Rework GDCLASS macro to allow pure virtual functions
parent
0ddef6ed96
commit
321c8d2b30
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@ -42,6 +42,8 @@
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namespace godot {
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namespace godot {
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class ClassDB;
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class ClassDB;
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template <class T>
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class ClassCreator;
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typedef void GodotObject;
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typedef void GodotObject;
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@ -49,6 +51,8 @@ typedef void GodotObject;
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class Wrapped {
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class Wrapped {
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friend class GDExtensionBinding;
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friend class GDExtensionBinding;
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friend void postinitialize_handler(Wrapped *);
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friend void postinitialize_handler(Wrapped *);
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template <class T>
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friend class ClassCreator;
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protected:
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protected:
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#ifdef HOT_RELOAD_ENABLED
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#ifdef HOT_RELOAD_ENABLED
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@ -132,16 +136,41 @@ struct EngineClassRegistration {
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} // namespace godot
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} // namespace godot
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#ifdef HOT_RELOAD_ENABLED
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#ifdef HOT_RELOAD_ENABLED
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#define _GDCLASS_RECREATE(m_class, m_inherits) \
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#define _GDCLASS_RECREATE(m_class) \
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m_class *new_instance = (m_class *)memalloc(sizeof(m_class)); \
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m_class *new_instance = (m_class *)memalloc(sizeof(m_class)); \
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Wrapped::RecreateInstance recreate_data = { new_instance, obj, Wrapped::recreate_instance }; \
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Wrapped::RecreateInstance recreate_data = { new_instance, obj, Wrapped::recreate_instance }; \
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Wrapped::recreate_instance = &recreate_data; \
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Wrapped::recreate_instance = &recreate_data; \
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memnew_placement(new_instance, m_class); \
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memnew_placement(new_instance, m_class); \
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return new_instance;
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return new_instance;
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#else
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#else
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#define _GDCLASS_RECREATE(m_class, m_inherits) return nullptr;
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#define _GDCLASS_RECREATE(m_class) return nullptr;
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#endif
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#endif
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namespace godot {
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template <class T>
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class ClassCreator {
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public:
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static GDExtensionObjectPtr create(void *data) {
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if constexpr (!std::is_abstract_v<T>) {
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T *new_object = memnew(T);
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return new_object->_owner;
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} else {
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return nullptr;
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}
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};
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static GDExtensionClassInstancePtr recreate(void *data, GDExtensionObjectPtr obj) {
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if constexpr (!std::is_abstract_v<T>) {
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_GDCLASS_RECREATE(T)
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} else {
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return nullptr;
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}
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}
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};
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} // namespace godot
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// Use this on top of your own classes.
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// Use this on top of your own classes.
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// Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
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// Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
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// every line of the macro different
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// every line of the macro different
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@ -226,15 +255,6 @@ public:
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return m_inherits::get_class_static(); \
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return m_inherits::get_class_static(); \
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} \
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} \
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\
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\
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static GDExtensionObjectPtr create(void *data) { \
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m_class *new_object = memnew(m_class); \
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return new_object->_owner; \
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} \
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\
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static GDExtensionClassInstancePtr recreate(void *data, GDExtensionObjectPtr obj) { \
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_GDCLASS_RECREATE(m_class, m_inherits); \
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} \
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\
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static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
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static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
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if (p_instance && m_class::_get_notification()) { \
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if (p_instance && m_class::_get_notification()) { \
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if (m_class::_get_notification() != m_inherits::_get_notification()) { \
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if (m_class::_get_notification() != m_inherits::_get_notification()) { \
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@ -202,9 +202,9 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed) {
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T::to_string_bind, // GDExtensionClassToString to_string_func;
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T::to_string_bind, // GDExtensionClassToString to_string_func;
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nullptr, // GDExtensionClassReference reference_func;
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nullptr, // GDExtensionClassReference reference_func;
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nullptr, // GDExtensionClassUnreference unreference_func;
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nullptr, // GDExtensionClassUnreference unreference_func;
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T::create, // GDExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
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ClassCreator<T>::create, // GDExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
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T::free, // GDExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
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T::free, // GDExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
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T::recreate, // GDExtensionClassRecreateInstance recreate_instance_func;
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ClassCreator<T>::recreate, // GDExtensionClassRecreateInstance recreate_instance_func;
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&ClassDB::get_virtual_func, // GDExtensionClassGetVirtual get_virtual_func;
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&ClassDB::get_virtual_func, // GDExtensionClassGetVirtual get_virtual_func;
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nullptr, // GDExtensionClassGetVirtualCallData get_virtual_call_data_func;
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nullptr, // GDExtensionClassGetVirtualCallData get_virtual_call_data_func;
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nullptr, // GDExtensionClassCallVirtualWithData call_virtual_func;
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nullptr, // GDExtensionClassCallVirtualWithData call_virtual_func;
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