Merge 2bb9bdbe91
into 36847f6af0
commit
29e80a3b52
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@ -70,12 +70,14 @@ def generate_wrappers(target):
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f.write(txt)
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f.write(txt)
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def get_file_list(api_filepath, output_dir, headers=False, sources=False):
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def get_file_list(api_filepath, output_dir, headers=False, sources=False, profile_filepath=""):
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api = {}
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api = {}
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files = []
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files = []
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with open(api_filepath, encoding="utf-8") as api_file:
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with open(api_filepath, encoding="utf-8") as api_file:
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api = json.load(api_file)
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api = json.load(api_file)
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build_profile = parse_build_profile(profile_filepath, api)
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core_gen_folder = Path(output_dir) / "gen" / "include" / "godot_cpp" / "core"
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core_gen_folder = Path(output_dir) / "gen" / "include" / "godot_cpp" / "core"
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include_gen_folder = Path(output_dir) / "gen" / "include" / "godot_cpp"
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include_gen_folder = Path(output_dir) / "gen" / "include" / "godot_cpp"
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source_gen_folder = Path(output_dir) / "gen" / "src"
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source_gen_folder = Path(output_dir) / "gen" / "src"
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@ -105,7 +107,7 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
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source_filename = source_gen_folder / "classes" / (camel_to_snake(engine_class["name"]) + ".cpp")
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source_filename = source_gen_folder / "classes" / (camel_to_snake(engine_class["name"]) + ".cpp")
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if headers:
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if headers:
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files.append(str(header_filename.as_posix()))
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files.append(str(header_filename.as_posix()))
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if sources:
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if sources and is_class_included(engine_class["name"], build_profile):
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files.append(str(source_filename.as_posix()))
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files.append(str(source_filename.as_posix()))
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for native_struct in api["native_structures"]:
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for native_struct in api["native_structures"]:
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@ -137,12 +139,72 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
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return files
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return files
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def print_file_list(api_filepath, output_dir, headers=False, sources=False):
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def print_file_list(api_filepath, output_dir, headers=False, sources=False, profile_filepath=""):
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print(*get_file_list(api_filepath, output_dir, headers, sources), sep=";", end=None)
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print(*get_file_list(api_filepath, output_dir, headers, sources, profile_filepath), sep=";", end=None)
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def parse_build_profile(profile_filepath, api):
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if profile_filepath == "":
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return {}
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print("Using feature build profile: " + profile_filepath)
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with open(profile_filepath, encoding="utf-8") as profile_file:
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profile = json.load(profile_file)
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parents = {}
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children = {}
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for engine_class in api["classes"]:
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parent = engine_class.get("inherits", "")
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child = engine_class["name"]
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parents[child] = parent
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if parent == "":
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continue
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children[parent] = children.get(parent, [])
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children[parent].append(child)
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included = []
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front = list(profile.get("enabled_classes", []))
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while front:
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cls = front.pop()
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if cls in included:
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continue
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included.append(cls)
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parent = parents.get(cls, "")
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if parent:
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front.append(parent)
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excluded = []
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front = list(profile.get("disabled_classes", []))
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while front:
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cls = front.pop()
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if cls in excluded:
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continue
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excluded.append(cls)
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front += children.get(cls, [])
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if included and excluded:
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print(
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"WARNING: Cannot specify both 'enabled_classes' and 'disabled_classes' in build profile. 'disabled_classes' will be ignored."
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)
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if included:
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# These must always be included
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included.append("ClassDB")
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included.append("ClassDBSingleton")
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included.append("FileAccess")
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return {
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"enabled_classes": included,
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"disabled_classes": excluded,
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}
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def scons_emit_files(target, source, env):
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def scons_emit_files(target, source, env):
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files = [env.File(f) for f in get_file_list(str(source[0]), target[0].abspath, True, True)]
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profile_filepath = env.get("build_profile", "")
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if profile_filepath and not Path(profile_filepath).is_absolute():
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profile_filepath = str((Path(env.Dir("#").abspath) / profile_filepath).as_posix())
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files = [env.File(f) for f in get_file_list(str(source[0]), target[0].abspath, True, True, profile_filepath)]
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env.Clean(target, files)
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env.Clean(target, files)
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env["godot_cpp_gen_dir"] = target[0].abspath
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env["godot_cpp_gen_dir"] = target[0].abspath
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return files, source
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return files, source
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@ -2301,6 +2363,20 @@ def is_refcounted(type_name):
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return type_name in engine_classes and engine_classes[type_name]
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return type_name in engine_classes and engine_classes[type_name]
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def is_class_included(class_name, build_profile):
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"""
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Check if an engine class should be included.
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This removes classes according to a build profile of enabled or disabled classes.
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"""
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included = build_profile.get("enabled_classes", [])
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excluded = build_profile.get("disabled_classes", [])
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if included:
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return class_name in included
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if excluded:
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return class_name not in excluded
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return True
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def is_included(type_name, current_type):
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def is_included(type_name, current_type):
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"""
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"""
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Check if a builtin type should be included.
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Check if a builtin type should be included.
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@ -0,0 +1,16 @@
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{
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"enabled_classes": [
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"Control",
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"Viewport",
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"InputEventKey",
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"TileMap",
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"Label",
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"Texture2D",
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"Material",
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"StyleBox",
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"SceneTree",
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"Mesh",
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"Window",
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"Shader"
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]
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}
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@ -198,6 +198,15 @@ def options(opts, env):
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)
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)
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)
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)
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opts.Add(
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PathVariable(
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"build_profile",
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"Path to a file containing a feature build profile",
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default=env.get("build_profile", None),
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validator=validate_file,
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)
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)
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# Add platform options
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# Add platform options
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for pl in platforms:
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for pl in platforms:
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tool = Tool(pl, toolpath=["tools"])
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tool = Tool(pl, toolpath=["tools"])
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