From 3e97626b67f8415309a1bf21a246103509485be6 Mon Sep 17 00:00:00 2001 From: Ricardo Buring Date: Tue, 13 Sep 2022 11:32:12 +0200 Subject: [PATCH] Add SelfList template --- include/godot_cpp/templates/self_list.hpp | 143 ++++++++++++++++++++++ test/src/tests.h | 1 + 2 files changed, 144 insertions(+) create mode 100644 include/godot_cpp/templates/self_list.hpp diff --git a/include/godot_cpp/templates/self_list.hpp b/include/godot_cpp/templates/self_list.hpp new file mode 100644 index 00000000..a89306ff --- /dev/null +++ b/include/godot_cpp/templates/self_list.hpp @@ -0,0 +1,143 @@ +/*************************************************************************/ +/* self_list.hpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SELF_LIST_HPP +#define SELF_LIST_HPP + +#include +#include + +namespace godot { + +template +class SelfList { +public: + class List { + SelfList *_first = nullptr; + SelfList *_last = nullptr; + + public: + void add(SelfList *p_elem) { + ERR_FAIL_COND(p_elem->_root); + + p_elem->_root = this; + p_elem->_next = _first; + p_elem->_prev = nullptr; + + if (_first) { + _first->_prev = p_elem; + + } else { + _last = p_elem; + } + + _first = p_elem; + } + + void add_last(SelfList *p_elem) { + ERR_FAIL_COND(p_elem->_root); + + p_elem->_root = this; + p_elem->_next = nullptr; + p_elem->_prev = _last; + + if (_last) { + _last->_next = p_elem; + + } else { + _first = p_elem; + } + + _last = p_elem; + } + + void remove(SelfList *p_elem) { + ERR_FAIL_COND(p_elem->_root != this); + if (p_elem->_next) { + p_elem->_next->_prev = p_elem->_prev; + } + + if (p_elem->_prev) { + p_elem->_prev->_next = p_elem->_next; + } + + if (_first == p_elem) { + _first = p_elem->_next; + } + + if (_last == p_elem) { + _last = p_elem->_prev; + } + + p_elem->_next = nullptr; + p_elem->_prev = nullptr; + p_elem->_root = nullptr; + } + + _FORCE_INLINE_ SelfList *first() { return _first; } + _FORCE_INLINE_ const SelfList *first() const { return _first; } + + _FORCE_INLINE_ List() {} + _FORCE_INLINE_ ~List() { ERR_FAIL_COND(_first != nullptr); } + }; + +private: + List *_root = nullptr; + T *_self = nullptr; + SelfList *_next = nullptr; + SelfList *_prev = nullptr; + +public: + _FORCE_INLINE_ bool in_list() const { return _root; } + _FORCE_INLINE_ void remove_from_list() { + if (_root) { + _root->remove(this); + } + } + _FORCE_INLINE_ SelfList *next() { return _next; } + _FORCE_INLINE_ SelfList *prev() { return _prev; } + _FORCE_INLINE_ const SelfList *next() const { return _next; } + _FORCE_INLINE_ const SelfList *prev() const { return _prev; } + _FORCE_INLINE_ T *self() const { return _self; } + + _FORCE_INLINE_ SelfList(T *p_self) { + _self = p_self; + } + + _FORCE_INLINE_ ~SelfList() { + if (_root) { + _root->remove(this); + } + } +}; + +} // namespace godot + +#endif // SELF_LIST_HPP diff --git a/test/src/tests.h b/test/src/tests.h index f41e4263..36ff420b 100644 --- a/test/src/tests.h +++ b/test/src/tests.h @@ -42,6 +42,7 @@ #include "godot_cpp/templates/rid_owner.hpp" #include "godot_cpp/templates/safe_refcount.hpp" #include "godot_cpp/templates/search_array.hpp" +#include "godot_cpp/templates/self_list.hpp" #include "godot_cpp/templates/sort_array.hpp" #include "godot_cpp/templates/spin_lock.hpp" #include "godot_cpp/templates/thread_work_pool.hpp"