Add SCons variant_dir support, which allows specifying a target build directory.
parent
94a1f4f2fb
commit
1345c46650
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@ -1,6 +1,11 @@
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#!/usr/bin/env python
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import os
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import sys
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# Add godot-cpp folder to sys.path, so that we can import local modules.
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sys.path.append(Dir(".").srcnode().abspath)
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EnsureSConsVersion(4, 0)
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@ -27,7 +32,7 @@ if profile:
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elif os.path.isfile(profile + ".py"):
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customs.append(profile + ".py")
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opts = Variables(customs, ARGUMENTS)
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cpp_tool = Tool("godotcpp", toolpath=["tools"])
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cpp_tool = Tool("godotcpp", toolpath=[Dir("tools").srcnode().abspath])
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cpp_tool.options(opts, env)
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opts.Update(env)
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@ -14,12 +14,6 @@ from binding_generator import _generate_bindings, _get_file_list, get_file_list
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from build_profile import generate_trimmed_api
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def add_sources(sources, dir, extension):
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for f in os.listdir(dir):
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if f.endswith("." + extension):
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sources.append(dir + "/" + f)
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def get_cmdline_bool(option, default):
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"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
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and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
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@ -32,7 +26,12 @@ def get_cmdline_bool(option, default):
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def normalize_path(val, env):
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return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)
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"""Normalize a path that was provided by the user on the command line
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and is thus either an absolute path, or relative to the top level directory (#)
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where the command was run.
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"""
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# If val is an absolute path, it will not be joined.
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return os.path.join(env.Dir("#").abspath, val)
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def validate_file(key, val, env):
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@ -52,9 +51,10 @@ def validate_parent_dir(key, val, env):
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def get_platform_tools_paths(env):
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path = env.get("custom_tools", None)
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tools_path = env.Dir("tools").srcnode().abspath
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if path is None:
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return ["tools"]
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return [normalize_path(path, env), "tools"]
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return [tools_path]
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return [normalize_path(path, env), tools_path]
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def get_custom_platforms(env):
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@ -250,7 +250,8 @@ def options(opts, env):
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help="Path to a custom directory containing GDExtension interface header and API JSON file",
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default=env.get("gdextension_dir", None),
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validator=validate_dir,
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)
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),
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converter=normalize_path,
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)
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opts.Add(
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PathVariable(
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@ -258,7 +259,8 @@ def options(opts, env):
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help="Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)",
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default=env.get("custom_api_file", None),
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validator=validate_file,
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)
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),
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converter=normalize_path,
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)
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opts.Add(
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BoolVariable(
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@ -561,8 +563,9 @@ def generate(env):
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def _godot_cpp(env):
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extension_dir = normalize_path(env.get("gdextension_dir", env.Dir("gdextension").abspath), env)
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api_file = normalize_path(env.get("custom_api_file", env.File(extension_dir + "/extension_api.json").abspath), env)
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extension_dir = env.get("gdextension_dir", default=env.Dir("gdextension").srcnode().abspath)
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api_file = env.get("custom_api_file", default=os.path.join(extension_dir, "extension_api.json"))
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bindings = env.GodotCPPBindings(
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env.Dir("."),
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[
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@ -577,15 +580,22 @@ def _godot_cpp(env):
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env.NoCache(bindings)
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# Sources to compile
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sources = []
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add_sources(sources, "src", "cpp")
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add_sources(sources, "src/classes", "cpp")
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add_sources(sources, "src/core", "cpp")
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add_sources(sources, "src/variant", "cpp")
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sources.extend([f for f in bindings if str(f).endswith(".cpp")])
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sources = [
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*env.Glob("src/*.cpp"),
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*env.Glob("src/classes/*.cpp"),
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*env.Glob("src/core/*.cpp"),
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*env.Glob("src/variant/*.cpp"),
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*tuple(f for f in bindings if str(f).endswith(".cpp")),
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]
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# Includes
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env.AppendUnique(CPPPATH=[env.Dir(d) for d in [extension_dir, "include", "gen/include"]])
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env.AppendUnique(
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CPPPATH=[
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env.Dir(extension_dir),
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env.Dir("include").srcnode(),
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env.Dir("gen/include"),
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]
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)
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library = None
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library_name = "libgodot-cpp" + env["suffix"] + env["LIBSUFFIX"]
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