diff --git a/test/SConstruct b/test/SConstruct index 8496e6df..c03138c9 100644 --- a/test/SConstruct +++ b/test/SConstruct @@ -2,10 +2,22 @@ import os import sys +# default values, adapt them to your setup +default_library_name = "libgdexample" +default_target_path = "demo/bin/" + +# Local dependency paths, adapt them to your setup +cpp_bindings_path = "../" +# cpp_bindings_path = "godot-cpp/" +godot_headers_path = cpp_bindings_path + "godot-headers/" +cpp_library = "libgodot-cpp" + # Try to detect the host platform automatically. # This is used if no `platform` argument is passed if sys.platform.startswith("linux"): host_platform = "linux" +elif sys.platform.startswith("freebsd"): + host_platform = "freebsd" elif sys.platform == "darwin": host_platform = "osx" elif sys.platform == "win32" or sys.platform == "msys": @@ -18,20 +30,22 @@ env = Environment(ENV=os.environ) opts = Variables([], ARGUMENTS) # Define our options -opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"])) -opts.Add(EnumVariable("platform", "Compilation platform", host_platform, ["", "windows", "x11", "linux", "osx"])) +opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2)) opts.Add( - EnumVariable("p", "Compilation target, alias for 'platform'", host_platform, ["", "windows", "x11", "linux", "osx"]) + EnumVariable( + "platform", + "Compilation platform", + host_platform, + # We'll need to support these in due times + # allowed_values=("linux", "freebsd", "osx", "windows", "android", "ios", "javascript"), + allowed_values=("linux", "windows"), + ignorecase=2, + ) ) opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64"))) opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no")) -opts.Add(PathVariable("target_path", "The path where the lib is installed.", "demo/bin/", PathVariable.PathAccept)) -opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept)) - -# Local dependency paths, adapt them to your setup -godot_headers_path = "../godot-headers/" -cpp_bindings_path = "../" -cpp_library = "libgodot-cpp" +opts.Add(PathVariable("target_path", "The path where the lib is installed.", default_target_path, PathVariable.PathAccept)) +opts.Add(PathVariable("target_name", "The library name.", default_library_name, PathVariable.PathAccept)) # only support 64 at this time.. bits = 64 @@ -57,9 +71,6 @@ if env["use_llvm"]: env["CC"] = "clang" env["CXX"] = "clang++" -if env["p"] != "": - env["platform"] = env["p"] - if env["platform"] == "": print("No valid target platform selected.") quit() @@ -82,23 +93,21 @@ if env["platform"] == "osx": env.Append(CCFLAGS=["-arch", "x86_64"]) env.Append(CXXFLAGS=["-std=c++17"]) env.Append(LINKFLAGS=["-arch", "x86_64"]) - if env["target"] in ("debug", "d"): + if env["target"] == "debug": env.Append(CCFLAGS=["-g", "-O2"]) else: env.Append(CCFLAGS=["-g", "-O3"]) elif env["platform"] in ("x11", "linux"): - env["target_path"] += "x11/" cpp_library += ".linux" env.Append(CCFLAGS=["-fPIC"]) env.Append(CXXFLAGS=["-std=c++17"]) - if env["target"] in ("debug", "d"): + if env["target"] == "debug": env.Append(CCFLAGS=["-g3", "-Og"]) else: env.Append(CCFLAGS=["-g", "-O3"]) elif env["platform"] == "windows": - env["target_path"] += "win64/" cpp_library += ".windows" # This makes sure to keep the session environment variables on windows, # that way you can run scons in a vs 2017 prompt and it will find all the required tools @@ -107,7 +116,7 @@ elif env["platform"] == "windows": env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"]) env.Append(CCFLAGS=["-W3", "-GR"]) env.Append(CXXFLAGS=["-std:c++17"]) - if env["target"] in ("debug", "d"): + if env["target"] == "debug": env.Append(CPPDEFINES=["_DEBUG"]) env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI", "-FS"]) env.Append(LINKFLAGS=["-DEBUG"]) @@ -118,12 +127,11 @@ elif env["platform"] == "windows": if not(env["use_llvm"]): env.Append(CPPDEFINES=["TYPED_METHOD_BIND"]) -if env["target"] in ("debug", "d"): - cpp_library += ".debug" -else: - cpp_library += ".release" +# determine our architecture suffix +arch_suffix = str(bits) -cpp_library += "." + str(bits) +# suffix our godot-cpp library +cpp_library += "." + env["target"] + "." + arch_suffix # make sure our binding library is properly includes env.Append(CPPPATH=[".", godot_headers_path, cpp_bindings_path + "include/", cpp_bindings_path + "gen/include/"]) @@ -134,6 +142,8 @@ env.Append(LIBS=[cpp_library]) env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") -library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources) +target_name = "{}.{}.{}.{}".format(env["target_name"], env["platform"], env["target"], arch_suffix) +print(target_name) +library = env.SharedLibrary(target=env["target_path"] + target_name, source=sources) Default(library) diff --git a/test/demo/example.gdextension b/test/demo/example.gdextension index 5a70e999..ee96db36 100644 --- a/test/demo/example.gdextension +++ b/test/demo/example.gdextension @@ -4,5 +4,7 @@ entry_symbol = "example_library_init" [libraries] -linux.64 = "bin/x11/libgdexample.so" -windows.64 = "bin/win64/libgdexample.dll" +linux.64.debug = "bin/libgdexample.linux.debug.64.so" +linux.64.release = "bin/libgdexample.linux.release.64.so" +windows.64.debug = "bin/libgdexample.windows.debug.64.dll" +windows.64.release = "bin/libgdexample.windows.release.64.dll"