Merge pull request #550 from abaire/master
Populates incorrect constants for Vector2 and 3 types.pull/552/head
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@ -6,9 +6,9 @@
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namespace godot {
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namespace godot {
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const Vector2 Vector2::ZERO;
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const Vector2 Vector2::ZERO = Vector2();
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const Vector2 Vector2::ONE;
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const Vector2 Vector2::ONE = Vector2(1, 1);
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const Vector2 Vector2::INF;
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const Vector2 Vector2::INF = Vector2(INFINITY, INFINITY);
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const Vector2 Vector2::LEFT = Vector2(-1, 0);
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const Vector2 Vector2::LEFT = Vector2(-1, 0);
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const Vector2 Vector2::RIGHT = Vector2(1, 0);
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const Vector2 Vector2::RIGHT = Vector2(1, 0);
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@ -9,7 +9,7 @@
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namespace godot {
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namespace godot {
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const Vector3 Vector3::ZERO = Vector3();
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const Vector3 Vector3::ZERO = Vector3();
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const Vector3 Vector3::ONE = Vector3();
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const Vector3 Vector3::ONE = Vector3(1, 1, 1);
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const Vector3 Vector3::INF = Vector3(INFINITY, INFINITY, INFINITY);
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const Vector3 Vector3::INF = Vector3(INFINITY, INFINITY, INFINITY);
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const Vector3 Vector3::LEFT = Vector3(-1, 0, 0);
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const Vector3 Vector3::LEFT = Vector3(-1, 0, 0);
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