Update README.md
parent
c27af379b8
commit
49b0301b58
54
README.md
54
README.md
|
@ -26,20 +26,20 @@ $ cd cpp_bindings
|
||||||
|
|
||||||
Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bin_path = "../godot_fork/bin/"`,
|
Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bin_path = "../godot_fork/bin/"`,
|
||||||
|
|
||||||
Building core/bindings, (`libgodot_cpp_core.so` , `libgodot_cpp_bindings.so`)
|
Building cpp_bindings
|
||||||
```
|
```
|
||||||
$ scons p=linux
|
$ scons p=linux
|
||||||
$ scons p=linux target=bindings generate_bindings=yes
|
|
||||||
```
|
```
|
||||||
resulting libraries will be placed under `bin/` and generated bindings will be found under `includes/*`
|
resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*`
|
||||||
|
|
||||||
Note: Use `use_llvm=yes` to use clang.
|
Note:
|
||||||
|
Using `generate_bindings=yes` you can generate `godot_api.json` (Godot API)
|
||||||
|
Use `use_llvm=yes` to use clang++.
|
||||||
|
|
||||||
copy Core && Bindings librarys into `SimpleLibrary/lib` folder
|
Copy bindings librarys into `SimpleLibrary/lib` folder
|
||||||
```
|
```
|
||||||
$ cd ..
|
$ cd ..
|
||||||
$ cp cpp_bindings/bin/libgodot_cpp_core.so lib/
|
$ cp cpp_bindings/bin/libgodot_cpp_bindings.a lib/
|
||||||
$ cp cpp_bindings/bin/libgodot_cpp_bindings.so lib/
|
|
||||||
```
|
```
|
||||||
And our file structure will be
|
And our file structure will be
|
||||||
```
|
```
|
||||||
|
@ -47,19 +47,15 @@ And our file structure will be
|
||||||
├── cpp_bindings/
|
├── cpp_bindings/
|
||||||
├── godot_headers/
|
├── godot_headers/
|
||||||
├── lib/
|
├── lib/
|
||||||
│ ├── libgodot_cpp_core.so
|
│ └──libgodot_cpp_bindings.a
|
||||||
│ ├── libgodot_cpp_bindings.so
|
|
||||||
└── src/
|
└── src/
|
||||||
```
|
```
|
||||||
|
|
||||||
# Creating simple class
|
# Creating simple class
|
||||||
|
|
||||||
Create `init.cpp` under `SimpleLibrary/src/` and add the following code
|
Create `init.cpp` under `SimpleLibrary/src/` and add the following code
|
||||||
```cpp
|
```
|
||||||
#include <godot.h>
|
|
||||||
|
|
||||||
#include <core/Godot.hpp>
|
#include <core/Godot.hpp>
|
||||||
#include <core/GodotGlobal.hpp>
|
|
||||||
#include <Reference.hpp>
|
#include <Reference.hpp>
|
||||||
|
|
||||||
using namespace godot;
|
using namespace godot;
|
||||||
|
@ -82,10 +78,29 @@ public:
|
||||||
|
|
||||||
static void _register_methods() {
|
static void _register_methods() {
|
||||||
register_method("method", &SimpleClass::method);
|
register_method("method", &SimpleClass::method);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How to register exports like gdscript
|
||||||
|
* export var _name = "SimpleClass"
|
||||||
|
**/
|
||||||
|
register_property((char *)"base/name", &SimpleClass::_name, String("SimpleClass"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
String _name;
|
||||||
};
|
};
|
||||||
|
|
||||||
GODOT_NATIVE_INIT(godot_native_init_options *options) {
|
/** GDNative Initialize **/
|
||||||
|
GDNATIVE_INIT(godot_gdnative_init_options *options) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/** GDNative Terminate **/
|
||||||
|
GDNATIVE_TERMINATE(godot_gdnative_terminate_options *options) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/** NativeScript Initialize **/
|
||||||
|
NATIVESCRIPT_INIT() {
|
||||||
register_class<SimpleClass>();
|
register_class<SimpleClass>();
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
@ -93,16 +108,17 @@ GODOT_NATIVE_INIT(godot_native_init_options *options) {
|
||||||
# Compiling
|
# Compiling
|
||||||
```
|
```
|
||||||
$ cd ..
|
$ cd ..
|
||||||
$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Icpp_bindings/include -Igodot_headers -Icpp_bindings/include/core
|
$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Icpp_bindings/include -Igodot_headers -Icpp_bindings/include/
|
||||||
$ clang -o lib/libtest.so -shared src/init.os -Llib -lgodot_cpp_core -lgodot_cpp_bindings
|
$ clang -o lib/libtest.so -shared src/init.os -Llib -lgodot_cpp_bindings
|
||||||
```
|
```
|
||||||
This creates the file `libtest.so` in your `SimpleLibrary/lib` directory. For windows you need to find out what compiler flags need to be used.
|
This creates the file `libtest.so` in your `SimpleLibrary/lib` directory. For windows you need to find out what compiler flags need to be used.
|
||||||
|
|
||||||
# Creating `.gdn` file
|
# Creating `.gdns` file
|
||||||
follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md) file to create the `.gdn`
|
follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md#how-do-i-use-native-scripts-from-the-editor) to create the `.gdns`
|
||||||
|
|
||||||
# Implementing with gdscript
|
# Implementing with gdscript
|
||||||
```gdscript
|
```gdscript
|
||||||
var simpleclass = load("res://simpleclass.gdn").new();
|
var simpleclass = load("res://simpleclass.gdns").new();
|
||||||
simpleclass.method("Test argument");
|
simpleclass.method("Test argument");
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue