Getting this to compile on mac os x

pull/10/head
BastiaanOlij 2017-06-16 23:50:48 +10:00
parent ba32738ec7
commit 1f36c2307a
3 changed files with 13 additions and 0 deletions

6
.gitattributes vendored Normal file
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@ -0,0 +1,6 @@
*.c eol=lf
*.cpp eol=lf
*.gd eol=lf
*.tscn eol=lf
*.cfg eol=lf
*.godot eol=lf

1
.gitignore vendored
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@ -6,4 +6,5 @@ include/*.hpp
*.obj *.obj
*.pyc *.pyc
*.json *.json
*.dblite
bin bin

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@ -28,10 +28,15 @@ def add_sources(sources, directory):
sources.append(directory + '/' + file) sources.append(directory + '/' + file)
if platform == "osx":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14', '-arch', 'x86_64'])
env.Append(LINKFLAGS = ['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
if target == "core": if target == "core":
if platform == "linux": if platform == "linux":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
env.Append(CPPPATH=['include/core', godot_headers_path]) env.Append(CPPPATH=['include/core', godot_headers_path])
if platform == "windows": if platform == "windows":
@ -79,6 +84,7 @@ elif target == "bindings":
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\'']) env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\''])
env.Append(CPPPATH=['.', godot_headers_path, 'include', 'include/core']) env.Append(CPPPATH=['.', godot_headers_path, 'include', 'include/core'])
if platform == "windows": if platform == "windows":