ -28,15 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include -#include #include -namespace godot { +#include +#include +#include -Vector2i::operator String() const { - return String::num(x, 0) + ", " + String::num(y, 0); -} +namespace godot { Vector2i Vector2i::operator+(const Vector2i &p_v) const { return Vector2i(x + p_v.x, y + p_v.y); @@ -107,4 +105,12 @@ bool Vector2i::operator!=(const Vector2i &p_vec2) const { return x != p_vec2.x || y != p_vec2.y; } +Vector2i::operator String() const { + return String::num(x, 0) + ", " + String::num(y, 0); +} + +Vector2i::operator Vector2() const { + return Vector2((real_t)x, (real_t)y); +} + } // namespace godot diff --git a/src/variant/vector3.cpp b/src/variant/vector3.cpp index 6cfb92af..f888775d 100644 --- a/src/variant/vector3.cpp +++ b/src/variant/vector3.cpp @@ -28,9 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include + #include #include -#include #include namespace godot { diff --git a/src/variant/vector3i.cpp b/src/variant/vector3i.cpp index 67c0bc5a..08497628 100644 --- a/src/variant/vector3i.cpp +++ b/src/variant/vector3i.cpp @@ -28,9 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include + #include #include -#include +#include namespace godot { @@ -56,4 +58,8 @@ Vector3i::operator String() const { return (String::num(x, 0) + ", " + String::num(y, 0) + ", " + String::num(z, 5)); } +Vector3i::operator Vector3() const { + return Vector3((real_t)x, (real_t)y, (real_t)z); +} + } // namespace godot