Add CMake support for XML documentation

pull/1499/head
David Snopek 2024-06-19 15:45:55 -05:00
parent 0efc6cddbc
commit 3e6d518a8e
2 changed files with 57 additions and 46 deletions

55
doc_source_generator.py Normal file
View File

@ -0,0 +1,55 @@
#!/usr/bin/env python
import os
import glob
import zlib
def generate_doc_source(dst, source):
g = open(dst, "w", encoding="utf-8")
buf = ""
docbegin = ""
docend = ""
for src in source:
src_path = str(src)
if not src_path.endswith(".xml"):
continue
with open(src_path, "r", encoding="utf-8") as f:
content = f.read()
buf += content
buf = (docbegin + buf + docend).encode("utf-8")
decomp_size = len(buf)
# Use maximum zlib compression level to further reduce file size
# (at the cost of initial build times).
buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("\n")
g.write("#include <godot_cpp/godot.hpp>\n")
g.write("\n")
g.write('static const char *_doc_data_hash = "' + str(hash(buf)) + '";\n')
g.write("static const int _doc_data_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const int _doc_data_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const unsigned char _doc_data_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + str(buf[i]) + ",\n")
g.write("};\n")
g.write("\n")
g.write(
"static godot::internal::DocDataRegistration _doc_data_registration(_doc_data_hash, _doc_data_uncompressed_size, _doc_data_compressed_size, _doc_data_compressed);\n"
)
g.write("\n")
g.close()
def scons_generate_doc_source(target, source, env):
generate_doc_source(str(target[0]), source)
def generate_doc_source_from_directory(target, directory):
generate_doc_source(target, glob.glob(os.path.join(directory, "*.xml")))

View File

@ -10,6 +10,7 @@ from SCons.Script import ARGUMENTS
from binding_generator import scons_generate_bindings, scons_emit_files from binding_generator import scons_generate_bindings, scons_emit_files
from doc_source_generator import scons_generate_doc_source
def add_sources(sources, dir, extension): def add_sources(sources, dir, extension):
@ -336,51 +337,6 @@ def options(opts, env):
tool.options(opts) tool.options(opts)
def make_doc_source(target, source, env):
import zlib
dst = str(target[0])
g = open(dst, "w", encoding="utf-8")
buf = ""
docbegin = ""
docend = ""
for src in source:
src_path = str(src)
if not src_path.endswith(".xml"):
continue
with open(src_path, "r", encoding="utf-8") as f:
content = f.read()
buf += content
buf = (docbegin + buf + docend).encode("utf-8")
decomp_size = len(buf)
# Use maximum zlib compression level to further reduce file size
# (at the cost of initial build times).
buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("\n")
g.write("#include <godot_cpp/godot.hpp>\n")
g.write("\n")
g.write('static const char *_doc_data_hash = "' + str(hash(buf)) + '";\n')
g.write("static const int _doc_data_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const int _doc_data_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const unsigned char _doc_data_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + str(buf[i]) + ",\n")
g.write("};\n")
g.write("\n")
g.write(
"static godot::internal::DocDataRegistration _doc_data_registration(_doc_data_hash, _doc_data_uncompressed_size, _doc_data_compressed_size, _doc_data_compressed);\n"
)
g.write("\n")
g.close()
def generate(env): def generate(env):
# Default num_jobs to local cpu count if not user specified. # Default num_jobs to local cpu count if not user specified.
# SCons has a peculiarity where user-specified options won't be overridden # SCons has a peculiarity where user-specified options won't be overridden
@ -513,7 +469,7 @@ def generate(env):
env.Append( env.Append(
BUILDERS={ BUILDERS={
"GodotCPPBindings": Builder(action=Action(scons_generate_bindings, "$GENCOMSTR"), emitter=scons_emit_files), "GodotCPPBindings": Builder(action=Action(scons_generate_bindings, "$GENCOMSTR"), emitter=scons_emit_files),
"GodotCPPDocData": Builder(action=make_doc_source), "GodotCPPDocData": Builder(action=scons_generate_doc_source),
} }
) )
env.AddMethod(_godot_cpp, "GodotCPP") env.AddMethod(_godot_cpp, "GodotCPP")