Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension classes. However, note that constructors should not take any parameters, since Godot doesn't support that. Parameters are ignore in memnew macro. Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a value instead of a class name. This macro calls MyClass::_new() (define in GDCLASS macro) which ultimately calls Godot to create the object, ensuring that both the Godot and the extension instances are created. Non Godot classes (that don't derive godot::Object) are constructed as usual an can have parameters. memdelete is also changed for the same reason, as it needs to destroy the Godot object as well, and that automatically frees the bound extension instance.pull/602/head
parent
e839199848
commit
38ee8bfcf7
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@ -889,6 +889,10 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append("public:")
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# Constructor override, since parent Wrapped has protected constructor.
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result.append(f"\t{class_name}() = default;")
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result.append("")
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if "enums" in class_api:
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for enum_api in class_api["enums"]:
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result.append(f'\tenum {enum_api["name"]} {{')
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@ -963,10 +967,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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"\tT *get_node(const NodePath &p_path) const { return Object::cast_to<T>(get_node_internal(p_path)); }"
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)
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# Constructor.
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result.append("")
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result.append(f"\t{class_name}();")
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result.append("")
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result.append("};")
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result.append("")
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@ -1104,17 +1104,6 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
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result.append(method_signature)
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result.append("")
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# Constructor.
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result.append(f"{class_name}::{class_name}() : {inherits}(godot::internal::empty_constructor()) {{")
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result.append(
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f'\tstatic GDNativeClassConstructor constructor = internal::interface->classdb_get_constructor("{class_name}");'
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)
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result.append("\t_owner = (GodotObject *)constructor();")
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result.append(
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f"\tinternal::interface->object_set_instance_binding((GDNativeObjectPtr)_owner, internal::token, this, &{class_name}::___binding_callbacks);"
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)
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result.append("}")
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result.append("")
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result.append("} // namespace godot ")
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@ -199,7 +199,7 @@ public:
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}
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void instantiate() {
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ref(memnew(T));
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ref(memnew(T()));
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}
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Ref() {}
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@ -33,10 +33,8 @@
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/godot.hpp>
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namespace godot {
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namespace internal {
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struct empty_constructor {};
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} // namespace internal
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typedef void GodotObject;
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@ -50,15 +48,52 @@ class Wrapped {
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protected:
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Wrapped() = default;
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Wrapped(internal::empty_constructor empty) {}
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public:
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// Must be public but you should not touch this.
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GodotObject *_owner = nullptr;
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static Wrapped *_new() {
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return nullptr;
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}
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};
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namespace internal {
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template <class T, class Enable = void>
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struct Creator {
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static T *_new() { return nullptr; }
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};
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template <class T>
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struct Creator<T, typename std::enable_if<std::is_base_of_v<godot::Wrapped, T>>::type> {
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static T *_new() { return T::_new(); }
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};
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// template <class T>
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// struct Creator<T, std::false_type> {
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// };
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// template <class T>
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// struct Creator<T, std::enable_if_t<std::is_base_of_v<godot::Wrapped, T>, bool>> {
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// static T *_new() { return T::_new(); }
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// };
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}; // namespace internal
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} // namespace godot
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#ifdef DEBUG_ENABLED
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#define CHECK_CLASS_CONSTRUCTOR(m_constructor, m_class) \
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if (unlikely(!m_constructor)) { \
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ERR_PRINT_ONCE("Constructor for class " #m_class "not found. Likely wasn't registered in ClassDB."); \
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return nullptr; \
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} else \
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((void)0)
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#else
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#define CHECK_CLASS_CONSTRUCTOR(m_constructor, m_class)
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#endif
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#define GDCLASS(m_class, m_inherits) \
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private: \
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friend class ClassDB; \
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@ -70,12 +105,6 @@ protected:
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return &m_class::_bind_methods; \
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} \
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\
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m_class(godot::GodotObject *owner) : m_inherits(godot::internal::empty_constructor()) { \
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_owner = owner; \
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} \
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\
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m_class(godot::internal::empty_constructor empty) : m_inherits(empty) {} \
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\
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template <class T> \
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static void register_virtuals() { \
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m_inherits::register_virtuals<T>(); \
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@ -104,22 +133,24 @@ public:
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} \
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\
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static GDExtensionClassInstancePtr create(void *data) { \
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return (GDExtensionClassInstancePtr)godot::Memory::alloc_static(sizeof(m_class)); \
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return reinterpret_cast<GDExtensionClassInstancePtr>(new ("") m_class); \
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} \
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\
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static void free(void *data, GDExtensionClassInstancePtr ptr) { \
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godot::memdelete(reinterpret_cast<m_class *>(ptr)); \
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Memory::free_static(reinterpret_cast<m_class *>(ptr)); \
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} \
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\
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static void set_object_instance(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance) { \
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memnew_placement((void *)p_instance, m_class((godot::GodotObject *)p_object_instance)); \
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reinterpret_cast<m_class *>(p_instance)->_owner = reinterpret_cast<GodotObject *>(p_object_instance); \
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} \
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\
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static void *___binding_create_callback(void *p_token, void *p_instance) { \
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return memnew(m_class((godot::GodotObject *)p_instance)); \
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m_class *result = new ("") m_class; \
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result->_owner = reinterpret_cast<godot::GodotObject *>(p_instance); \
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return result; \
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} \
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static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
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memdelete((m_class *)p_binding); \
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Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
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} \
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static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
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return true; \
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@ -130,6 +161,13 @@ public:
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___binding_reference_callback, \
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}; \
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\
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static m_class *_new() { \
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static GDNativeClassConstructor ___constructor = godot::internal::interface->classdb_get_constructor(#m_class); \
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CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
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GDNativeObjectPtr obj = ___constructor(); \
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return reinterpret_cast<m_class *>(godot::internal::interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
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} \
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\
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private:
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// Don't use this for your classes, use GDCLASS() instead.
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@ -138,7 +176,6 @@ protected:
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static void (*_get_bind_methods())() { \
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return nullptr; \
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} \
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m_class(godot::internal::empty_constructor empty) : m_inherits(empty) {} \
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\
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public: \
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static void initialize_class() {} \
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@ -152,12 +189,12 @@ public:
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} \
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\
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static void *___binding_create_callback(void *p_token, void *p_instance) { \
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m_class *obj = memnew(m_class(godot::internal::empty_constructor())); \
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m_class *obj = new ("") m_class; \
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obj->_owner = (godot::GodotObject *)p_instance; \
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return obj; \
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} \
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static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
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memdelete((m_class *)p_binding); \
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Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
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} \
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static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
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return true; \
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@ -167,6 +204,12 @@ public:
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___binding_free_callback, \
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___binding_reference_callback, \
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}; \
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static m_class *_new() { \
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static GDNativeClassConstructor ___constructor = godot::internal::interface->classdb_get_constructor(#m_class); \
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CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
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GDNativeObjectPtr obj = ___constructor(); \
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return reinterpret_cast<m_class *>(godot::internal::interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
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} \
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\
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private:
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@ -36,6 +36,9 @@
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/godot.hpp>
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#include <type_traits>
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void *operator new(size_t p_size, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
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void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
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@ -54,6 +57,8 @@ void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_d
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namespace godot {
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class Wrapped;
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class Memory {
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Memory();
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@ -63,11 +68,19 @@ public:
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static void free_static(void *p_ptr);
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};
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#define memnew(m_v) (new ("") m_v)
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#define memnew(m_v) \
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([&]() { \
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if constexpr (std::is_base_of<godot::Object, decltype(m_v)>::value) { \
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return godot::internal::Creator<decltype(m_v)>::_new(); \
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} else { \
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return new ("") m_v; \
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} \
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}())
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#define memnew_placement(m_placement, m_class) (new (m_placement, sizeof(m_class), "") m_class)
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template <class T>
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void memdelete(T *p_class) {
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void memdelete(T *p_class, typename std::enable_if<!std::is_base_of_v<godot::Wrapped, T>>::type * = 0) {
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if (!__has_trivial_destructor(T)) {
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p_class->~T();
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}
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@ -75,6 +88,11 @@ void memdelete(T *p_class) {
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Memory::free_static(p_class);
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}
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template <class T, std::enable_if_t<std::is_base_of_v<godot::Wrapped, T>, bool> = true>
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void memdelete(T *p_class) {
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godot::internal::interface->object_destroy(p_class->_owner);
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}
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#define memnew_arr(m_class, m_count) memnew_arr_template<m_class>(m_count)
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template <typename T>
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@ -194,7 +194,7 @@ public:
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template <class T>
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MethodBind *create_vararg_method_bind(Variant (T::*p_method)(const Variant **, GDNativeInt, GDNativeCallError &), const MethodInfo &p_info, bool p_return_nil_is_variant) {
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MethodBindVarArg<T> *a = memnew((MethodBindVarArg<T>));
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MethodBindVarArg<T> *a = memnew(MethodBindVarArg<T>());
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a->set_method(p_method);
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a->set_method_info(p_info, p_return_nil_is_variant);
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a->set_instance_class(T::get_class_static());
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