Clarify error message because there isn't a legacy Godot 4.0 mode anymore

pull/1137/head
David Snopek 2023-06-08 09:42:03 -05:00
parent b5a3aeb8ee
commit 3074d22815
1 changed files with 1 additions and 1 deletions

View File

@ -217,7 +217,7 @@ GDExtensionBool GDExtensionBinding::init(GDExtensionInterfaceGetProcAddress p_ge
// Use the legacy interface only to give a nice error. // Use the legacy interface only to give a nice error.
LegacyGDExtensionInterface *legacy_interface = (LegacyGDExtensionInterface *)p_get_proc_address; LegacyGDExtensionInterface *legacy_interface = (LegacyGDExtensionInterface *)p_get_proc_address;
internal::gdextension_interface_print_error_with_message = (GDExtensionInterfacePrintErrorWithMessage)legacy_interface->print_error_with_message; internal::gdextension_interface_print_error_with_message = (GDExtensionInterfacePrintErrorWithMessage)legacy_interface->print_error_with_message;
ERR_FAIL_V_MSG(false, "Cannot load a GDExtension built for Godot 4.1+ in legacy Godot 4.0 mode."); ERR_FAIL_V_MSG(false, "Cannot load a GDExtension built for Godot 4.1+ in Godot 4.0.");
} }
// Load the "print_error_with_message" function first (needed by the ERR_FAIL_NULL_V_MSG() macro). // Load the "print_error_with_message" function first (needed by the ERR_FAIL_NULL_V_MSG() macro).