Merge pull request #10 from BastiaanOlij/fix_macos_compile

Getting this to compile on mac os x
pull/11/head
Thomas Herzog 2017-06-16 15:57:37 +02:00 committed by GitHub
commit 31dd500d28
3 changed files with 13 additions and 0 deletions

6
.gitattributes vendored Normal file
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@ -0,0 +1,6 @@
*.c eol=lf
*.cpp eol=lf
*.gd eol=lf
*.tscn eol=lf
*.cfg eol=lf
*.godot eol=lf

1
.gitignore vendored
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@ -6,4 +6,5 @@ include/*.hpp
*.obj
*.pyc
*.json
*.dblite
bin

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@ -28,10 +28,15 @@ def add_sources(sources, directory):
sources.append(directory + '/' + file)
if platform == "osx":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14', '-arch', 'x86_64'])
env.Append(LINKFLAGS = ['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
if target == "core":
if platform == "linux":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
env.Append(CPPPATH=['include/core', godot_headers_path])
if platform == "windows":
@ -79,6 +84,7 @@ elif target == "bindings":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\''])
env.Append(CPPPATH=['.', godot_headers_path, 'include', 'include/core'])
if platform == "windows":