Merge pull request #634 from Faless/osx/universal
commit
230fd4bc08
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@ -97,8 +97,8 @@ jobs:
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if-no-files-found: error
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macos:
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name: Build (macOS, Clang)
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runs-on: macos-10.15
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name: Build (macOS, Clang, universal / x86_64 + arm64)
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runs-on: macos-11
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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@ -118,40 +118,6 @@ jobs:
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run: |
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scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
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- name: Upload artifact
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uses: actions/upload-artifact@v2
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with:
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name: godot-cpp-macos-x86_64-release
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path: bin/libgodot-cpp.osx.release.64.a
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if-no-files-found: error
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macos-arm64:
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name: Build (macOS, Clang, cross-compile arm64)
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runs-on: macos-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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python-version: '3.x'
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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# The default SDK in github the actions environemnt seems to have problems compiling for arm64.
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# Use the latest 11.x SDK.
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SDK_BASE=/Library/Developer/CommandLineTools/SDKs
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SDK_VER=$(ls $SDK_BASE | grep "MacOSX11." | sort -r | head -n1)
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echo $SDK_BASE/$SDK_VER/
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scons target=release generate_bindings=yes macos_arch=arm64 macos_deployment_target=10.15 macos_sdk_path="$SDK_BASE/$SDK_VER/" -j $(sysctl -n hw.logicalcpu)
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static-checks:
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name: Static Checks (clang-format)
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runs-on: ubuntu-20.04
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21
SConstruct
21
SConstruct
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@ -78,7 +78,7 @@ elif sys.platform == "darwin":
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elif sys.platform == "win32" or sys.platform == "msys":
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host_platform = "windows"
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else:
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raise ValueError("Could not detect platform automatically, please specify with " "platform=<platform>")
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raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
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env = Environment(ENV=os.environ)
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@ -124,7 +124,7 @@ opts.Add(
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opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
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opts.Add("macos_deployment_target", "macOS deployment target", "default")
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opts.Add("macos_sdk_path", "macOS SDK path", "")
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opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "x86_64", ["x86_64", "arm64"]))
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opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
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opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
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opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
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opts.Add(
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@ -187,7 +187,14 @@ elif env["platform"] == "osx":
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if env["bits"] == "32":
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raise ValueError("Only 64-bit builds are supported for the macOS target.")
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env.Append(CCFLAGS=["-std=c++17", "-arch", env["macos_arch"]])
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if env["macos_arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
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env.Append(CCFLAGS=["-arch", env["macos_arch"]])
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env.Append(CCFLAGS=["-std=c++17"])
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if env["macos_deployment_target"] != "default":
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env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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@ -199,8 +206,6 @@ elif env["platform"] == "osx":
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env.Append(
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LINKFLAGS=[
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"-arch",
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env["macos_arch"],
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"-framework",
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"Cocoa",
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"-Wl,-undefined,dynamic_lookup",
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@ -454,10 +459,12 @@ add_sources(sources, "gen/src/classes", "cpp")
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arch_suffix = env["bits"]
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if env["platform"] == "android":
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arch_suffix = env["android_arch"]
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if env["platform"] == "ios":
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elif env["platform"] == "ios":
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arch_suffix = env["ios_arch"]
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if env["platform"] == "javascript":
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elif env["platform"] == "javascript":
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arch_suffix = "wasm"
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elif env["platform"] == "osx":
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arch_suffix = env["macos_arch"]
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library = env.StaticLibrary(
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target="bin/" + "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"]),
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