Remove "godot" namespace when binding global constants.

(cherry picked from commit bd40a94424)
pull/1372/head
Daylily-Zeleen 2024-01-07 15:24:02 +08:00 committed by David Snopek
parent c0b2d85ffc
commit 3129672a4f
1 changed files with 2 additions and 2 deletions

View File

@ -1778,9 +1778,9 @@ def generate_global_constant_binds(api, output_dir):
continue
if enum_def["is_bitfield"]:
header.append(f'VARIANT_BITFIELD_CAST(godot::{enum_def["name"]});')
header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
else:
header.append(f'VARIANT_ENUM_CAST(godot::{enum_def["name"]});')
header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
header.append(f"VARIANT_ENUM_CAST(godot::Variant::Type);")