Use namespace in defs.hpp
A global alias of godot::real_t is defined for backward compatibilitypull/1617/head
parent
6facde3c29
commit
450c3d65cd
|
@ -35,6 +35,8 @@
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
namespace godot {
|
||||||
|
|
||||||
#if !defined(GDE_EXPORT)
|
#if !defined(GDE_EXPORT)
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
#define GDE_EXPORT __declspec(dllexport)
|
#define GDE_EXPORT __declspec(dllexport)
|
||||||
|
@ -127,4 +129,10 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
|
||||||
template <size_t... Is>
|
template <size_t... Is>
|
||||||
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
|
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
|
||||||
|
|
||||||
|
} //namespace godot
|
||||||
|
|
||||||
|
// To maintain compatibility an alias is defined outside the namespace.
|
||||||
|
// Consider it deprecated.
|
||||||
|
using real_t = godot::real_t;
|
||||||
|
|
||||||
#endif // GODOT_DEFS_HPP
|
#endif // GODOT_DEFS_HPP
|
||||||
|
|
Loading…
Reference in New Issue