Merge pull request #687 from jtcooper10/cmake-default-build-type-fix
commit
4bd0dab16b
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@ -52,7 +52,7 @@ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
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SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
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# Default build type is Debug in the SConstruct
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if(CMAKE_BUILD_TYPE STREQUAL "")
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if("${CMAKE_BUILD_TYPE}" STREQUAL "")
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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@ -66,10 +66,12 @@ if(FLOAT_TYPE EQUAL 64)
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set(FLOAT_TYPE_FLAG "double" CACHE STRING "")
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endif(FLOAT_TYPE EQUAL 64)
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set(BITS 32)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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if(NOT DEFINED BITS)
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set(BITS 32)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(BITS 64)
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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endif()
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# Input from user for godot headers and the api file
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set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")
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