Merge pull request #743 from Faless/build/4.x_no_duplicates
[CI] Remove duplicate builds.pull/746/head
commit
2cf7cf1304
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@ -142,40 +142,6 @@ jobs:
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
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cmake --build . -j $(nproc)
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cmake --build . -j $(nproc)
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windows-msvc:
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name: Build (Windows, MSVC)
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runs-on: windows-2019
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v3
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with:
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python-version: '3.x'
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
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- name: Build test project
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run: |
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cd test
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scons target=release -j $env:NUMBER_OF_PROCESSORS
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: godot-cpp-windows-msvc2019-x86_64-release
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path: bin/libgodot-cpp.windows.release.64.lib
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if-no-files-found: error
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windows-msvc-cmake:
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windows-msvc-cmake:
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name: Build (Windows, MSVC, CMake)
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name: Build (Windows, MSVC, CMake)
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runs-on: windows-2019
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runs-on: windows-2019
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@ -195,70 +161,6 @@ jobs:
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
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cmake --build .
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cmake --build .
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windows-mingw:
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name: Build (Windows, MinGW)
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runs-on: windows-2019
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v3
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with:
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python-version: '3.x'
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Setup MinGW for Windows/MinGW build
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uses: egor-tensin/setup-mingw@v2
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- name: Build godot-cpp
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run: |
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scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
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#- name: Build test project (TODO currently not supported, leaving uncommented as a reminder to fix this)
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# run: |
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# cd test
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# scons target=release use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: godot-cpp-linux-mingw-x86_64-release
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path: bin/libgodot-cpp.windows.release.64.a
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if-no-files-found: error
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macos:
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name: Build (macOS, Clang, universal / x86_64 + arm64)
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runs-on: macos-11
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v3
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with:
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python-version: '3.x'
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
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- name: Build test project
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run: |
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cd test
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scons target=release -j $(sysctl -n hw.logicalcpu)
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static-checks:
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static-checks:
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name: Static Checks (clang-format)
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name: Static Checks (clang-format)
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runs-on: ubuntu-20.04
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runs-on: ubuntu-20.04
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