Add missing move_toward to Vector2 and Vector3
parent
9eceb16f05
commit
20fdc09c96
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@ -178,6 +178,13 @@ struct Vector2 {
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Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
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Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const {
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Vector2 v = *this;
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Vector2 vd = p_to - v;
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real_t len = vd.length();
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return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
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}
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inline Vector2 slide(const Vector2 &p_vec) const {
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return p_vec - *this * this->dot(p_vec);
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}
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@ -167,6 +167,13 @@ struct Vector3 {
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Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const;
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Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const {
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Vector3 v = *this;
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Vector3 vd = p_to - v;
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real_t len = vd.length();
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return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
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}
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Vector3 bounce(const Vector3 &p_normal) const {
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return -reflect(p_normal);
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}
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