Fix `print_verbose()` macro conflicting with `UtilityFunctions::print_verbose()`
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97c16d3379
commit
47d9cb9bed
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@ -61,15 +61,13 @@ void print_line_rich(const Variant &p_variant, Args... p_args) {
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UtilityFunctions::print_rich(p_variant, p_args...);
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}
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template <typename... Args>
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void print_verbose(const Variant &p_variant, Args... p_args) {
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UtilityFunctions::print_verbose(p_variant, p_args...);
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}
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bool is_print_verbose_enabled();
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// Checking the condition before evaluating the text to be printed avoids processing unless it actually has to be printed, saving some CPU usage.
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#define print_verbose(m_variant) \
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{ \
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if (is_print_verbose_enabled()) { \
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print_line(m_variant); \
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} \
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}
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} // namespace godot
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#endif // GODOT_PRINT_STRING_HPP
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