Rename OSX to macOS.
parent
8772a7faca
commit
0ee980abae
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@ -37,9 +37,9 @@ jobs:
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- name: 🍎 macOS (universal)
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- name: 🍎 macOS (universal)
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os: macos-11
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os: macos-11
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platform: osx
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platform: macos
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artifact-name: godot-cpp-macos-universal-release
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.osx.release.universal.a
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artifact-path: bin/libgodot-cpp.macos.release.universal.a
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flags: arch=universal
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flags: arch=universal
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- name: 🤖 Android (arm64)
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- name: 🤖 Android (arm64)
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13
Makefile
13
Makefile
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@ -6,7 +6,7 @@ USE_CLANG = no
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BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS)
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BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS)
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LINUX = $(BASE) platform=linux
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LINUX = $(BASE) platform=linux
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WINDOWS = $(BASE) platform=windows
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WINDOWS = $(BASE) platform=windows
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OSX = $(BASE) platform=osx
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MACOS = $(BASE) platform=macos
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all:
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all:
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@ -36,12 +36,5 @@ windows64: SConstruct
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$(WINDOWS) bits=64
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$(WINDOWS) bits=64
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osx:
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macos: SConstruct
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make osx32
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$(MACOS)
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make osx64
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osx32: SConstruct
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$(OSX) bits=32
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osx64: SConstruct
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$(OSX) bits=64
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@ -59,8 +59,8 @@ entry_symbol = "example_library_init"
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[libraries]
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[libraries]
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macos.debug = "bin/libgdexample.osx.debug.framework"
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macos.debug = "bin/libgdexample.macos.debug.framework"
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macos.release = "bin/libgdexample.osx.release.framework"
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macos.release = "bin/libgdexample.macos.release.framework"
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windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
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windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
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windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
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windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
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linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
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linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
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@ -20,7 +20,7 @@ def add_sources(sources, dir, extension):
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if sys.platform.startswith("linux"):
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if sys.platform.startswith("linux"):
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default_platform = "linux"
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default_platform = "linux"
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elif sys.platform == "darwin":
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elif sys.platform == "darwin":
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default_platform = "osx"
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default_platform = "macos"
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elif sys.platform == "win32" or sys.platform == "msys":
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elif sys.platform == "win32" or sys.platform == "msys":
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default_platform = "windows"
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default_platform = "windows"
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elif ARGUMENTS.get("platform", ""):
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elif ARGUMENTS.get("platform", ""):
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@ -48,7 +48,7 @@ if env.GetOption("num_jobs") == altered_num_jobs:
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)
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)
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env.SetOption("num_jobs", safer_cpu_count)
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env.SetOption("num_jobs", safer_cpu_count)
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platforms = ("linux", "osx", "windows", "android", "ios", "javascript")
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platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
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opts = Variables([], ARGUMENTS)
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opts = Variables([], ARGUMENTS)
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opts.Add(
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opts.Add(
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EnumVariable(
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EnumVariable(
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@ -110,7 +110,7 @@ if env["arch"] == "":
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# No architecture specified. Default to arm64 if building for Android,
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# No architecture specified. Default to arm64 if building for Android,
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# universal if building for macOS or iOS, wasm32 if building for web,
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# universal if building for macOS or iOS, wasm32 if building for web,
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# otherwise default to the host architecture.
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# otherwise default to the host architecture.
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if env["platform"] in ["osx", "ios"]:
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if env["platform"] in ["macos", "ios"]:
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env["arch"] = "universal"
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env["arch"] = "universal"
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elif env["platform"] == "android":
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elif env["platform"] == "android":
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env["arch"] = "arm64"
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env["arch"] = "arm64"
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@ -76305,7 +76305,7 @@
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]
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]
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},
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},
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{
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{
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"name": "add_osx_plugin_file",
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"name": "add_macos_plugin_file",
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"is_const": false,
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"is_const": false,
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"is_vararg": false,
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"is_vararg": false,
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"is_static": false,
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"is_static": false,
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@ -9,7 +9,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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set(TARGET_PATH win64)
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set(TARGET_PATH win64)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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set(TARGET_PATH osx)
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set(TARGET_PATH macos)
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else()
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else()
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message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}")
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message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}")
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endif()
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endif()
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@ -16,7 +16,7 @@ env = SConscript("../SConstruct")
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env.Append(CPPPATH=["src/"])
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.cpp")
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sources = Glob("src/*.cpp")
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if env["platform"] == "osx":
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if env["platform"] == "macos":
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library = env.SharedLibrary(
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library = env.SharedLibrary(
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"demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
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"demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
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env["platform"], env["target"], env["platform"], env["target"]
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env["platform"], env["target"], env["platform"], env["target"]
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@ -4,8 +4,8 @@ entry_symbol = "example_library_init"
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[libraries]
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[libraries]
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macos.debug = "bin/libgdexample.osx.debug.framework"
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macos.debug = "bin/libgdexample.macos.debug.framework"
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macos.release = "bin/libgdexample.osx.release.framework"
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macos.release = "bin/libgdexample.macos.release.framework"
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windows.debug.x86_32 = "bin/libgdexample.windows.debug.x86_32.dll"
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windows.debug.x86_32 = "bin/libgdexample.windows.debug.x86_32.dll"
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windows.release.x86_32 = "bin/libgdexample.windows.release.x86_32.dll"
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windows.release.x86_32 = "bin/libgdexample.windows.release.x86_32.dll"
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windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
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windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
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18
tools/ios.py
18
tools/ios.py
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@ -20,11 +20,11 @@ def options(opts):
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opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
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opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
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opts.Add("ios_min_version", "Target minimum iphoneos/iphonesimulator version", "10.0")
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opts.Add("ios_min_version", "Target minimum iphoneos/iphonesimulator version", "10.0")
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opts.Add(
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opts.Add(
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"IPHONEPATH",
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"IOS_TOOLCHAIN_PATH",
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"Path to iPhone toolchain",
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"Path to iOS toolchain",
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"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
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"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
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)
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)
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opts.Add("IPHONESDK", "Path to the iPhone SDK", "")
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opts.Add("IOS_SDK_PATH", "Path to the iOS SDK", "")
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ios_osxcross.options(opts)
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ios_osxcross.options(opts)
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@ -45,9 +45,9 @@ def generate(env):
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env.Append(CCFLAGS=["-miphoneos-version-min=" + env["ios_min_version"]])
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env.Append(CCFLAGS=["-miphoneos-version-min=" + env["ios_min_version"]])
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if sys.platform == "darwin":
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if sys.platform == "darwin":
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if env["IPHONESDK"] == "":
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if env["IOS_SDK_PATH"] == "":
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try:
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try:
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env["IPHONESDK"] = decode_utf8(
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env["IOS_SDK_PATH"] = decode_utf8(
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subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip()
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subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip()
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)
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)
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except (subprocess.CalledProcessError, OSError):
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except (subprocess.CalledProcessError, OSError):
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@ -55,13 +55,13 @@ def generate(env):
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"Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name)
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"Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name)
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)
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)
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compiler_path = env["IPHONEPATH"] + "/usr/bin/"
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compiler_path = env["IOS_TOOLCHAIN_PATH"] + "/usr/bin/"
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env["CC"] = compiler_path + "clang"
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env["CC"] = compiler_path + "clang"
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env["CXX"] = compiler_path + "clang++"
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env["CXX"] = compiler_path + "clang++"
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env["AR"] = compiler_path + "ar"
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env["AR"] = compiler_path + "ar"
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env["RANLIB"] = compiler_path + "ranlib"
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env["RANLIB"] = compiler_path + "ranlib"
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env["SHLIBSUFFIX"] = ".dylib"
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env["SHLIBSUFFIX"] = ".dylib"
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env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
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env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
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else:
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else:
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ios_osxcross.generate(env)
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ios_osxcross.generate(env)
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@ -77,8 +77,8 @@ def generate(env):
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-isysroot", env["IPHONESDK"]])
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env.Append(CCFLAGS=["-isysroot", env["IOS_SDK_PATH"]])
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env.Append(LINKFLAGS=["-isysroot", env["IPHONESDK"], "-F" + env["IPHONESDK"]])
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env.Append(LINKFLAGS=["-isysroot", env["IOS_SDK_PATH"], "-F" + env["IOS_SDK_PATH"]])
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if env["target"] == "debug":
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if env["target"] == "debug":
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env.Append(CCFLAGS=["-Og", "-g"])
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env.Append(CCFLAGS=["-Og", "-g"])
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@ -10,7 +10,7 @@ def exists(env):
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def generate(env):
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def generate(env):
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compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}"
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compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
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env["CC"] = compiler_path + "clang"
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env["CC"] = compiler_path + "clang"
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env["CXX"] = compiler_path + "clang++"
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env["CXX"] = compiler_path + "clang++"
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env["AR"] = compiler_path + "ar"
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env["AR"] = compiler_path + "ar"
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@ -19,8 +19,8 @@ def generate(env):
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env.Prepend(
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env.Prepend(
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CPPPATH=[
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CPPPATH=[
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"$IPHONESDK/usr/include",
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"$IOS_SDK_PATH/usr/include",
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"$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",
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"$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
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]
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]
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)
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)
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env.Append(CCFLAGS=["-stdlib=libc++"])
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env.Append(CCFLAGS=["-stdlib=libc++"])
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@ -1,16 +1,16 @@
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import os
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import os
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import sys
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import sys
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import osxcross
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import macos_osxcross
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def options(opts):
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def options(opts):
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opts.Add("macos_deployment_target", "macOS deployment target", "default")
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opts.Add("macos_deployment_target", "macOS deployment target", "default")
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opts.Add("macos_sdk_path", "macOS SDK path", "")
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opts.Add("macos_sdk_path", "macOS SDK path", "")
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osxcross.options(opts)
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macos_osxcross.options(opts)
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def exists(env):
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def exists(env):
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return sys.platform == "darwin" or osxcross.exists(env)
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return sys.platform == "darwin" or macos_osxcross.exists(env)
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def generate(env):
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def generate(env):
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@ -24,7 +24,7 @@ def generate(env):
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env["CC"] = "clang"
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env["CC"] = "clang"
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else:
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else:
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# Use osxcross
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# Use osxcross
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osxcross.generate(env)
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macos_osxcross.generate(env)
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if env["arch"] == "universal":
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if env["arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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