Merge pull request #459 from Silver1063/master

Added some missing Vector3 functions and Fixed Vector3 slide
pull/479/head
Marc 2020-12-08 20:00:06 +00:00 committed by GitHub
commit 43828ebb39
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1 changed files with 10 additions and 1 deletions

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@ -165,6 +165,11 @@ struct Vector3 {
z + (p_t * (p_b.z - z))); z + (p_t * (p_b.z - z)));
} }
inline Vector3 slerp(const Vector3 &p_b, real_t p_t) const {
real_t theta = angle_to(p_b);
return rotated(cross(p_b).normalized(), theta * p_t);
}
Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const; Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const;
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const { Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const {
@ -206,6 +211,10 @@ struct Vector3 {
return x * b.x + y * b.y + z * b.z; return x * b.x + y * b.y + z * b.z;
} }
inline Vector3 project(const Vector3 &p_b) const {
return p_b * (dot(p_b) / p_b.length_squared());
}
inline real_t angle_to(const Vector3 &b) const { inline real_t angle_to(const Vector3 &b) const {
return std::atan2(cross(b).length(), dot(b)); return std::atan2(cross(b).length(), dot(b));
} }
@ -264,7 +273,7 @@ struct Vector3 {
void rotate(const Vector3 &p_axis, real_t p_phi); void rotate(const Vector3 &p_axis, real_t p_phi);
inline Vector3 slide(const Vector3 &by) const { inline Vector3 slide(const Vector3 &by) const {
return by - *this * this->dot(by); return *this - by * this->dot(by);
} }
void snap(real_t p_val); void snap(real_t p_val);