commit
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@ -28,7 +28,7 @@ Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bi
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Building cpp_bindings
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```
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$ scons godotbinpath="../godot_fork/bin/" headers="../godot_headers/" p=linux generate_bindings=yes
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$ scons godotbinpath="../godot_fork/bin/godot_binary" headers="../godot_headers/" p=linux generate_bindings=yes
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```
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resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*`
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@ -44,7 +44,7 @@ add_sources(sources, "src/core")
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if ARGUMENTS.get("generate_bindings", "no") == "yes":
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# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
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json_api_file = 'godot_api.json'
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json_api_file = os.path.join(os.getcwd(), 'godot_api.json')
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subprocess.call([os.path.expanduser(godot_bin_path), '--gdnative-generate-json-api', json_api_file])
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