Merge pull request #10 from BastiaanOlij/fix_macos_compile
Getting this to compile on mac os xpull/11/head
commit
31dd500d28
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@ -0,0 +1,6 @@
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*.c eol=lf
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*.cpp eol=lf
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*.gd eol=lf
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*.tscn eol=lf
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*.cfg eol=lf
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*.godot eol=lf
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@ -6,4 +6,5 @@ include/*.hpp
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*.obj
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*.pyc
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*.json
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*.dblite
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bin
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@ -28,10 +28,15 @@ def add_sources(sources, directory):
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sources.append(directory + '/' + file)
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if platform == "osx":
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env.Append(CCFLAGS = ['-g','-O3', '-std=c++14', '-arch', 'x86_64'])
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env.Append(LINKFLAGS = ['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
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if target == "core":
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if platform == "linux":
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env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
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env.Append(CPPPATH=['include/core', godot_headers_path])
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if platform == "windows":
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@ -79,6 +84,7 @@ elif target == "bindings":
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env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
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env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\''])
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env.Append(CPPPATH=['.', godot_headers_path, 'include', 'include/core'])
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if platform == "windows":
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