Merge pull request #221 from bruvzg/rect2_pos

Renamed Rect2::pos to Rect2::position
pull/229/head
Bastiaan Olij 2018-12-28 20:19:44 +11:00 committed by GitHub
commit 262d53c05e
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3 changed files with 79 additions and 79 deletions

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@ -18,24 +18,24 @@ struct Transform2D;
struct Rect2 { struct Rect2 {
Point2 pos; Point2 position;
Size2 size; Size2 size;
inline const Vector2 &get_pos() const { return pos; } inline const Vector2 &get_position() const { return position; }
inline void set_pos(const Vector2 &p_pos) { pos = p_pos; } inline void set_position(const Vector2 &p_position) { position = p_position; }
inline const Vector2 &get_size() const { return size; } inline const Vector2 &get_size() const { return size; }
inline void set_size(const Vector2 &p_size) { size = p_size; } inline void set_size(const Vector2 &p_size) { size = p_size; }
inline real_t get_area() const { return size.width * size.height; } inline real_t get_area() const { return size.width * size.height; }
inline bool intersects(const Rect2 &p_rect) const { inline bool intersects(const Rect2 &p_rect) const {
if (pos.x >= (p_rect.pos.x + p_rect.size.width)) if (position.x >= (p_rect.position.x + p_rect.size.width))
return false; return false;
if ((pos.x + size.width) <= p_rect.pos.x) if ((position.x + size.width) <= p_rect.position.x)
return false; return false;
if (pos.y >= (p_rect.pos.y + p_rect.size.height)) if (position.y >= (p_rect.position.y + p_rect.size.height))
return false; return false;
if ((pos.y + size.height) <= p_rect.pos.y) if ((position.y + size.height) <= p_rect.position.y)
return false; return false;
return true; return true;
@ -45,13 +45,13 @@ struct Rect2 {
bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position = nullptr, Point2 *r_normal = nullptr) const;
inline bool encloses(const Rect2 &p_rect) const { inline bool encloses(const Rect2 &p_rect) const {
return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) && return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) && ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y)); ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
} }
inline bool has_no_area() const { inline bool has_no_area() const {
@ -63,14 +63,14 @@ struct Rect2 {
Rect2 merge(const Rect2 &p_rect) const; Rect2 merge(const Rect2 &p_rect) const;
inline bool has_point(const Point2 &p_point) const { inline bool has_point(const Point2 &p_point) const {
if (p_point.x < pos.x) if (p_point.x < position.x)
return false; return false;
if (p_point.y < pos.y) if (p_point.y < position.y)
return false; return false;
if (p_point.x >= (pos.x + size.x)) if (p_point.x >= (position.x + size.x))
return false; return false;
if (p_point.y >= (pos.y + size.y)) if (p_point.y >= (position.y + size.y))
return false; return false;
return true; return true;
@ -78,14 +78,14 @@ struct Rect2 {
inline bool no_area() const { return (size.width <= 0 || size.height <= 0); } inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
inline bool operator==(const Rect2 &p_rect) const { return pos == p_rect.pos && size == p_rect.size; } inline bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
inline bool operator!=(const Rect2 &p_rect) const { return pos != p_rect.pos || size != p_rect.size; } inline bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
inline Rect2 grow(real_t p_by) const { inline Rect2 grow(real_t p_by) const {
Rect2 g = *this; Rect2 g = *this;
g.pos.x -= p_by; g.position.x -= p_by;
g.pos.y -= p_by; g.position.y -= p_by;
g.size.width += p_by * 2; g.size.width += p_by * 2;
g.size.height += p_by * 2; g.size.height += p_by * 2;
return g; return g;
@ -100,8 +100,8 @@ struct Rect2 {
inline void expand_to(const Vector2 &p_vector) { //in place function for speed inline void expand_to(const Vector2 &p_vector) { //in place function for speed
Vector2 begin = pos; Vector2 begin = position;
Vector2 end = pos + size; Vector2 end = position + size;
if (p_vector.x < begin.x) if (p_vector.x < begin.x)
begin.x = p_vector.x; begin.x = p_vector.x;
@ -113,7 +113,7 @@ struct Rect2 {
if (p_vector.y > end.y) if (p_vector.y > end.y)
end.y = p_vector.y; end.y = p_vector.y;
pos = begin; position = begin;
size = end - begin; size = end - begin;
} }
@ -121,11 +121,11 @@ struct Rect2 {
inline Rect2() {} inline Rect2() {}
inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) { inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
pos = Point2(p_x, p_y); position = Point2(p_x, p_y);
size = Size2(p_width, p_height); size = Size2(p_width, p_height);
} }
inline Rect2(const Point2 &p_pos, const Size2 &p_size) { inline Rect2(const Point2 &p_position, const Size2 &p_size) {
pos = p_pos; position = p_position;
size = p_size; size = p_size;
} }
}; };

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@ -19,17 +19,17 @@ real_t Rect2::distance_to(const Vector2 &p_point) const {
real_t dist = 1e20; real_t dist = 1e20;
if (p_point.x < pos.x) { if (p_point.x < position.x) {
dist = MIN(dist, pos.x - p_point.x); dist = MIN(dist, position.x - p_point.x);
} }
if (p_point.y < pos.y) { if (p_point.y < position.y) {
dist = MIN(dist, pos.y - p_point.y); dist = MIN(dist, position.y - p_point.y);
} }
if (p_point.x >= (pos.x + size.x)) { if (p_point.x >= (position.x + size.x)) {
dist = MIN(p_point.x - (pos.x + size.x), dist); dist = MIN(p_point.x - (position.x + size.x), dist);
} }
if (p_point.y >= (pos.y + size.y)) { if (p_point.y >= (position.y + size.y)) {
dist = MIN(p_point.y - (pos.y + size.y), dist); dist = MIN(p_point.y - (position.y + size.y), dist);
} }
if (dist == 1e20) if (dist == 1e20)
@ -45,14 +45,14 @@ Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
if (!intersects(new_rect)) if (!intersects(new_rect))
return Rect2(); return Rect2();
new_rect.pos.x = MAX(p_rect.pos.x, pos.x); new_rect.position.x = MAX(p_rect.position.x, position.x);
new_rect.pos.y = MAX(p_rect.pos.y, pos.y); new_rect.position.y = MAX(p_rect.position.y, position.y);
Point2 p_rect_end = p_rect.pos + p_rect.size; Point2 p_rect_end = p_rect.position + p_rect.size;
Point2 end = pos + size; Point2 end = position + size;
new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x; new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y; new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
return new_rect; return new_rect;
} }
@ -61,22 +61,22 @@ Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
Rect2 new_rect; Rect2 new_rect;
new_rect.pos.x = MIN(p_rect.pos.x, pos.x); new_rect.position.x = MIN(p_rect.position.x, position.x);
new_rect.pos.y = MIN(p_rect.pos.y, pos.y); new_rect.position.y = MIN(p_rect.position.y, position.y);
new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x); new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y); new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
new_rect.size = new_rect.size - new_rect.pos; //make relative again new_rect.size = new_rect.size - new_rect.position; //make relative again
return new_rect; return new_rect;
} }
Rect2::operator String() const { Rect2::operator String() const {
return String(pos) + ", " + String(size); return String(position) + ", " + String(size);
} }
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
real_t min = 0, max = 1; real_t min = 0, max = 1;
int axis = 0; int axis = 0;
@ -85,7 +85,7 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
real_t seg_from = p_from[i]; real_t seg_from = p_from[i];
real_t seg_to = p_to[i]; real_t seg_to = p_to[i];
real_t box_begin = pos[i]; real_t box_begin = position[i];
real_t box_end = box_begin + size[i]; real_t box_end = box_begin + size[i];
real_t cmin, cmax; real_t cmin, cmax;
real_t csign; real_t csign;
@ -128,8 +128,8 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
*r_normal = normal; *r_normal = normal;
} }
if (r_pos) if (r_position)
*r_pos = p_from + rel * min; *r_position = p_from + rel * min;
return true; return true;
} }
@ -139,30 +139,30 @@ bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_re
//SAT intersection between local and transformed rect2 //SAT intersection between local and transformed rect2
Vector2 xf_points[4] = { Vector2 xf_points[4] = {
p_xform.xform(p_rect.pos), p_xform.xform(p_rect.position),
p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)), p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)), p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)), p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
}; };
real_t low_limit; real_t low_limit;
//base rect2 first (faster) //base rect2 first (faster)
if (xf_points[0].y > pos.y) if (xf_points[0].y > position.y)
goto next1; goto next1;
if (xf_points[1].y > pos.y) if (xf_points[1].y > position.y)
goto next1; goto next1;
if (xf_points[2].y > pos.y) if (xf_points[2].y > position.y)
goto next1; goto next1;
if (xf_points[3].y > pos.y) if (xf_points[3].y > position.y)
goto next1; goto next1;
return false; return false;
next1: next1:
low_limit = pos.y + size.y; low_limit = position.y + size.y;
if (xf_points[0].y < low_limit) if (xf_points[0].y < low_limit)
goto next2; goto next2;
@ -177,20 +177,20 @@ next1:
next2: next2:
if (xf_points[0].x > pos.x) if (xf_points[0].x > position.x)
goto next3; goto next3;
if (xf_points[1].x > pos.x) if (xf_points[1].x > position.x)
goto next3; goto next3;
if (xf_points[2].x > pos.x) if (xf_points[2].x > position.x)
goto next3; goto next3;
if (xf_points[3].x > pos.x) if (xf_points[3].x > position.x)
goto next3; goto next3;
return false; return false;
next3: next3:
low_limit = pos.x + size.x; low_limit = position.x + size.x;
if (xf_points[0].x < low_limit) if (xf_points[0].x < low_limit)
goto next4; goto next4;
@ -206,10 +206,10 @@ next3:
next4: next4:
Vector2 xf_points2[4] = { Vector2 xf_points2[4] = {
pos, position,
Vector2(pos.x + size.x, pos.y), Vector2(position.x + size.x, position.y),
Vector2(pos.x, pos.y + size.y), Vector2(position.x, position.y + size.y),
Vector2(pos.x + size.x, pos.y + size.y), Vector2(position.x + size.x, position.y + size.y),
}; };
real_t maxa = p_xform.elements[0].dot(xf_points2[0]); real_t maxa = p_xform.elements[0].dot(xf_points2[0]);

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@ -50,13 +50,13 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
Vector2 x = elements[0] * p_rect.size.x; Vector2 x = elements[0] * p_rect.size.x;
Vector2 y = elements[1] * p_rect.size.y; Vector2 y = elements[1] * p_rect.size.y;
Vector2 pos = xform(p_rect.pos); Vector2 position = xform(p_rect.position);
Rect2 new_rect; Rect2 new_rect;
new_rect.pos = pos; new_rect.position = position;
new_rect.expand_to(pos + x); new_rect.expand_to(position + x);
new_rect.expand_to(pos + y); new_rect.expand_to(position + y);
new_rect.expand_to(pos + x + y); new_rect.expand_to(position + x + y);
return new_rect; return new_rect;
} }
@ -71,14 +71,14 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
Vector2 ends[4] = { Vector2 ends[4] = {
xform_inv(p_rect.pos), xform_inv(p_rect.position),
xform_inv(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)), xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)), xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)) xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
}; };
Rect2 new_rect; Rect2 new_rect;
new_rect.pos = ends[0]; new_rect.position = ends[0];
new_rect.expand_to(ends[1]); new_rect.expand_to(ends[1]);
new_rect.expand_to(ends[2]); new_rect.expand_to(ends[2]);
new_rect.expand_to(ends[3]); new_rect.expand_to(ends[3]);
@ -143,7 +143,7 @@ void Transform2D::set_rotation(real_t p_rot) {
elements[1][1] = cr; elements[1][1] = cr;
} }
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { Transform2D::Transform2D(real_t p_rot, const Vector2 &p_position) {
real_t cr = ::cos(p_rot); real_t cr = ::cos(p_rot);
real_t sr = ::sin(p_rot); real_t sr = ::sin(p_rot);
@ -151,7 +151,7 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
elements[0][1] = sr; elements[0][1] = sr;
elements[1][0] = -sr; elements[1][0] = -sr;
elements[1][1] = cr; elements[1][1] = cr;
elements[2] = p_pos; elements[2] = p_position;
} }
Size2 Transform2D::get_scale() const { Size2 Transform2D::get_scale() const {