Updated README.md
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@ -28,7 +28,7 @@ Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bi
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Building cpp_bindings
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Building cpp_bindings
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```
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```
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$ scons godotbinpath="../godot_fork/bin/" headers="../godot_headers/" p=linux generate_bindings=yes
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$ scons godotbinpath="<GODOT-FORK>/bin/" headers="<GODOT-FORK>/modules/gdnative/include/" p=linux generate_bindings=yes
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```
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```
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resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*`
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resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*`
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