Abstract apple framework creation behind a tool, which will `lipo` the input binaries together and create an appropriate `Info.plist`.

pull/1679/head
Lukas Tenbrink 2025-01-02 03:17:55 +01:00
parent 47f11bc5c7
commit 3bfe5fd1e5
6 changed files with 228 additions and 83 deletions

View File

@ -18,29 +18,29 @@ if env["target"] in ["editor", "template_debug"]:
doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml")) doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data) sources.append(doc_data)
if env["platform"] == "macos": library_targets = env.SharedLibrary(
library = env.SharedLibrary(
"project/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
elif env["platform"] == "ios":
if env["ios_simulator"]:
library = env.StaticLibrary(
"project/bin/libgdexample.{}.{}.simulator.a".format(env["platform"], env["target"]),
source=sources,
)
else:
library = env.StaticLibrary(
"project/bin/libgdexample.{}.{}.a".format(env["platform"], env["target"]),
source=sources,
)
else:
library = env.SharedLibrary(
"project/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), "project/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources, source=sources,
) )
env.NoCache(library) if env["platform"] == "macos" or env["platform"] == "ios":
Default(library) # The app store requires signed .framework bundles for dependencies.
# We do not sign the test framework bundles, but for consistency
# (and testing) we will always generate the .framework anyway.
framework_tool = Tool("apple_framework", toolpath=["../tools"])
framework_name = f"gdexample.{env['platform']}.{env['target']}"
library_targets = framework_tool.generate(
f"project/bin/{framework_name}.framework",
env=env,
source=library_targets,
plist_entries=dict(
CFBundleIdentifier=f"org.godotengine.{framework_name}",
)
)
# Keep the final build intact for as long as possible.
env.Precious(library_targets)
env.NoCache(library_targets)
Default(library_targets)

View File

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgdexample.template_debug</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgdexample.macos.template_debug</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>

View File

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgdexample.template_release</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgdexample.macos.template_release</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>

View File

@ -5,8 +5,8 @@ compatibility_minimum = "4.1"
[libraries] [libraries]
macos.debug = "res://bin/libgdexample.macos.template_debug.framework" macos.debug = "res://bin/gdexample.macos.template_debug.framework"
macos.release = "res://bin/libgdexample.macos.template_release.framework" macos.release = "res://bin/gdexample.macos.template_release.framework"
windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll" windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll" windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll" windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
@ -27,17 +27,17 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so" android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so" android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so" android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
ios.debug = "res://bin/libgdexample.ios.template_debug.xcframework" ios.debug = "res://bin/libgdexample.ios.template_debug.framework"
ios.release = "res://bin/libgdexample.ios.template_release.xcframework" ios.release = "res://bin/libgdexample.ios.template_release.framework"
web.debug.threads.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm" web.debug.threads.wasm32 = "res://bin/gdexample.web.template_debug.wasm32.wasm"
web.release.threads.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm" web.release.threads.wasm32 = "res://bin/gdexample.web.template_release.wasm32.wasm"
web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.nothreads.wasm" web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.nothreads.wasm"
web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.nothreads.wasm" web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.nothreads.wasm"
[dependencies] [dependencies]
ios.debug = { ios.debug = {
"res://bin/libgodot-cpp.ios.template_debug.xcframework": "" "res://bin/libgodot-cpp.ios.template_debug.framework": ""
} }
ios.release = { ios.release = {
"res://bin/libgodot-cpp.ios.template_release.xcframework": "" "res://bin/libgodot-cpp.ios.template_release.framework": ""
} }

69
tools/apple_framework.py Normal file
View File

@ -0,0 +1,69 @@
import os
import pathlib
def exists(env):
return True
def options(opts):
pass
def generate(
target,
*,
env,
source,
min_macos_version="10.12",
min_ios_version="12.0",
plist_entries=None,
):
"""
Generates an Apple .framework folder, containing the binary and metadata.
Framework structures are required to be able to sign binaries.
Signing binaries is required to avoid the apple gatekeeper, and to be accepted into the App Store.
See https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html
:param target: Folder name of the framework, usually ending in `.framework`.
:param env: The environment.
:param source: A list of binary sources to generate.
:param min_macos_version: The minimum macOS version supported by the framework, if the platform is macos.
:param min_ios_version: The minimum iOS version supported by the framework, if the platform is iOS.
:param plist_entries: Additional keys to send to the plist generator.
:return: Targets for framework creation, where the first item is the binary generator.
"""
if env["platform"] == "macos":
dt_platform_name = "macosx"
min_os_part = f"LSMinimumSystemVersion={min_macos_version}"
elif env["platform"] == "ios":
dt_platform_name = "iphoneos"
min_os_part = f"MinimumOSVersion={min_ios_version}"
else:
raise ValueError("Unsupported platform.")
framework_path = pathlib.Path(target)
assert framework_path.suffix == ".framework"
framework_name = framework_path.name.removesuffix(".framework")
parent_path = pathlib.Path(__file__).parent
plist_creation_script_path = (parent_path / "create_apple_framework_plist.sh").relative_to(os.getcwd())
plist_command = f"{plist_creation_script_path} $TARGET --entry CFBundleExecutable={framework_name} --entry DTPlatformName={dt_platform_name} --entry {min_os_part}"
if plist_entries:
for key, value in plist_entries.items():
plist_command += f' --entry "{key}={value}"'
return [
# Create the binary itself.
env.Command(
str(framework_path / framework_name),
source,
action="lipo -create $SOURCE -output $TARGET",
),
# Create the Info.plist.
env.Command(
str(framework_path / "Resources" / "Info.plist"),
[str(plist_creation_script_path)],
action=plist_command,
),
]

View File

@ -0,0 +1,128 @@
#!/bin/bash
USAGE_STRING="Usage: $0 plist_path --entry CFBundleExecutable=executable [--entry key=value]..."
PLIST_PATH=""
PLIST_ENTRIES=()
# Parse the command line arguments.
while [[ $# -gt 0 ]]; do
case $1 in
--entry)
IFS='=' read -r key value <<< "$2"
# Replace if key exists, otherwise add new key-value.
found=false
for ((i=0; i<${#PLIST_ENTRIES[@]}; i++)); do
if [[ "${PLIST_ENTRIES[i]}" =~ ^$key= ]]; then
PLIST_ENTRIES[i]="$key=$value"
found=true
break
fi
done
if [ "$found" = false ]; then
PLIST_ENTRIES+=("$key=$value")
fi
shift 2
;;
*)
# Assume positional argument is the plist path.
if [ -n "$PLIST_PATH" ]; then
# Cannot generate more than one plist; this was likely an error.
echo "$USAGE_STRING"
exit 1
fi
PLIST_PATH="$1"
shift
;;
esac
done
# Extract known keys from PLIST_ENTRIES, for defaults and mandatory arguments.
for ((i=0; i<${#PLIST_ENTRIES[@]}; i++)); do
IFS='=' read -r key value <<< "${PLIST_ENTRIES[$i]}"
case $key in
CFBundleInfoDictionaryVersion)
CFBundleInfoDictionaryVersion="$value"
;;
CFBundlePackageType)
CFBundlePackageType="$value"
;;
CFBundleName)
CFBundleName="$value"
;;
CFBundleExecutable)
CFBundleExecutable="$value"
;;
CFBundleIdentifier)
CFBundleIdentifier="$value"
;;
CFBundleVersion)
CFBundleVersion="$value"
;;
CFBundleShortVersionString)
CFBundleShortVersionString="$value"
;;
esac
done
# Check for mandatory arguments.
if [ -z "$PLIST_PATH" ] || [ -z "$CFBundleExecutable" ]; then
echo "$USAGE_STRING"
exit 1
fi
# Add defaults for missing arguments.
if [ -z "$CFBundleInfoDictionaryVersion" ]; then
CFBundleInfoDictionaryVersion="6.0"
PLIST_ENTRIES+=("CFBundleInfoDictionaryVersion=$CFBundleInfoDictionaryVersion")
fi
if [ -z "$CFBundlePackageType" ]; then
CFBundlePackageType="FMWK"
PLIST_ENTRIES+=("CFBundlePackageType=$CFBundlePackageType")
fi
if [ -z "$CFBundleName" ]; then
CFBundleName="$CFBundleExecutable"
PLIST_ENTRIES+=("CFBundleName=$CFBundleName")
fi
if [ -z "$CFBundleIdentifier" ]; then
CFBundleIdentifier="com.example.$CFBundleName"
PLIST_ENTRIES+=("CFBundleIdentifier=$CFBundleIdentifier")
fi
if [ -z "$CFBundleVersion" ]; then
CFBundleVersion="1.0.0"
PLIST_ENTRIES+=("CFBundleVersion=$CFBundleVersion")
fi
if [ -z "$CFBundleShortVersionString" ]; then
CFBundleShortVersionString="$CFBundleVersion"
PLIST_ENTRIES+=("CFBundleShortVersionString=$CFBundleShortVersionString")
fi
# Ensure the directory exists.
mkdir -p "$(dirname "$PLIST_PATH")"
# Create the Info.plist file.
{
echo '<?xml version="1.0" encoding="UTF-8"?>'
echo '<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">'
echo '<plist version="1.0">'
echo '<dict>'
for ((i=0; i<${#PLIST_ENTRIES[@]}; i++)); do
IFS='=' read -r key value <<< "${PLIST_ENTRIES[$i]}"
if [[ -n "$value" ]]; then
echo " <key>$key</key>"
echo " <string>$value</string>"
fi
done
echo '</dict>'
echo '</plist>'
} > "$PLIST_PATH"
# Confirm Info.plist was created.
if [ -s "$PLIST_PATH" ]; then
echo "$PLIST_PATH"
else
echo "Failed to create $PLIST_PATH."
exit 1
fi