better llvm support
parent
fdee3a562c
commit
3969bcf078
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@ -17,7 +17,7 @@ target = ARGUMENTS.get("target", "core")
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platform = ARGUMENTS.get("p", "linux")
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platform = ARGUMENTS.get("p", "linux")
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godot_name = "godot." + platform + ".tools.64"
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godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
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def add_sources(sources, directory):
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def add_sources(sources, directory):
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@ -49,11 +49,16 @@ elif target == "bindings":
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if ARGUMENTS.get("generate_bindings", "no") == "yes":
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if ARGUMENTS.get("generate_bindings", "no") == "yes":
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godot_executable = godot_bin_path + godot_name
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godot_executable = godot_bin_path + godot_name
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if env["CXX"] == "clang++":
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godot_executable += ".llvm"
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if platform == "windows":
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if platform == "windows":
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godot_executable += ".exe"
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godot_executable += ".exe"
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# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
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# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
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json_api_file = 'godot_api.json'
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json_api_file = 'godot_api.json'
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subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file])
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subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file])
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binding_generator_executable = '../binding_generator/target/debug/binding_generator'
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binding_generator_executable = '../binding_generator/target/debug/binding_generator'
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