CI: Workaround upstream issue with .NET editor build not exiting
We force closing the process after 10 s, which should be ample time to generate the .godot folder.pull/1308/head
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@ -172,7 +172,7 @@ jobs:
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./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version
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./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version
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cd test
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cd test
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# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
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# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
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(cd project && (../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true))
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(cd project && (timeout 10 ../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true))
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GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh
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GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh
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- name: Upload artifact
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- name: Upload artifact
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