Make extension instances create the corresponding godot object in their constructor
parent
50512f0dee
commit
3fcb8a4d1e
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@ -458,6 +458,7 @@ if should_generate_bindings:
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# Sources to compile
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sources = []
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add_sources(sources, "src", "cpp")
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add_sources(sources, "src/classes", "cpp")
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add_sources(sources, "src/core", "cpp")
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add_sources(sources, "src/variant", "cpp")
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add_sources(sources, "gen/src/variant", "cpp")
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@ -914,9 +914,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append("")
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result.append("public:")
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# Constructor override, since parent Wrapped has protected constructor.
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result.append(f"\t{class_name}() = default;")
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result.append("")
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if "enums" in class_api:
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@ -1 +1 @@
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Subproject commit cfc1909edf55f21a8822dd088172dcf6c349a1d0
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Subproject commit 68e989fce33a14fdd9e10c8adc88ae3c9b3aae85
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@ -34,6 +34,7 @@
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/godot.hpp>
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namespace godot {
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typedef void GodotObject;
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@ -41,46 +42,22 @@ typedef void GodotObject;
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// Base for all engine classes, to contain the pointer to the engine instance.
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class Wrapped {
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friend class GDExtensionBinding;
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// Private constructor, this should not be created directly by users.
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Wrapped(GodotObject *p_owner) :
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_owner(p_owner) {}
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friend void postinitialize_handler(Wrapped *);
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protected:
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Wrapped() = default;
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virtual const char *_get_class() const = 0; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
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virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
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void _postinitialize();
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Wrapped(const char *p_godot_class);
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Wrapped(GodotObject *p_godot_object);
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public:
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// Must be public but you should not touch this.
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GodotObject *_owner = nullptr;
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static Wrapped *_new() {
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return nullptr;
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}
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};
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namespace internal {
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template <class T, class Enable = void>
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struct Creator {
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static T *_new() { return nullptr; }
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};
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template <class T>
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struct Creator<T, typename std::enable_if<std::is_base_of_v<godot::Wrapped, T>>::type> {
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static T *_new() { return T::_new(); }
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};
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// template <class T>
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// struct Creator<T, std::false_type> {
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// };
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// template <class T>
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// struct Creator<T, std::enable_if_t<std::is_base_of_v<godot::Wrapped, T>, bool>> {
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// static T *_new() { return T::_new(); }
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// };
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}; // namespace internal
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} // namespace godot
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#ifdef DEBUG_ENABLED
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@ -96,11 +73,20 @@ struct Creator<T, typename std::enable_if<std::is_base_of_v<godot::Wrapped, T>>:
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#define GDCLASS(m_class, m_inherits) \
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private: \
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void operator=(const m_class &p_rval) {} \
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friend class ClassDB; \
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\
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using SelfType = m_class; \
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\
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protected: \
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virtual const char *_get_class() const override { \
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return get_class_static(); \
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} \
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\
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virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
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return &___binding_callbacks; \
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} \
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\
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static void (*_get_bind_methods())() { \
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return &m_class::_bind_methods; \
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} \
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@ -132,8 +118,9 @@ public:
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return #m_inherits; \
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} \
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\
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static GDExtensionClassInstancePtr create(void *data) { \
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return reinterpret_cast<GDExtensionClassInstancePtr>(new ("") m_class); \
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static GDNativeObjectPtr create(void *data) { \
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m_class *new_object = memnew(m_class); \
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return new_object->_owner; \
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} \
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\
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static void free(void *data, GDExtensionClassInstancePtr ptr) { \
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@ -144,11 +131,6 @@ public:
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} \
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} \
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\
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static void set_object_instance(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance) { \
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godot::internal::gdn_interface->object_set_instance_binding(p_object_instance, godot::internal::token, p_instance, &m_class::___binding_callbacks); \
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reinterpret_cast<m_class *>(p_instance)->_owner = reinterpret_cast<godot::GodotObject *>(p_object_instance); \
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} \
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\
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static void *___binding_create_callback(void *p_token, void *p_instance) { \
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return nullptr; \
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} \
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@ -161,21 +143,25 @@ public:
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___binding_create_callback, \
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___binding_free_callback, \
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___binding_reference_callback, \
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}; \
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\
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static m_class *_new() { \
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static GDNativeExtensionPtr ___extension = nullptr; \
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static GDNativeClassConstructor ___constructor = godot::internal::gdn_interface->classdb_get_constructor(#m_class, &___extension); \
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CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
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GDNativeObjectPtr obj = godot::internal::gdn_interface->classdb_construct_object(___constructor, ___extension); \
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return reinterpret_cast<m_class *>(godot::internal::gdn_interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
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} \
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\
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private:
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};
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// Don't use this for your classes, use GDCLASS() instead.
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#define GDNATIVE_CLASS(m_class, m_inherits) \
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private: \
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void operator=(const m_class &p_rval) {} \
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\
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protected: \
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virtual const char *_get_class() const override { \
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return get_class_static(); \
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} \
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\
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virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
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return &___binding_callbacks; \
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} \
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\
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m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
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m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
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\
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static void (*_get_bind_methods())() { \
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return nullptr; \
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} \
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@ -192,9 +178,7 @@ public:
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} \
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\
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static void *___binding_create_callback(void *p_token, void *p_instance) { \
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m_class *obj = new ("") m_class; \
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obj->_owner = (godot::GodotObject *)p_instance; \
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return obj; \
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return memnew(m_class((GodotObject *)p_instance)); \
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} \
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static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
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Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
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@ -207,13 +191,6 @@ public:
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___binding_free_callback, \
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___binding_reference_callback, \
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}; \
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static m_class *_new() { \
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static GDNativeClassConstructor ___constructor = godot::internal::gdn_interface->classdb_get_constructor(#m_class, nullptr); \
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CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
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GDNativeObjectPtr obj = ___constructor(); \
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return reinterpret_cast<m_class *>(godot::internal::gdn_interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
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} \
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\
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private:
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m_class() : m_class(#m_class) {}
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#endif // ! GODOT_CPP_WRAPPED_HPP
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@ -158,9 +158,8 @@ void ClassDB::register_class() {
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nullptr, // GDNativeExtensionClassUnreference
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T::create, // GDNativeExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
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T::free, // GDNativeExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
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T::set_object_instance, // GDNativeExtensionClassObjectInstance object_instance_func; /* this one is mandatory */
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&ClassDB::get_virtual_func, // GDNativeExtensionClassGetVirtual get_virtual_func;
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(void *)cl.name, //void *class_userdata;
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(void *)cl.name, // void *class_userdata;
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};
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internal::gdn_interface->classdb_register_extension_class(internal::library, cl.name, cl.parent_name, &class_info);
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@ -68,16 +68,17 @@ public:
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static void free_static(void *p_ptr);
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};
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#define memnew(m_v) \
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([&]() { \
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if constexpr (std::is_base_of<godot::Object, decltype(m_v)>::value) { \
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return godot::internal::Creator<decltype(m_v)>::_new(); \
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} else { \
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return new ("") m_v; \
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} \
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}())
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_ALWAYS_INLINE_ void postinitialize_handler(void *) {}
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#define memnew_placement(m_placement, m_class) (new (m_placement, sizeof(m_class), "") m_class)
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template <class T>
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_ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
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postinitialize_handler(p_obj);
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return p_obj;
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}
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#define memnew(m_class) _post_initialize(new ("") m_class)
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#define memnew_placement(m_placement, m_class) _post_initialize(new (m_placement, sizeof(m_class), "") m_class)
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template <class T>
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void memdelete(T *p_class, typename std::enable_if<!std::is_base_of_v<godot::Wrapped, T>>::type * = 0) {
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@ -55,9 +55,6 @@ public:
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static void initialize_level(void *userdata, GDNativeInitializationLevel p_level);
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static void deinitialize_level(void *userdata, GDNativeInitializationLevel p_level);
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static void *create_instance_callback(void *p_token, void *p_instance);
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static void free_instance_callback(void *p_token, void *p_instance, void *p_binding);
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class InitObject {
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const GDNativeInterface *gdn_interface;
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const GDNativeExtensionClassLibraryPtr library;
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@ -0,0 +1,56 @@
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/*************************************************************************/
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/* wrapped.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/variant/builtin_types.hpp>
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#include <godot_cpp/classes/object.hpp>
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namespace godot {
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void Wrapped::_postinitialize() {
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godot::internal::gdn_interface->object_set_instance(_owner, _get_class(), this);
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godot::internal::gdn_interface->object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks());
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}
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Wrapped::Wrapped(const char *p_godot_class) {
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_owner = godot::internal::gdn_interface->classdb_construct_object(p_godot_class);
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}
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Wrapped::Wrapped(GodotObject *p_godot_object) {
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_owner = p_godot_object;
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}
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void postinitialize_handler(Wrapped *p_wrapped) {
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p_wrapped->_postinitialize();
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}
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} // namespace godot
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@ -91,17 +91,6 @@ void GDExtensionBinding::deinitialize_level(void *userdata, GDNativeInitializati
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}
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}
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void *GDExtensionBinding::create_instance_callback(void *p_token, void *p_instance) {
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ERR_FAIL_COND_V_MSG(p_token != internal::library, nullptr, "Asking for creating instance with invalid token.");
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Wrapped *wrapped = memnew(Wrapped(p_instance));
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return wrapped;
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}
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void GDExtensionBinding::free_instance_callback(void *p_token, void *p_instance, void *p_binding) {
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ERR_FAIL_COND_MSG(p_token != internal::library, "Asking for freeing instance with invalid token.");
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memdelete((Wrapped *)p_binding);
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}
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void GDExtensionBinding::InitObject::register_core_initializer(Callback p_core_init) const {
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GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_CORE] = p_core_init;
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}
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