Ensure that PtrToArg specializations for native structs are used

pull/1214/head
David Snopek 2023-08-15 17:35:59 -05:00
parent df5500565a
commit 3cd3f24150
2 changed files with 8 additions and 0 deletions

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@ -1144,6 +1144,12 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
else: else:
fully_used_classes.add("Wrapped") fully_used_classes.add("Wrapped")
# In order to ensure that PtrToArg specializations for native structs are
# always used, let's move any of them into 'fully_used_classes'.
for type_name in used_classes:
if is_struct_type(type_name) and not is_included_struct_type(type_name):
fully_used_classes.add(type_name)
for type_name in fully_used_classes: for type_name in fully_used_classes:
if type_name in used_classes: if type_name in used_classes:
used_classes.remove(type_name) used_classes.remove(type_name)

View File

@ -168,6 +168,7 @@ MAKE_PTRARG_BY_REFERENCE(Variant);
template <class T> template <class T>
struct PtrToArg<T *> { struct PtrToArg<T *> {
static_assert(std::is_base_of<Object, T>::value, "Cannot encode non-Object value as an Object");
_FORCE_INLINE_ static T *convert(const void *p_ptr) { _FORCE_INLINE_ static T *convert(const void *p_ptr) {
return reinterpret_cast<T *>(godot::internal::get_object_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr)))); return reinterpret_cast<T *>(godot::internal::get_object_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr))));
} }
@ -179,6 +180,7 @@ struct PtrToArg<T *> {
template <class T> template <class T>
struct PtrToArg<const T *> { struct PtrToArg<const T *> {
static_assert(std::is_base_of<Object, T>::value, "Cannot encode non-Object value as an Object");
_FORCE_INLINE_ static const T *convert(const void *p_ptr) { _FORCE_INLINE_ static const T *convert(const void *p_ptr) {
return reinterpret_cast<const T *>(godot::internal::get_object_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr)))); return reinterpret_cast<const T *>(godot::internal::get_object_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr))));
} }