Updated README.md

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RameshRavone 2017-12-02 10:57:08 +05:30
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@ -28,7 +28,7 @@ Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bi
Building cpp_bindings Building cpp_bindings
``` ```
$ scons godotbinpath="../godot_fork/bin/" headers="../godot_headers/" p=linux generate_bindings=yes $ scons godotbinpath="<GODOT-FORK>/bin/" headers="<GODOT-FORK>/modules/gdnative/include/" p=linux generate_bindings=yes
``` ```
resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*` resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*`