fix free() crash with custom resources

pull/155/head
karroffel 2018-03-30 21:41:55 +02:00
parent cff59a572e
commit 37abbe0c09
1 changed files with 1 additions and 1 deletions

View File

@ -37,7 +37,7 @@ T *get_wrapper(godot_object *obj)
#define GODOT_CLASS(Name, Base) \ #define GODOT_CLASS(Name, Base) \
public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \ public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
inline static Name *_new() { godot::NativeScript *script = godot::NativeScript::_new(); script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *) godot::gdnlib)); script->set_class_name(#Name); Name *instance = godot::as<Name>(script->new_()); script->free(); return instance; } \ inline static Name *_new() { godot::NativeScript *script = godot::NativeScript::_new(); script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *) godot::gdnlib)); script->set_class_name(#Name); Name *instance = godot::as<Name>(script->new_()); return instance; } \
inline static const char *___get_base_type_name() { return Base::___get_class_name(); } \ inline static const char *___get_base_type_name() { return Base::___get_class_name(); } \
inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *) godot::as<Name>(godot::Object::___get_from_variant(a)); } \ inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *) godot::as<Name>(godot::Object::___get_from_variant(a)); } \
private: private: