Added newer Variant types to `typed_array.hpp`
This is a companion commit to the godot PR https://github.com/godotengine/godot/pull/87992 which fixes https://github.com/godotengine/godot/issues/87991 Also undefines typed array templates after use to match Godot's typed_array.hpull/1384/head
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@ -370,11 +370,14 @@ MAKE_TYPED_ARRAY_INFO(Rect2i, Variant::RECT2I)
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MAKE_TYPED_ARRAY_INFO(Vector3, Variant::VECTOR3)
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MAKE_TYPED_ARRAY_INFO(Vector3i, Variant::VECTOR3I)
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MAKE_TYPED_ARRAY_INFO(Transform2D, Variant::TRANSFORM2D)
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MAKE_TYPED_ARRAY_INFO(Vector4, Variant::VECTOR4)
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MAKE_TYPED_ARRAY_INFO(Vector4i, Variant::VECTOR4I)
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MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE)
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MAKE_TYPED_ARRAY_INFO(Quaternion, Variant::QUATERNION)
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MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB)
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MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS)
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MAKE_TYPED_ARRAY_INFO(Transform3D, Variant::TRANSFORM3D)
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MAKE_TYPED_ARRAY_INFO(Projection, Variant::PROJECTION)
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MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR)
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MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME)
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MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH)
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@ -393,8 +396,11 @@ MAKE_TYPED_ARRAY_INFO(Vector<String>, Variant::PACKED_STRING_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY)
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MAKE_TYPED_ARRAY_INFO(IPAddress, Variant::STRING)
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*/
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#undef MAKE_TYPED_ARRAY_INFO
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#define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info())
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} // namespace godot
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@ -75,6 +75,8 @@ public:
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} \
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};
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// All Variant::OBJECT types are intentionally omitted from this list because they are handled by
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// the unspecialized TypedArray definition.
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MAKE_TYPED_ARRAY(bool, Variant::BOOL)
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MAKE_TYPED_ARRAY(uint8_t, Variant::INT)
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MAKE_TYPED_ARRAY(int8_t, Variant::INT)
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@ -94,11 +96,14 @@ MAKE_TYPED_ARRAY(Rect2i, Variant::RECT2I)
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MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3)
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MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I)
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MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D)
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MAKE_TYPED_ARRAY(Vector4, Variant::VECTOR4)
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MAKE_TYPED_ARRAY(Vector4i, Variant::VECTOR4I)
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MAKE_TYPED_ARRAY(Plane, Variant::PLANE)
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MAKE_TYPED_ARRAY(Quaternion, Variant::QUATERNION)
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MAKE_TYPED_ARRAY(AABB, Variant::AABB)
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MAKE_TYPED_ARRAY(Basis, Variant::BASIS)
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MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D)
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MAKE_TYPED_ARRAY(Projection, Variant::PROJECTION)
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MAKE_TYPED_ARRAY(Color, Variant::COLOR)
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MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME)
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MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH)
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@ -116,6 +121,10 @@ MAKE_TYPED_ARRAY(PackedStringArray, Variant::PACKED_STRING_ARRAY)
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MAKE_TYPED_ARRAY(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY)
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MAKE_TYPED_ARRAY(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY)
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MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
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// If the IPAddress struct is added to godot-cpp, the following could also be added:
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//MAKE_TYPED_ARRAY(IPAddress, Variant::STRING)
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#undef MAKE_TYPED_ARRAY
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} // namespace godot
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